pls buff speed of light. ty se
Blizzard did what? Sign a service agreement with multiple ISP's for direct drops to the node over a pure fiber connection with their own racks where the ISP probably had the same thing done to a major node in the area? I'm pretty sure they did. I can't tell you 100% that they did, but if you can get me root access into their terminal(s) I can tell you.
I wouldn't call it an assumption, but rather a hypothesis. As I said before, though I don't work in the gaming industry, I do work as an IT admin and no matter what the end application is, data is data and infrastructure is typically universal. I try to put myself in the companies shoes and I have dealt with backbones and ISP's (they are difficult to deal with to say the least).
TATA isn't even a T1 backbone in the US. They are T3 at best. Have you asked your ISP for a re route? They may be more inclined to re route around a T3 since they normally don't pull a whole lot of weight.
I'm not invalidating your concerns, they are obvious to see. I just don't know what people expect Square to actually do. It's lose-lose for them:
1.) They can come out and say there is latency that is impacting performance but then people see them taking responsibility and demand THEY fix it (the average Joe who thinks of the internet as a singular entity) making them look bad and instigating bad press hurting sales and generating churn.
2.) They can say there is latency impacting performance and it looks like the issue lies with another company and to call them (their service contract may bar them from doing this and if they start pointing fingers without being 100% sure, they WILL be sued for libel).
3.) They can simply not say anything. Yeah, people will be upset and cause an uproar but at the end of the day, they are able to preserve their name as a business, not be held accountable for issues not their own, and avoid law suits.
Their admins in Montreal are probably taxed as it is and after the whole 3102/90000 thing I would imagine someone got the axe for that (not their fault, but someone's gotta be accountable for stuff like that). I also imagine that they are on the phone with their ISP/backbone/providers daily to try to route around or figure another solution (there really isn't one). Also remember that their admins are responsible for maintaining the integrity of their clusters, monitoring the hardware for changes/driver conflicts/temp overloads/etc. while running private server testing for future sprints, monitoring software stability and clearing VRAM cache (this one blows my mind. IF YOU HAVE MEMORY LEAKS THAT BAD, YOUR CODING NEEDS REWORK OR YOU HAVE BAD HARDWARE). They don't rent their racks either which means it's all on Square to manage and monitor their internal hardware/software and from what I recall, they aren't doing so hot financially and we all know that when times get even remotely tough for a company, they start the layoffs (especially for service/IT/Software/Engineering companies).
I'm just as irritated as you at the latency issues and that there is no visible movement, but I have experience in the field and I know that Square's hands are pretty much tied in the situation (from a maintenance and business standpoint) so I have to either VPN (which I do BOI > Vancouver > Montreal direct tunnels) or take it in stride and file bugs with the backbone/ISP till it gets fixed. Though I'm quoting your posts, my responses are more for general information and not directly contesting your points.
No. Physical location has nothing to do with it. Your route path and what nodes your traffic is flowing through is the problem. Put the data center in Middle Earth and as long as I have a stable route path or direct drop, I'm good to go.
Square bought the Montreal offices where their servers are located for NA/EU (formerly the Eidos offices). It is cheaper to maintain existing servers than buy new ones (price commercial grade servers and then triple that number for the things you need to interlace them and the logistics behind it. The number will will floor you). Square is a business. A business that is publicly traded and financials are scrutinized. You don't just drill 8-9 million dollars on servers and provider agreements for issues that are not your own for a fluctuating player base (servers that sit offline are counter to a return on investment and look bad to the board and the CFO. Modem businesses operate on a "justify being employed here" mentality. Once the player population stabilizes we may see server expansions and further fiber trenching). Again, this isn't the case as the connection issues come well before ORMUCO MONTREAL (I had dropped packets in Seattle) so for Square to be able to justify spending that much money to their majority shareholders is virtually non existent.
I'm not calling out Allyra or anyone specifically. I'm trying to provide reasoning, logic, and education (from an IT admin standpoint not a consumer) to the general forums. I'm all about pointing fingers and holding companies accountable. We just need to make sure we are pointing to the right people and getting things done from the floor up.
For those who continue to have issues, have you already tried the port forwarding workaround?
Even FFXI and WoW had this method to get past, er... <cough>.. local issues.
Test it. You may be surprised at the results.
1.You would have to flat out r0, which is different than having a constant 1 second lag.
2. I never said latency wouldn't effect gameplay, I said it wouldn't make the game unplayable. You didn't need to kill DL in order to gain Sky access for example. The game is designed slowly enough that even if you did get that one dude who r0'd and it messed things up, it was a rare occurrence, and people were able to just move on and succeed the next time.
Again, my point is, you can't hypothesize that one could do it, but the other couldn't. What would be so special about Blizz that they would do that (and as I stated would have HAD to do that back in 2004 for it to be true, as the lag was gone by then. I know this for a fact because I was playing it), yet somehow SE could not? Blizz in 2004 would have had the same amount of money.
Don't compare Blizz's profits they had during the 10 mil+ subscriber era to SE, when what you claim would have happened way wayyyyy before that.
