
Sounds like you know how to develop video games. You know what they say, if you can't change it from the outside, change it from the inside: http://tbe.taleo.net/CH01/ats/career...ARE_ENIX&cws=1

It doesn't.
The normal way is simply a strategy check on the group. If you so choose to do the enrage method it becomes a gear check. People just don't really tend to acknowledge the later due to the fact the enrage method didn't really come about until way after players were more heavily geared with myth and allagan sets. Like I said either way is very easy it just depends on which method tailors better to your group.
Thats...exactly my point? When you no longer need strategy for a fight how exactly is not easier? And the gear check is pretty low, there are people who done it with 2 sub ilvl80 healers.

And? Seriously, it's not that hard to grasp. It's a trade off. Either you're going to take more time to plan out the execution of a strategy (which requires a stable and consistent group) or you're going to do a brute force method and put in the time to gear everyone up for survivability, damage, and healing power.
Yes, by today's standards the ilvl is low but try doing the enrage method with a party in all dark light. Not going to be so easy. Like I just said, the enrage method came to light pretty late in the game way after people had long since attained ilvl 80+. If this method came about earlier when people were first reaching T2, and most parties were still in dark light at ilvl60+ I seriously doubt many would be saying this strategy is cheap.
I don't even understand the problem. ADS's normal mechanics are garbage and the polar opposite of interesting and fun. It's a poorly designed boss.
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