omg would you people just stop with this already its not gonna change get over it.
omg would you people just stop with this already its not gonna change get over it.
None of my posts were attacks on you personally.Get over yourself.
If you are so selfish that you would leave a coil grp over that I would laugh at you and wave goodbye.
*This game is filled with a bunch of people new to raiding in MMO's and they think they are special snowflakes...
Anyway, my opinion still stands. I hope they fix it! They have changed their minds in the past.
Nothing wrong with the strategy, it's just an alternative. No need to patch.
Why not put ilvl caps on Content and level sync players gear? Seems fair.
Thats the funniest thing about this. This content is not even hard..... The hard part is just finding people who put as much effort as you into learning the fight. It's hard in this game because for most this is their first MMO.
Go try being a top 100 guild for heroic raids in WoW. That is some serious competition. Entire websites dedicated to rankings. They were designing encounters like this years ago.....
Why are you so salty when discussing this? You're the only person acting defensive in your conversation.I know I had server first with the release boss(buggy pos). However in this situation its not an exploit. Its a perfectly viable strat.
Sadly you are all very sensitive and when someone is honest with you you get offended and act defensively. Your problem is you are too sensitive, you think your T2 kills are special.....
I don't care if they fix it anymore. It's not like people that can only clear turn 2 using this method will get much further.
It is lame that you only see this shouts for this strat, but it honestly doesn't effect us. Their inability to pass rot doesn't really have an impact on my play. It sucks that they're handed gear for face-rolling already easy content, but why waste the energy being annoyed? I'm pretty hopeful that we'll still be getting wrecked in the newer turns one they're released, so don't sweat it!That is true from where (I assume you cleared Coil) we stand, but it is a concern for PUGs in general that makes people voice negativity about it. I have to admit it kind of makes me lose my nerve when I see shouts for enrage strat all day in mor dohna or in PF. I started playing when this game came out, and t2 was quite intimidating... not anymore due to this uncovered flaw in t2's mechanics. You don't see NEARLY as many shouts for t1, t4, and t5. All I see 90% of the time is " T2 ENRAGE STRAT JOIN IN PF." Kind of sad the DEVs are egging on these people and giving them "Free" allagan loot. Whatever... it just means they got something harder in store for us I hope.
My group hasn't had more than two to three hours per week to earnestly give Twintania a go for a while. We were working on killing the snake in time after the last set of dive bombs so once we can sit and put time into it we will (hopefully this week T_T).
Last edited by Marleytiva; 01-21-2014 at 02:41 PM.
That is true from where (I assume you cleared Coil) we stand, but it is a concern for PUGs in general that makes people voice negativity about it. You think people with some allagan loot are actually good, but it really required no skill to get the gear besides healing out of your butt. I have to admit it kind of makes me lose my nerve when I see shouts for enrage strat all day in mor dohna or in PF. I started playing when this game came out, and t2 was quite intimidating... not anymore due to this uncovered flaw in t2's mechanics. You don't see NEARLY as many shouts for t1, t4, and t5. All I see 90% of the time is " T2 ENRAGE STRAT JOIN IN PF." Kind of sad the DEVs are egging on these people and giving them "Free" allagan loot. Whatever... it just means they got something harder in store for us I hope. The thing I am most interested in seeing is how many less people would clear t2 if they patched the enraged strat. OBviously less, right? Isn't that the way it should be? I think so.
Last edited by Devilray; 01-21-2014 at 02:31 PM.
My static group can clear turn 4 in one go, but we can still fail multiple times at turn 2. Because we only have a bard, and the tank silent is not always reliable due to animation/lag/dodging AOE. It doesn't make sense that turn 2 is harder than turn 4, which I think is why the dev decide to leave it for now.
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