They don't care. Tata seems to be an easy port or something as TW isn't the only one that uses them.TATA isn't even a T1 backbone in the US. They are T3 at best. Have you asked your ISP for a re route? They may be more inclined to re route around a T3 since they normally don't pull a whole lot of weight.
If you think that not addressing customer issues preserves their name, you don't know enough of business. That is one of the major definitions of bad business.I'm not invalidating your concerns, they are obvious to see. I just don't know what people expect Square to actually do. It's lose-lose for them:
3.) They can simply not say anything. Yeah, people will be upset and cause an uproar but at the end of the day, they are able to preserve their name as a business, not be held accountable for issues not their own, and avoid law suits.
Again, they are not in regards to the actual structure of the game. If players can't play your game, regardless of whose fault it is, you do what you can to make the game playable.I'm just as irritated as you at the latency issues and that there is no visible movement, but I have experience in the field and I know that Square's hands are pretty much tied in the situation
If they really want to, they could make an offline dodge-intensive game to satisfy those people. The reality is the current internet world isn't built for that kind of content for a huge portion of players.
Port Forwarding (and DMZ) are ways around the local network firewall/structure. If the port range is limited (or not listening) you can manually forward them outside of the firewall of the router (DMZ allows you to white list a device to operate outside the network firewall/rules completely).
It doesn't hurt to ensure the port range is forwarded and definitely give it a shot, but most routers will have the range (3000-50000ish I think) already open and listening to host(s) (unless the router is old, there is a dual NAT, firmware is corrupted or bad on the router). You can also try to set a DMZ (USE WITH EXTREME CAUTION AND UNDERSTAND THE RISKS) or static your IP to try to gain favorable LAN related results.
The more efficient you can make the network, the more it works in your favor. QoS, Turning off b/g (if on wifi) and prioritizing your connection (advanced settings on the router) are all good ideas.
For wifi, make sure that you have it so the computer can't turn off the card to save power and make sure that your wifi card is at 100% power as well (Windows 8 users this is very important. I also turn off minimum power consumption to ensure the card is at full draw all the time). When changing settings on your network adapters remember that mileage varies and heat is your worst enemy (specifically laptops/wifi).
Money/Resources/Bandwidth/Trenching/Infrastructure/direct drops/availability/node and hub placement/space available to meet demand/. Square can ask for more. Ormuco can tell them no if they feel it's not worth the investment or doesn't meet the service level agreement or they simply cannot follow through with the request. It's more than some guy digging holes running cable. Square isn't going to buy their own node. Even if they did, you would see less latency past Montreal. That's it. You would still have the same problems as before.
Probably because they offer lower rates. I would call my ISP and keep explaining what's going on till I either got to Engineering or someone in CS that understands how the internet works (let's face it. Most CS departments have warm bodies to meet metrics. They likely know NOTHING about their own products) and ask for a prioritization re route. They can do it, it's finding the guy that will send the work order to the admin at your local hub.
The definition you're looking for is called "churn". Attrition is normal and to be expected. By losing some, they retain and gain others. Until their metrics slide to whatever value marketing/logistics have set, they aren't going to take a stance (among other reasons I have beat to death, but since we're focusing on the business model let's go with this one).
I'm going to preface my next comment with my personal view:
I AGREE. Their coding structure is pathetic. You have memory leaks so bad you have to take the servers offline to dump the cache. NO ONE DOES THIS. If you have memory leaks you have it narrowed down to two things. Hardware failure or bad coding. For them to allow this to go on as long as it has is unacceptable. Don't tell me they can't make a script to take a cluster down at a time and perform what is called a "rolling upgrade" or "rolling reset". You don't bring down the whole thing to dump cache. You take a cluster at a time and dump it's cache moving down the chain. It's a command line. Seriously. Blows my mind (I'm not going to get into not encrypting and auto closing Session ID's)
That being said, Square is a business. They sell a product. They are told by their managers who are told by their directors, who are told by the board, who is told by the shareholders to trim spending and make more money. They don't care about players, integrity, or a job well done. They care about profit. Square looks at how many people subscribe that don't have issues and people that subscribe that do have issues. Until the second outweighs the first, expect the code to remain the same.
This. 100%.
I've been troubleshooting since about a week after 2.1 released. My ISP (AT&T U-verse) claims no other users have informed customer care of having issues with this game. I've shown them trace routes detailing most issues going through nodes owned by Cogentco. AT&T U-verse says, if there aren't any other issues with my network (true), there's nothing they can do to help me. SE NA chat support has been helpful in teaching me how to troubleshoot. I didn't know that port forwarding, DMZ mode, or open DNS were real words prior to December. Learning is fun. Google DNS did have some positive results...not enough to make current end game content completely playable, but it's something.
I've said something similar in other posts on this forum (and others): having to constantly troubleshoot, waiting for a patch to magically fix everything, and hounding all forms of customer service to no resolution has nullified the fun I used to have playing this game.
I'm sorry but who do we blame ummm who makes the game who are we paying to provide us the game and the servers to play on. SE so its there fault they should be offering ppl a stable and reliable service for there subscription they receive ..i care little about the tech side of it and all the tech bullshit ppl on this thread spin i pay to play a mmo thats not offering me a reliable service and i pay SE so they should fix it!!
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