The entire Titan HM fight is scripted, that itself is already fairly easy. Aside from Landslide or brink of death (not weakness), the fight is usually recoverable.
If connection is the problem, then that's not really related to the fight at all.
My internet is like average or below average (3.76 Mbps down, 0.67 Mbps up with 96 MS ping), and I've passed most contents except T5 and ifrit EX (In progress)
And that's coming from a mediocre player.
I don't think Titan HM is hard at all. It borders on the ridiculously easy side of XIV content tbh.
However, it is poor game design.
I'm not sure how many others feel this way, but I'm tired of feeling like Super Mario or Sonic; first hit you loose Mushroom size or your coins, second hit you're dead.
Too many of the primal fights require flawless execution. Yes, its simple to memorize the mechanics and for the most part they are very easy. But it's not like you can any of the extremes and have room for error.
If any of the individuals that make up the 8man party make a mistake, you're pretty much screwed.
The only way to beat the content is by repeating it over and over again with the SAME exact group. PT and Duty finder groups are pretty much worthless in these fights because most people will leave or give up once they've made a mistake, or if someone else in the party has made a mistake.
They're too unforgiving and less experienced players will be put off them without having the patience or static members to claw through each phase 1 step at a time.
Right now people just leave at the first sign of trouble and blame the other guy(s).
Poor game design. No strategy from SE's part.
As an Australian player I have managed to do Titan HM surprisingly. However, I admit that the game is ruthless when it comes to connections sometimes. Take the last boss of Copperbell Mines for instance. No matter how early I move I cannot avoid the Power Attack, even if my character is halfway to Narnia out of the circle. Now they could have easily put an instant-death mechanic with the attack, and that would have made Copperbell HM untouchable for someone like me (and many others by what I see).
Defend the game design if you want, but as an Australian I CANNOT get a better connection to the servers apart from moving off the damn continent. I will never have the assurance of knowing if I got out in time or not until the game decides for me.
Titan is easy now that I memorized the pattern. What makes it hard is the lack of effort by others to learn the rotation. Also, the I-level for it is too low for a DF group.
They could end all the arguing about titan (and other dodge heavy fights) by moving the dodging mechanics client side. The problem isn't that the fight is hard, it's that it's impossible to do unless you have a good connection with a good route to the server, and many people don't. Hell, many of my RL friends who play with me live much physically closer to the servers than I do and have even worse lag problems and their ISP is the only game in town. (comcast monopoly for the lose) The problem isn't that the players are 'bad' it's that memorizing every step of the fight so you can dodge weight of the land ahead of time AND having a team of people who all know not only their role in the fight but how to move relative to each other to minimize deaths isn't impossible, but it's WAY too demanding compared to all other steps of the relic for a fight that IS EASY FOR PEOPLE LUCKY ENOUGH TO HAVE A BETTER CONNECTION. That's the real rub of the matter for me. There are people who succeed at the fight far more easily than I do who work less hard to do so, and it pisses me off because it's a flaw in the design of the encounter that makes it a problem. Assuming everyone is going to have a ping of 150 or less regularly is retarded, especially when your backbone provider is notoriously bad.
You all do know that Titan HM and EX is optional right, you don't need it to clear the story.
Just saying, if you don't like something don't do it, there's always crafting and leveling other classes/jobs to keep you occupied.
I know that this affects me as an EU player, Ive got a solid continual connection my side but when the AOE's are cast, I move in time (or so it seems), but still get caught up in it.
So by that logic I dont have time unless I actually know beforehand where the AOE will land through watching patterns.
I dont mind doing that, I will write them down if I have to, assuming all aggro is contained and there is no deviation, if there are changes in the Primal's attacks, Im in deep doo doo for the future.
No, I want more!
The thing I hate about Titan fights is that it's group of people soloing. Unlike places like Crystal Tower where if the other group starts falling, I can just rush to them and start healing to help them back to their feet. If somebody dies in Titan, raising won't get them back up. They'll just die from the next set of tumults. :/
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