Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 80

Hybrid View

  1. #1
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Smalls View Post
    I would love another retainer for the space AND to sell. But I just wish that the clowns would stop bringing down the market.

    It's rare to find something you can sell for a decent price. I barely break even crafting my way up the levels... granted I hate gathering so that doesn't help.

    /snip

    Enough ranting over here.
    Well the undercutters will now be able to sell 50% more items. Not good for the economy. If there was moderately sufficient demand for items undercutting would be rendered pointless. Will supply taking an even larger rise, expect profit margins to continue to tumble. Now you will just have to craft even more to make the same profits and everyone will have to undercut until it sells.
    (0)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by ShinigamiB06 View Post
    Why not make an inventory system like the one in GW2 where your crafting materials dont really occupy space and instead are all available at all times? God knows how seriously fulfilling it was to open that tab and see ALL your crafting items, and how many you had of each.
    But the problem is they do take up space - on the server. Usually when MMO players complain about space and suggest alternatives to banks like house storage they forget that it has to be stored somewhere. The issue isn't one of game limitations but server storage. yeah, storage for one player might only take a 250KB (made up) but when you have 10,000 players omline and you have another 50,000 players characters stored that don't log in it adds up. The system in GW2 is account wide remember so it's easier to store the items since all character will share it. If we had a crafting bank in FF then we would have up to 8 of those. That would be immense storage requirements.

    From an RP perspective I love the retainer system but having multiple retainers just feels clunky; it's also not easy to switch between them. We have different inventories and market slots for each. Now I've had the issue that I've sold all the stuff on my first retainer but I have nothing left to sell in it's inventory. My second retainer has a full market list and has 50 items left in their inventory left too sell. So what I have to do is move the stuff into my own inventory, let's hope I have space, and then place it into my other retainers inventory. I think we just need one retainer with the storage and market slots of two.

    I think the issue is with this is how the system was coded, perhaps it uses the same code as 1.0, and when it was designed it wasn't though that we'd need more space. The easier solution is now just to give us a third retainer to switch to. More item juggling. /sigh

    It's early on in the games life so this needs to be looked at and fixed. If stuff like this isn't fixed then we'll end up with 10 retainers years down the line and that's not practical.
    (2)

  3. #3
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Saccharin View Post
    But the problem is they do take up space - on the server. Usually when MMO players complain about space and suggest alternatives to banks like house storage they forget that it has to be stored somewhere. The issue isn't one of game limitations but server storage. yeah, storage for one player might only take a 250KB (made up) but when you have 10,000 players omline and you have another 50,000 players characters stored that don't log in it adds up. The system in GW2 is account wide remember so it's easier to store the items since all character will share it. If we had a crafting bank in FF then we would have up to 8 of those. That would be immense storage requirements.

    From an RP perspective I love the retainer system but having multiple retainers just feels clunky; it's also not easy to switch between them. We have different inventories and market slots for each. Now I've had the issue that I've sold all the stuff on my first retainer but I have nothing left to sell in it's inventory. My second retainer has a full market list and has 50 items left in their inventory left too sell. So what I have to do is move the stuff into my own inventory, let's hope I have space, and then place it into my other retainers inventory. I think we just need one retainer with the storage and market slots of two.

    I think the issue is with this is how the system was coded, perhaps it uses the same code as 1.0, and when it was designed it wasn't though that we'd need more space. The easier solution is now just to give us a third retainer to switch to. More item juggling. /sigh

    It's early on in the games life so this needs to be looked at and fixed. If stuff like this isn't fixed then we'll end up with 10 retainers years down the line and that's not practical.

    The space taken for three retainers is about the same as two larger or even one even larger retainer. The volume isn't as much an issue as the amount of resources it requires to pull one larger inventory table up as opposed to three separate smaller inventory tables. I agree switching between more than one retainer is a pain and we should be sent back to the initial choice of which retainer to access, but increasing the retainer's inventory is actually a worse solution.
    (1)
    You should have bought an authenticator.....



    Your tears feed me....

