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  1. #51
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    I wish they would just make the armors look good in the first place. I expect better design from Final Fantasy.

    Here's an idea for a vanity system: Let us layer clothing on the same body part. Make it so I can equip something with short sleeves on top of something with long sleeves, or a cuirass on top of a robe. You already half-way do it with the huge boots covering up part of the pants, so take it all the way.

    I'd also like to have an accessory slot for capes and such.
    (1)
    "Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking

  2. #52
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LioJen View Post
    I'd also like to have an accessory slot for capes and such.
    The game's engine can't handle capes. Capes would be basically pieces of carboard stuck to your back because the engine doesn't seem to support free-flowing capes.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #53
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    DCUO did it right. I think it was said before. Was the best thing about it.

    That being said.. I want to wear the original AF armor on my warrior, looks so much better than +1
    (2)

  4. #54
    Player
    AltaneenXIV's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Euri Bisaine
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    I am hoping for some basic vanity slots. If I equip something in the vanity slot that's what shows up. if I don't, what I'm wearing shows up per usual. Either way only the stats of what I am actually equipping to my normal slots count stat wise.

    If SE gives us that I would be thrilled.

    If they make a system like GW where the stats of item a are placed onto item b's look while destroying item a, I will hate it.
    (0)

  5. #55
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I'd prefer vanity pieces be restricted to things that you could equip as gear for the Job/Class being played. I feel like it should still look like you're wearing stuff that fits into the job you are. Squishy mages in plate sort of blows up the last shreds of rationality (really, on the whole the armor in this game isn't all that crazy, except a few outliers).
    You drop the gear into a corresponding secondary slot and that'd be your appearance. Blank would default to what the gear normally looks like. Dual-slot items would need both slots "covered up" before the vanity appeared.
    Of course "only what is equitable" would still let you wear a bikini on your i90 Pally currently.

    Quote Originally Posted by Duelle View Post
    The game's engine can't handle capes. Capes would be basically pieces of carboard stuck to your back because the engine doesn't seem to support free-flowing capes.
    All sorts of robes flutter in the wind. While it probably can't blow out too much a semi-fluttery cape could easily exist.
    (0)
    Last edited by Rbstr; 01-23-2014 at 02:31 PM.

  6. #56
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    The game's engine can't handle capes. Capes would be basically pieces of carboard stuck to your back because the engine doesn't seem to support free-flowing capes.
    dx11 will fix that.

    they would have free flowing capes, but they said they do not want to even try to animate that.
    (1)

  7. #57
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I'll be honest: I kinda want a system that unlocks additional 'vaity' options on a per-class basis, that levels up as we level / get more ilevels for our characters.

    Here's my example:

    You're a level 1 DRG. Vanity system will allow you some very basic armor - either your Vanity, or a bronze subligar / harness look.
    You get to level 50 DRG. You can now select more armors - from all the basic dungouns, leading up to the DRG Artifact Armor. However, you're only i50, so you can't select the Dragoon Mythology armor as a vanity
    You get to ilevel 90 DRG. You can now select the Allegan armor for vanity, the Myth armor for Vanity, or any other piece.


    However, you are not required to have any of the pieces in this case. It literally gives various pieces by name from a list you can select. It'd probably be a multi-page/long list, but I'd be fine with this.

    The reason I'd prefer this kind of system to, say, dragging-and-dropping your piece to be Vanity into a slot, is because I do not want to have to spend Mythology to look like my class. If I already have the Allegan robes of heaing, I don't want to have to spend 800+ myth to get the WHM myth / SCH myth body to look like my class.

    If they can't do this, I hope they offer all armor up on the cheap as a 'cosmetic only' item, that doesn't have the stats. That would also be acceptable to me.
    (0)

  8. #58
    Player
    ThinkPInk's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Kat Valentine
    World
    Jenova
    Main Class
    Arcanist Lv 21
    A way to keep styles without having to keep the gear. As an example DCUO's vanity system.
    (0)

  9. #59
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rbstr View Post
    All sorts of robes flutter in the wind. While it probably can't blow out too much a semi-fluttery cape could easily exist.
    The problem is that weapons and armour don't have collision. That is the only reason why Miqo'te tail is showing through.

    The flutter is applied to very few things like hair strands, and all of those only collide with the actual body model, not with other gear. The result of a cape would be either having the robe intersect with your weapon and gear all the time, making it look like broken graphics; or having the cape look like rigid cardboard that "floats" away from your body even though there's no wind, just so that the cape doesn't intersect with most gear.

    The physics in this game is very limited. It's all a carefully orchestrated illusion. Adding capes would also mean adjusting all sheathed weapons. Two-handed weapons need to be shifted out to make room for the cape. One-handed long models need to deform the cape otherwise it'll just intersect with the cape and look like broken graphics.
    (0)
    Last edited by Zfz; 01-23-2014 at 03:38 PM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #60
    Player
    Reyno's Avatar
    Join Date
    Dec 2013
    Posts
    56
    Character
    Olyver West
    World
    Mateus
    Main Class
    Arcanist Lv 80
    I want what DCUO has, plain and simple. A lot of people aren't aware but that game really does have the best and most accessible "vanity system" in any game, hands down. You can always look however you like at any time, and the system does not take up inventory space by making you hoard any and all items that you may want for vanity purposes. Whenever you equip an item, it's appearance is automatically collected into the style system which you are free to choose for your character's look at any time, on the fly.

    Sigh, but that would definitely be asking for too much since most games like to make things a hassle for players for some reason. So I'm hoping, at the very least, we do get the "cover" system that doesn't force us to destroy one piece of gear or another. Because that would suck.
    (1)

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