They could end all the arguing about titan (and other dodge heavy fights) by moving the dodging mechanics client side. The problem isn't that the fight is hard, it's that it's impossible to do unless you have a good connection with a good route to the server, and many people don't. Hell, many of my RL friends who play with me live much physically closer to the servers than I do and have even worse lag problems and their ISP is the only game in town. (comcast monopoly for the lose) The problem isn't that the players are 'bad' it's that memorizing every step of the fight so you can dodge weight of the land ahead of time AND having a team of people who all know not only their role in the fight but how to move relative to each other to minimize deaths isn't impossible, but it's WAY too demanding compared to all other steps of the relic for a fight that IS EASY FOR PEOPLE LUCKY ENOUGH TO HAVE A BETTER CONNECTION. That's the real rub of the matter for me. There are people who succeed at the fight far more easily than I do who work less hard to do so, and it pisses me off because it's a flaw in the design of the encounter that makes it a problem. Assuming everyone is going to have a ping of 150 or less regularly is retarded, especially when your backbone provider is notoriously bad.