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  1. #26
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Cant think of anyone outside the elite minority that might have anywhere over 10 mil on one of the fresh servers.

    I have every crafter at 50, can make two-stars on everything, three-stars on some. I craft daily and try and sell as much items as i can each day having my retainers stuffed with popular selling items and keep my prices competititve by adjusting them every few hours. And still i only broke 3 mil earlier this week (due to being able to sell lots of furniture).

    Unless you are selling EX runs or Coil, you're not going to get anywhere near the 10+ mil numbers. So really, anyone transfering in with more than 1 mil in gil is going to upset the balance, so restrictions have to be put in place, it's not even about RMT anymore. Especially with gil numbers being that common on Legacy worlds.

    When i stopped playing 1.0 i had around 9 mil in gil. And i didnt even have a single level 50 job, or even a job. My highest was a lv.36 Gladiator, and i think my second highest was something in the 20's. Didnt do endgame, didnt farm, that was mostly from Leve rewards and collecting some crystal shards along the way. It was beyond broken. Now imagine what someone who actively farms has? Or who sells runs for gil on a server where the majority of the players hits 30-40 mil like it's nothing and would easily hand over half of it for a win to something they like to get.

    There's a reason i started fresh, made a new character and didnt go back to my old character except for one time (when my own server was down). The gil on legacy servers is rediculous, and i wouldnt want to see it ruining our already horrific economy as it is.
    (1)
    Last edited by Surian; 07-25-2014 at 03:25 PM.