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  1. #1
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I dunno why people keep saying Ifrit is hard for melee?
    (3)

  2. #2
    Player
    ufufu's Avatar
    Join Date
    Aug 2013
    Posts
    288
    Character
    Maki Maki'
    World
    Faerie
    Main Class
    Weaver Lv 90
    Quote Originally Posted by MomoOG View Post
    I dunno why people keep saying Ifrit is hard for melee?
    It's really, really not. The debuff/aoe from the nails is not a big deal at all, and that's the only thing melee has to deal with that ranged may not have to.
    (0)

  3. #3
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ufufu View Post
    It's really, really not. The debuff/aoe from the nails is not a big deal at all, and that's the only thing melee has to deal with that ranged may not have to.
    So ranged have issues with being tied to a tank and not being able to reach anything to dps? Interesting.

    There are ways around wicked wheel but 99% of all people at that level are to stupid to do any of those strats. There is nothing anyone can do to deal with melee getting tied to the tanks.
    (1)

  4. #4
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rochetm View Post
    So ranged have issues with being tied to a tank and not being able to reach anything to dps? Interesting.

    There are ways around wicked wheel but 99% of all people at that level are to stupid to do any of those strats. There is nothing anyone can do to deal with melee getting tied to the tanks.
    The nails at the upper left and right are usually sitting there for melee and ot's and even range to work on since melee can not initially start on them without risk of getting breathed on. So smart groups start the clockwise rotation one over. If you are tanking at a 'V' shape, you can just sit opposite MT and wack the upper nail as you get chained. Even ranged can do this. Not to mention many groups prefer that all DPS stack on the melee as they wind around nails.
    (0)

  5. #5
    Player
    ufufu's Avatar
    Join Date
    Aug 2013
    Posts
    288
    Character
    Maki Maki'
    World
    Faerie
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Rochetm View Post
    So ranged have issues with being tied to a tank and not being able to reach anything to dps? Interesting.

    There are ways around wicked wheel but 99% of all people at that level are to stupid to do any of those strats. There is nothing anyone can do to deal with melee getting tied to the tanks.
    So you move to the nail to the left of Ifrit instead of going clockwise with the group. How is that an issue, or hard, at all? I've beaten Ifrit EM as Monk, I know how the fight goes.
    (0)

  6. #6
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ufufu View Post
    So you move to the nail to the left of Ifrit instead of going clockwise with the group. How is that an issue, or hard, at all? I've beaten Ifrit EM as Monk, I know how the fight goes.
    Because you are 100% dependent on everyone else you your group to work around you for garuda/ifrit. I have had multiple tanks, ranged and heals kill me on ifrit and tanks regularly kill me on garuda.

    I have beaten all the EX primals as monk. Doesn't mean that being a melee on those fights is a good idea.
    (0)

  7. #7
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    In Truth Melee are having it Rough in Arr, We have to deal with not doing as much DPS as other classes, and even then we need to use extremely long rotations just to compensate for the little Damage we deal. I have to have someone use eye for an eye and Apocotastasis on me just to survive that wicked wheel BS on Garuda ex. If other players have to put that much work into having a melee in your team why have one. IN FACT MOST MELEE HAVE A HARD TIME BEING MULTIPLES IN PARTY FINDER PARTY FOR THIS REASON. If SE really reads this form, do something about this. Because im not posting to whine about bullshit this IS a problem, Dragoon is my main and im really good at it, Let me shine in my group rather then just be there to limit.
    (0)

  8. #8
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bebo View Post
    Dragoon is my main and im really good at it, Let me shine in my group rather then just be there to limit.
    Nope, you're not good at it if you don't know how to deal with this situation.

    I've never had a single problem in Garuda EX and Ifrit EX. That is if you and your partymates got brain to actually understand what's happening and not just whack your way around.

    It's true that Range classes are easier in some case, but that doesn't mean that this is something that SE should be alarmed about.
    (0)

  9. #9
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by ufufu View Post
    It's really, really not. The debuff/aoe from the nails is not a big deal at all, and that's the only thing melee has to deal with that ranged may not have to.
    I think it's more the fact that on the final nail phase the ranged can just stack in the middle and dps all the nails down from there.

    This means no messing about with healers running around swapping places and trying not to howl the party to death (they can just stand at 3 and 9 positions for the entire duration), easier tank swaps because everyone is already in range of each other, and easier healing.
    (0)