  4. #4
    Player
    ShinigamiB06's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by C-croft View Post
    The space taken for three retainers is about the same as two larger or even one even larger retainer. The volume isn't as much an issue as the amount of resources it requires to pull one larger inventory table up as opposed to three separate smaller inventory tables. I agree switching between more than one retainer is a pain and we should be sent back to the initial choice of which retainer to access, but increasing the retainer's inventory is actually a worse solution.
    Yeah I think you are correct about this. It makes sense for this to be a development design decision that allows you to retrieve less data at a time from the server. hats off to you.

    But it makes me think...If GW2 did it, then I can only assume it is doable and/or not that costly (development wise). So I can only deduce from that, that the reason we dont implement it in ARR is because of PS3 limitations. Which, let me tell you, really sucks because im a PS3 player all the way.

    Quote Originally Posted by jabbywocks View Post
    Yes. Please. I'd even be willing to use the F2P bank style of having limited slots and having to pay money to open more. Seriously, this game needs a cash shop. I'd sink ridiculous amounts of money into buying vanity items and bank slots. You. Just. Don't. Know.
    i stand corrected. THIS is the worst possible solution. How can you suggest adding a cash shop to a game with a monthly subscription!? Honestly, im pretty sure i would be able to afford it, but i would quit the game just on principle alone. The game would be a Pay to play, pay to win game. UGH!

    Quote Originally Posted by Kyra View Post
    fucking threads like this piss me off, thanks for wasting everyone time with nonsense.

    here is some more subjects for threads you could do.

    "Why are we getting chocobo racing this patch?"
    "Why are we getting gold saucer this patch?"
    "Why are we getting personal housing this patch?"
    Way to miss the entire point of the thread. When I see a player like you who has capped all classes, and yet makes posts like the one you just did, it reminds me that MMORPGs dont require skill or intelligence to play. only endurance...
    (4)
    Last edited by ShinigamiB06; 01-21-2014 at 03:28 AM.

  5. #5
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ShinigamiB06 View Post
    Way to miss the entire point of the thread. When I see a player like you who has capped all classes, and yet makes posts like the one you just did, it reminds me that MMORPGs dont require skill or intelligence to play. only endurance...
    You mean like not having the decency to link to a source in the OP?

    I don't even see a reason to have more retainers. They only need to make the armoire actually do its job consistently and not a month or 2 later.
    (0)

  6. #6
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Tiraelina View Post
    You mean like not having the decency to link to a source in the OP?

    I don't even see a reason to have more retainers. They only need to make the armoire actually do its job consistently and not a month or 2 later.
    As a crafter, I'm looking forward to getting a third retainer (and I don't even want extra MB spots, I spend enough time crafting as is and never have all my slots ocupied anyway). Though it is true that I could make a selection of what to keep on my retainer and what to toss out. There are definitely items on my retainers that I'll never use again since they're for low level synths.
    (4)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tiraelina View Post
    You mean like not having the decency to link to a source in the OP?

    I don't even see a reason to have more retainers. They only need to make the armoire actually do its job consistently and not a month or 2 later.
    Maybe you should craft more to see a reason for a third retainer. Try culinarian for the start.
    (1)

  8. #8
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    Quote Originally Posted by C-croft View Post
    The space taken for three retainers is about the same as two larger or even one even larger retainer. The volume isn't as much an issue as the amount of resources it requires to pull one larger inventory table up as opposed to three separate smaller inventory tables. I agree switching between more than one retainer is a pain and we should be sent back to the initial choice of which retainer to access, but increasing the retainer's inventory is actually a worse solution.
    A better option would be 'Transfer Item to <Retainer Name>' in the drop-down menu while accessing a retainer's inventory so the retainer can ship the item to the other one for storage.
    (0)

  9. #9
    Player
    Radxen's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    74
    Character
    Radxen Clyne
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    For some reason I read why are we getting more retards.

    Maybe some people want a male and a female retainer to fulfill all their "needs".
    (0)

  10. #10
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I miss the list.
    So much more efficient than this...5x5 icon thing.
    (10)

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast