Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 164

Hybrid View

  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Arcaloid View Post
    My static group can clear turn 4 in one go, but we can still fail multiple times at turn 2. Because we only have a bard, and the tank silent is not always reliable due to animation/lag/dodging AOE. It doesn't make sense that turn 2 is harder than turn 4, which I think is why the dev decide to leave it for now.
    The content is made vastly more difficult by having the wrong jobs. Bring 2 WAR, no BRD, and a bunch of MDPS to T2 and see if you win. People complaining about tanks not getting runs sound pretty silly to my ears; my two geared jobs, WAR and DRG, are both largely unwanted for non-enrage runs.
    (0)

  2. #2
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    I don't know what all the fuss is about. It doesn't harm anyone.

    Let's say they patch it tomorrow, does it change the way you do the Binding Coil of Bahamut? Does it make your gaming experience any better? All I'm getting from this thread is "We did it the hard way and they're doing it the easy way! No fair!"
    (5)

  3. #3
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    It's the principle people! If everyone keeps defending it and SE keeps making content with easy mode kills or keeps decreasing difficulty that's no fun to me. It's telling me that the future content of the game will be made with no real challenge. I have just started t5 but it worries me that people seem to prefer simple boring fights to complex tough ones.
    (0)

  4. #4
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by NeonC View Post
    It's the principle people! If everyone keeps defending it and SE keeps making content with easy mode kills or keeps decreasing difficulty that's no fun to me. It's telling me that the future content of the game will be made with no real challenge. I have just started t5 but it worries me that people seem to prefer simple boring fights to complex tough ones.
    The principle is intact. If you feel like you're cheapening the experience by 0 click, pass rot. This is the modern age and we have options! Hooray for options!
    (1)

  5. #5
    Player
    Ustav's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lomina
    Posts
    2
    Character
    Ustav Athalantar
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NeonC View Post
    It's the principle people! If everyone keeps defending it and SE keeps making content with easy mode kills or keeps decreasing difficulty that's no fun to me. It's telling me that the future content of the game will be made with no real challenge. I have just started t5 but it worries me that people seem to prefer simple boring fights to complex tough ones.
    Quote Originally Posted by NeonC View Post
    I have the option but I am also not going to take the harder route if a more simple one is presented. I want it -designed- challenging, otherwise why not come on my alt in i60 gear and make it a real challenge. Not to mention I do not have the final say over 7 other people in my static and which method we choose.
    Are you contradicting yourself? You say you prefer a complex, tough fight over some simple and boring then proceed to say you are "not going to take the harder route if a more simple one is presented."
    (3)

  6. #6
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ustav View Post
    Are you contradicting yourself? You say you prefer a complex, tough fight over some simple and boring then proceed to say you are "not going to take the harder route if a more simple one is presented."
    Because making something harder artificially isn't the same. It's like trying a gimmick, like doing Titan HM in swimsuits. It feels artificial when you know you're gimping yourself.
    That's an extreme example and Turn 2 is obviously not as bad as that. The non-enrage method even takes less time than the enrage one.

    On one hand, I understand pugging can be tough so it's nice that there's a way to get through Turn 2 without getting lucky with a good pick of people. I'm not really against it.

    On the other hand, I think the game needs more complex, challenging and interesting mechanics. Turn 2 is one of the few parts of end-game where group coordination is a thing and this should be encouraged. I am hopeful, though, since most of Crystal Tower have such mechanics and so does Ifrit EM so I think they're heading in that direction.

    Encounters should require a certain level of complexity and, in some cases, allow for you to make the fight harder as well. I think to some people, turning one of the few cases where there's a certain level of group coordination into something much closer to a tank and spank is upsetting.

    Having a harder/simpler route really only applies when the simple route is the normal route and the harder one is crazy challenging. Instead, it's more like normal/easy. No one complains if you can make a fight harder for achievements/bragging rights. They'll only complain if there's a built in easy route.

    I'm not really against the enrage method, but the design does seem weird. The node mechanics and which you decide to kill are part of the base design. You shouldn't be able to throw it out.
    (1)

  7. #7
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ustav View Post
    Are you contradicting yourself? You say you prefer a complex, tough fight over some simple and boring then proceed to say you are "not going to take the harder route if a more simple one is presented."
    Who cares if it is a contradiction, even though the next sentence should clarify(if you read that far).
    (1)

  8. #8
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NeonC View Post
    It's the principle people! If everyone keeps defending it and SE keeps making content with easy mode kills or keeps decreasing difficulty that's no fun to me. It's telling me that the future content of the game will be made with no real challenge. I have just started t5 but it worries me that people seem to prefer simple boring fights to complex tough ones.
    Unfortunately for you, the folks who want "real challenge" are the minority. Those who don't, would rather grind their way to victory, or simply can't be arsed to wipe on something for dozens of hours across weeks of time, are the majority. When you multiply the numbers by the subscription fee, I'm sorry, but ya'll really don't add up to that much.

    Pleasing you lot exclusively would cost SE a lot of money, and they aren't going to do that just so you can lord over the "noobs" and lengthen your epeen.

    Disclaimer: I don't do T2 this way, either and I find it boring to do it this way, but I don't care if other people do it this way. What I care about is that the ADS hates me and will not drop caster gear.
    (2)

  9. #9
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    I have the option but I am also not going to take the harder route if a more simple one is presented. I want it -designed- challenging, otherwise why not come on my alt in i60 gear and make it a real challenge. Not to mention I do not have the final say over 7 other people in my static and which method we choose.
    (0)

  10. #10
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by NeonC View Post
    I have the option but I am also not going to take the harder route if a more simple one is presented. I want it -designed- challenging, otherwise why not come on my alt in i60 gear and make it a real challenge. Not to mention I do not have the final say over 7 other people in my static and which method we choose.
    Hold on. So, you want Square to impose something difficult because you lack motivation to take the long path? Sorry, but if for nothing else, I disagree because I'd prefer to have the choice to do either/or.

    Dropping your ilvl down is one way to increase difficulty. Do it the way the first parties cleared. Would give you a sense of what you're looking for.

    Like I said, you find like minded individuals and run with i60 gear or pass rot if that's what makes it worth your while.

    What matters more to you? Ideals or conformity?
    (1)

Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast