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  1. #11
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    That's not the issue. Gil generated through kills, roulettes, dailies, quests, etc is all "new" money. Gil generated from market board is just trading hands between players (and some is lost due to taxes). The former is better, but slower. There's only so much gil to go around for the latter case.
    There is no issue, it's a feedback loop.

    If the market crashes, then clearly killing mobs becomes more profitable. Items are farmed less as more Gil enters the system which creates a situation where demand will begin to kick in.

    If the market flourishes then it might be more profitable to sell items. The demand is slowly matched and profits will begin to diminish.

    It's not a binary process where you must pick one or the other, they both work with each other to form a system. Granted, this system isn't as smooth flowing as I just described, but those who understand (and somewhat control) this system will easily make profits. The only way an issue could exist is if one or the other aspect of this is completely ignored, and this isn't going to happen. After all we are gamers, So if it's profitable we will use it! That's the beauty of it all.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  2. #12
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Codek View Post
    ---
    It just comes down too having enough people dealing on both ends.

    If too many people are depending on taking gils from other players and not enough focusing on adding gil to the economy we will have depression.

    If too many people are adding gil into the economy and not using enough of the gil then we will have a inflation.
    (0)

  3. #13
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Why not both?

    (I dig up peisteskin maps and also craft).
    (0)

  4. #14
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Well, in most players perspective, whichever way that can generate gil the fastest and easier way for me alone is the way to go.

    Basically there is no particular thought about helping to save the economy by introducing gil like you said. Thus if you are actually trying to tell SE that the Gil introduction system is still flawed because many people are still prefer playing around with the market to get gil faster, then this is never gonna change anything because to be honest, generating gil through market is the fastest way to do so unless SE implements like a 10k gil duty which takes only 30 minutes to complete, then you can see everyone will prefer doing that duty and does help introducing gil into market.

    But i guess its not gonna happen cause its gonna just cause more problems in future with people abusing that kind of duty feature.

    TL;DR it all comes down to every player's perspective of which way gives them gil faster.
    (0)

  5. #15
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SilverRhythm View Post
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    I believe they tried that back in 1.0 with lvl 50 leves but it generated too much gil into the economy thus causing a massive inflation in 1.0
    (0)

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