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  1. #1
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    It affects them because it cheapens their "honest" wins, and it means people with poorer skill can get past what ordinarly required competent players. Since SE legitimized it its nearly impossible to do it the "legit" way now. It takes less time, but everyone would rather have loleasy rather than faster runs.
    Plus, Good luck actually finding a Turn 2 normal group due to this.
    (1)

  2. #2
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Alhanelem View Post
    It affects them because it cheapens their "honest" wins, and it means people with poorer skill can get past what ordinarly required competent players. Since SE legitimized it its nearly impossible to do it the "legit" way now. It takes less time, but everyone would rather have loleasy rather than faster runs.
    The fact FCs can sell Titan HM runs (and other things) means that the end-game was already 'cheapened' and just shows doing ANYTHING is no indication of one's own personal skill, only people who worry about how others do something are going to be bothered with this and they really need to get a life.
    (5)

  3. #3
    Player
    Asael's Avatar
    Join Date
    Feb 2013
    Posts
    146
    Character
    Asael Drakengard
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Alhanelem View Post
    as it is supposed to be a game-ender
    Says who? Where was it ever mentioned that enrage in T2 is supposed to be a game-ender? T4 has an enrage that people hit all the time, so if we apply this logic in general I guess hitting the enrage on T4 should also be an instant wipe causing the party to start over.

    Either method is easy, one is just good for groups that don't have the communication, compatibility, and cohesion a practiced static will have. It's not that big of a deal.
    (15)

  4. #4
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Asael View Post
    Says who? Where was it ever mentioned that enrage in T2 is supposed to be a game-ender?
    It sure as hell shouldnt make the fight easier.
    (5)

  5. #5
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Wizhard View Post
    It sure as hell shouldnt make the fight easier.
    Sounds like you know how to develop video games. You know what they say, if you can't change it from the outside, change it from the inside: http://tbe.taleo.net/CH01/ats/career...ARE_ENIX&cws=1
    (0)

  6. #6
    Player
    Asael's Avatar
    Join Date
    Feb 2013
    Posts
    146
    Character
    Asael Drakengard
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Wizhard View Post
    It sure as hell shouldnt make the fight easier.
    It doesn't.

    The normal way is simply a strategy check on the group. If you so choose to do the enrage method it becomes a gear check. People just don't really tend to acknowledge the later due to the fact the enrage method didn't really come about until way after players were more heavily geared with myth and allagan sets. Like I said either way is very easy it just depends on which method tailors better to your group.
    (2)

  7. #7
    Player
    Jilse's Avatar
    Join Date
    May 2012
    Posts
    117
    Character
    Jilse Wynden
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Asael View Post
    Says who? Where was it ever mentioned that enrage in T2 is supposed to be a game-ender? T4 has an enrage that people hit all the time, so if we apply this logic in general I guess hitting the enrage on T4 should also be an instant wipe causing the party to start over.

    Either method is easy, one is just good for groups that don't have the communication, compatibility, and cohesion a practiced static will have. It's not that big of a deal.
    Says every other Final Fantasy game ever. Heck, they put in enrage counters in XI just to stop people from taking too long to kill. You ever try and kill KB after he enrages? Do not be surprised if they put in a real enrage in a patch or two, just to watch people scream.
    (0)

  8. #8
    Player
    remidi's Avatar
    Join Date
    Dec 2013
    Location
    Uldan
    Posts
    72
    Character
    Remi Dian
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jilse View Post
    Says every other Final Fantasy game ever. Heck, they put in enrage counters in XI just to stop people from taking too long to kill. You ever try and kill KB after he enrages? Do not be surprised if they put in a real enrage in a patch or two, just to watch people scream.
    They have already said its a viable strat. Deal with it and move on. There is more than one way to do an encounter. Don't be mad because someone figured out a super easy way to do so.


    *Dead....whiny....horse
    (3)

  9. #9
    Player
    Asael's Avatar
    Join Date
    Feb 2013
    Posts
    146
    Character
    Asael Drakengard
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jilse View Post
    Says every other Final Fantasy game ever. Heck, they put in enrage counters in XI just to stop people from taking too long to kill. You ever try and kill KB after he enrages? Do not be surprised if they put in a real enrage in a patch or two, just to watch people scream.
    Simple answer, this isn't final fantasy XI or any of its predecessors.
    (2)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Asael View Post
    Says who? Where was it ever mentioned that enrage in T2 is supposed to be a game-ender?
    Every enrage implemented in every game ever. Enrages tend to give you at the most a couple of seconds to get the kill in if you're 1-5% away from the win, then the raid dies. Either because of a massive damage spike, a one-shot-kill-all attack or the room blowing up. The point of the enrage is that if you failed to meet the requirements to avoid it you are going to die and have to start over.

    Alhanelem is right in saying this is poor implementation. I also wouldn't attach myself too much to the CM post on this, as the devs also said Dark Devices was fine and there were no plans to change it, and then Dark Devices was adjusted.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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