Quote Originally Posted by ShinigamiB06 View Post
Why not make an inventory system like the one in GW2 where your crafting materials dont really occupy space and instead are all available at all times? God knows how seriously fulfilling it was to open that tab and see ALL your crafting items, and how many you had of each.
But the problem is they do take up space - on the server. Usually when MMO players complain about space and suggest alternatives to banks like house storage they forget that it has to be stored somewhere. The issue isn't one of game limitations but server storage. yeah, storage for one player might only take a 250KB (made up) but when you have 10,000 players omline and you have another 50,000 players characters stored that don't log in it adds up. The system in GW2 is account wide remember so it's easier to store the items since all character will share it. If we had a crafting bank in FF then we would have up to 8 of those. That would be immense storage requirements.

From an RP perspective I love the retainer system but having multiple retainers just feels clunky; it's also not easy to switch between them. We have different inventories and market slots for each. Now I've had the issue that I've sold all the stuff on my first retainer but I have nothing left to sell in it's inventory. My second retainer has a full market list and has 50 items left in their inventory left too sell. So what I have to do is move the stuff into my own inventory, let's hope I have space, and then place it into my other retainers inventory. I think we just need one retainer with the storage and market slots of two.

I think the issue is with this is how the system was coded, perhaps it uses the same code as 1.0, and when it was designed it wasn't though that we'd need more space. The easier solution is now just to give us a third retainer to switch to. More item juggling. /sigh

It's early on in the games life so this needs to be looked at and fixed. If stuff like this isn't fixed then we'll end up with 10 retainers years down the line and that's not practical.