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  1. #1
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ehayte View Post
    I think you just want a DPS job based off MRD? Which would be freakin' sweet.

    If WAR could double as DPS, PLD better be able to double as a Healer, and MNK better be able to tank. Allowing one role to do 2 things really well would break the crap out of this game. WAR's already have a DPS stance in NOT having defiance on, and keeping Maim up all the time.

    I know I am kind of sounding like a nay-saying jerk right now, but it would just be way too powerful.

    yes and no.

    I'm hoping that MRD will also branch into DRK, but I LOVED WAR & PLD the way they were in 1.23 and I just don't like them in ARR - PLD feels weird without Holy Succor and WAR just can't bring the pain like it did in 1.23 and that sucks. I loved being able to either dps or tank on a whim as the party needed. At least PLD can throw up Sword Oath to supplement their auto-attack damage (50 potency is pretty big too). WAR gets... 20 seconds of unrestricted damage, but your wrath is also consumed in the process so.... yay?


    Again, seriously, you can't tell me that WAR shouldn't be able to dps with those huge axes. I'd love to have the old steel cyclone back, but only in the offensive mode.

    I also really don't see how this would make the shortage of tanks worse - if anything it would make it better as you'd have a job that fullfil either role in a pinch rather than getting pidgeonholed which is what the current armory system does.
    (2)

  2. #2
    Player
    stanrir's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    317
    Character
    I'septha Tayuun
    World
    Faerie
    Main Class
    Bard Lv 80
    i really like these ideas if Wars could be dps or tank, omg that would help mix things up a lot ^.^,
    (0)

  3. #3
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    I frankly would like a melee DPS job like the old Champion class in Lord of the Rings Online. I have no idea what Champs are like over there with the class revamps, as I quit playing lotro when this game came out.

    Champs were the king of aoe DPS. They could also be spec'ed to concentrate more on single target DPS, but this game really has no room for different builds to jobs. (They also had a tanking stance, but that was mostly just for OTing or for easy content in small groups.). The Champ had a real warrior/berserker feel to it, and I always used a big 2h axe as my weapon. They wore heavy armour, but in their strongest DPS stance couldn't parry or block.

    But in this game, unless SE changed its mind and decided to let a job play more than one role, I wouldn't hold my breath on them implementing the otherwise good ideas put forward by the OP.
    (0)
    Last edited by Zakalwe; 01-21-2014 at 12:38 AM.

  4. #4
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    So many people saying it wouldn't work! It has been done; it was exactly like that in 1.23. Two stances, Berserk for DD and Rampage for tanking. They would need to be "charged up", so you couldn't just switch to Berserk for one WS and then switch back. Rampage would get more effective (higher parry rate and faster attack speed) the more you got hit and was reset by Steel Cyclone (which had its critical hit rate increased based on how strong rampage was). When berserk was on, your damage dealt would increase based on how many times you attacked the enemy. It was reset by... Godsbane I think? Don't remember clearly. Basically, the wrath thing comes from this. You can keep it for a buff, or spend it on an ability. It was just expanded a bit in ARR.

    As it stands now, we really are forced into our respective roles. If you queue for a dungeon as ACN, you WILL be a damage dealer. There is no gear for PLD or WAR that allows them to deal damage. Basically, SE doesn't want us to do anything other than what they say we should do. The diversity within classes/jobs that we had in FFXI and XIV 1.23 is gone, both for good and for bad. MNK used to be able to use what is now the DRG-specific darklight set, and DRG could use the now BRD-specific set. DRGs would use the eyepatch and so on. I think that DF makes this difficult to implement in a good way, but I would love to see the gear and role diversity return.

    More than likely, the damage dealer aspect of old WAR (1.23) will be moved to a secondary job that uses MRD as its main class. Berserker or Dark Knight sounds about right. And that's cool too!
    (1)
    Last edited by Gwaeron; 01-21-2014 at 01:51 AM.

