We all know how gear progression in this game goes. You work your way up through the ranks, relying on quested or crafted gear from 1-50 and then onto Darklight. From there it's AF2 or allagan pieces, with perhaps a stop-gap of Crystal Tower gear. The looming question here is where do crafters fit in?
None of the top-tier gear can be melded, so the need for materia dies down, and the highest craftable (and meldable) gear is only on par with Darklight in terms of item level. With philosophy tomes now quicker to obtain than ever, gear crafting is quickly becoming irrelevant in the grand scheme of things.
I propose adding level 90 items to the craftables list and giving players more options. As a counter to that, I also suggest that more gear is added for crafters to reach higher levels of craftsmanship and control so that we can eventually make these stronger items, similar to how current 2-star items have control and craftsmanship requirements.
Higher tier 'dungeon-level' gear could eventually be added with crafted items being required for the process, giving us more of a presence at endgame. As it stands, there's little to no reason to ever use crafted equipment once you hit level 50. With equally strong equipment being more cheaply available through the medium of philosophy tomes (2250 tomes for Vanya body/head vs 1350 for DL body/head), craft items have bottomed and people are moving away from paying for items they'll only use in the interim.
I have no problem with these high level items having a dungeon requirement. Add a system of being able to craft items for another player (and while we're at it, bring back the 1.0 system to repair them for others too) without needing to trade everything, and then create unique/untradable items which are used in the gears manufacturing. You could have these items drop from high level dungeons or fights.
I see crafting being pushed slowly aside in favor of unmeldable dungeonwear, and with FFXIV having such a unique and enjoyable crafting system, that's simply unforgivable