  5. #5
    Player
    TitanACU's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Valaina Sharpova
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    We already figure that Dark Knight will be a tank role. I for one, am ok with this. it will be the high risk/high reward tanking that was supposed to be warrior. Dark Knight can use all kinds of leech life attacks while using some empowered abilities that use your own HP to cast(like darkness). This will require someone to actually learn their character or die endlessly. I want this class to not have any mitigation buffs but instead an alternate way of gaining a moderate amount of HP and to have something similar to Thrill of Battle with a 60 second CD. I saw a good player-based idea on the forums somewhere. It actually gained stacks of darkness to use abilities. This wouldnt be bad either but seems too much like 2.0 WAR.
    (0)
    Auron: Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

  6. #6
    Player
    Rockaholic's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Kratos Deimos
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TitanACU View Post
    We already figure that Dark Knight will be a tank role. I for one, am ok with this. it will be the high risk/high reward tanking that was supposed to be warrior. Dark Knight can use all kinds of leech life attacks while using some empowered abilities that use your own HP to cast(like darkness). This will require someone to actually learn their character or die endlessly. I want this class to not have any mitigation buffs but instead an alternate way of gaining a moderate amount of HP and to have something similar to Thrill of Battle with a 60 second CD. I saw a good player-based idea on the forums somewhere. It actually gained stacks of darkness to use abilities. This wouldnt be bad either but seems too much like 2.0 WAR.
    Bad idea.
    Sounds like death knight blood build in wow. And happen to death knights?

    It got nerf to the ground till it is broken.
    (0)

  7. #7
    Player
    Evaddaragon's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    310
    Character
    Evad D'aragon
    World
    Gilgamesh
    Main Class
    Paladin Lv 88
    It's not that it can't work. It certainly can, as was shown with the introduction of jobs in 1.0


    The actual problem is that it worked so well that it threw off the balance and made PLD undesirable for many weeks.

    I believe it's better to simply implement a job that will change the role of MRD, but being based off of it. For instance, Berserker to MRD could be like SCH to ACN.
    (0)

  8. #8
    Player
    Gwaeron's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    202
    Character
    Gwaeryn Wenyan
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Evaddaragon View Post
    It's not that it can't work. It certainly can, as was shown with the introduction of jobs in 1.0


    The actual problem is that it worked so well that it threw off the balance and made PLD undesirable for many weeks.

    I believe it's better to simply implement a job that will change the role of MRD, but being based off of it. For instance, Berserker to MRD could be like SCH to ACN.
    Ah, but that's only partially true. For content that required huge and quick enmity generation (Garuda comes to mind), PLD was the goto tank. I also saw PLD used in Aurum Vale most of the time, for Coincounter. WAR did only really excell when there were multiple targets or when the enemies weren't that strong. For weaker stuff like Ifrit, the choice of tank didn't matter much.

    Since SE decided to go the way they did, where each job can only do one thing because of gear restraints and how stat allocation works, I agree that just adding a new job to do the damage dealing is probably a better idea. It's not like anyone would pick a WAR instead of a MNK, BRD or DRG in 1.23 even if they COULD deal some pretty OK damage.

    I for one wouldn't mind Berserkers with this AF!
    (0)

  9. #9
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Gwaeron View Post
    Ah, but that's only partially true. For content that required huge and quick enmity generation (Garuda comes to mind), PLD was the goto tank. I also saw PLD used in Aurum Vale most of the time, for Coincounter. WAR did only really excell when there were multiple targets or when the enemies weren't that strong. For weaker stuff like Ifrit, the choice of tank didn't matter much.

    Since SE decided to go the way they did, where each job can only do one thing because of gear restraints and how stat allocation works, I agree that just adding a new job to do the damage dealing is probably a better idea. It's not like anyone would pick a WAR instead of a MNK, BRD or DRG in 1.23 even if they COULD deal some pretty OK damage.

    I for one wouldn't mind Berserkers with this AF!
    I think Krile's look is so ridiculous. That's something that should be specific to Lalafells.
    (1)

  10. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Hmm.. Tank armor has Strength stats, and you can wear DPS jewelry. The difference is stat point allocation, even if you went full STR on allocations, there's 40-50 points of strength that MNK/DRG get.

    I favor a new job role to make up the difference in stat points, not *another* rework for WAR. Unless they give us Rampart XD, but that's a whole other discussion.
    (0)

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