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  1. #1

    Why not defeat RMT the quick way?

    Just look at how other MMOs handle this... in fact, everything I list here is being used elsewhere, e.g. in EO.

    Step 1: Allow negative money balances up to a certain amount, e.g. -10'000'000 gil. The hard cap for actually buying items should remain at 0 gil.

    Step 2: Each /tell to a character who is NOT on your friend list, in your LS or FC, or an reply to a /tell the player has received, costs a fee of 500 gil.

    Step 3: Collect the AH fee when an item is put up for sale, not after it has been sold.

    Step 4: Adjusting the price of an item in the AH results in removing it from the AH and putting it up again for the new price, thus collecting the fee again.

    Step 5: when the Task Force realizes that someone bought gil or items for real world money, then do not give him a temporary ban. Instead, confiscate the entire sum, plus a second time as a punishment (see step 1).

    Step 6: Make gil untradeable, respectively allowing gil transfers only within the free company a player is in.


    And then fix the markets and stop punishing your customers which are interested in crafting, please.


    Kind regards,

    Sol
    (4)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  2. #2
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Your kidding, paying to send a tell to someone. Maybe im just congratulating someone for something or just saying hi and what not or maybe I'm giving someone some help. I shouldn't have to pay just to talk with someone, and if its RMT, well that's what a blacklist is and reporting is for.

    The bans haven't been temporary they have been permanent (read the notices). They aren't punishing crafters either and yes I'm a 50 GSM.

    Your suggestions are more geared to keep everything between a FC, Linkshell, friend list etc.and does not allow any interactions between strangers as it were.
    (16)
    Last edited by Krokov; 01-20-2014 at 03:32 AM.

  3. #3
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    The RMT people would just start adding people before they /tell. You may think "people just wouldn't accept, that's stupid", however the people who actually buy gold because of whispers are people not too familiar with RMT. These people are most likely new to FF14 and MMO's in general, so they'll most likely accept random adds too.

    Even if you could stop RMT from advertising, it wouldn't stop. The majority of people who buy gold know RMT exists and can easily google a site to buy from. They realize they're struggling with gold and decide to take the easy route.

    This would just negatively affect the rest of the community while the RMT people use work-arounds. If you made gil untrade-able they'd tell their customers to put a Potion on the AH for 10,000,000 and they'll buy it.

    Not to mention they don't temp ban people, it's perm bans. You seem misinformed.

    If RMT was so easy to get rid of it wouldn't exist anywhere. It's a lot harder than the average person thinks it is. Only thing you can do is monitor gil-flow and ban when necessary. Scarlet Blade (yeah I played it, sue me for being a weak male) tried by not letting people whisper until a certain level (been a long time since I played, could have changed) but like I said, the people willing to pay for money don't need people to tell them they can buy money.
    (1)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  4. #4
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    There is no "quick" way.
    (1)

  5. #5
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    LOL at /tell's costing more than most transports.


    The real way to defeat the RMT's is for no one to utilize their services... and for people to file reports any time they get a /t from a RMT'er.
    (3)

  6. #6
    Player
    Vyroxe's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Vyroxe Panda
    World
    Famfrit
    Main Class
    Goldsmith Lv 50
    RMT is undefeatable! You kill one and two more spawn!

    I also dislike the idea of it costing gil to /tell and would be more for the "hitting level X." This, however, wouldn't stop the RMT either.
    (1)

  7. #7
    Player
    MaliaShaofey's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Malia Shaofey
    World
    Exodus
    Main Class
    Archer Lv 50
    Just check my Blacklist!
    (1)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Actually, this would be a very good way of defeating RMT.

    By implementing so many inconvenient blanket systems that you end up with a very small pool of players. Then the RMTs leave to make money elsewhere!

    There's no way this could possibly have a downside!
    (5)

  9. #9
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I don't know if this may already be the case, but perhaps SE should ban accounts that get a huge amount of blacklists against them in short order? Unless someone is a total tool, it's hard to imagine a situation where hundreds of people blacklist an individual in only a day or two (and if someone is NOT RMT but somehow earns that many blacklists, they probably deserve a ban anyway ).
    (3)

  10. #10
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    Quote Originally Posted by SolArisa View Post
    Step 1: Allow negative money balances up to a certain amount, e.g. -10'000'000 gil. The hard cap for actually buying items should remain at 0 gil.
    Step 5: when the Task Force realizes that someone bought gil or items for real world money, then do not give him a temporary ban. Instead, confiscate the entire sum, plus a second time as a punishment (see step 1).
    That moves the task of routing gil to either throw-away accounts or compromised accounts, but doesn't resolve RMT. Adding difficulty raises the street price of the good; it doesn't make the trade go away.

    Quote Originally Posted by SolArisa View Post
    Step 2: Each /tell to a character who is NOT on your friend list, in your LS or FC, or an reply to a /tell the player has received, costs a fee of 500 gil.
    Step 3: Collect the AH fee when an item is put up for sale, not after it has been sold.
    This alters a core feature of the game and gives new players no way to send or respond to /tells for help without generating negative gil (point 1), making the early game experience significantly more challenging (particularly if you also forbid gil trading between players). RMT moves back to Shout and Yell. I don't think we miss those days.


    Quote Originally Posted by SolArisa View Post
    Step 4: Adjusting the price of an item in the AH results in removing it from the AH and putting it up again for the new price, thus collecting the fee again.
    An adjustment fee isn't a bad economic idea, though I can't see what it will do to alter RMT by much. Combined with the negative gil and other restrictions this seems like it would make being a new player that much harder.

    Quote Originally Posted by SolArisa View Post
    And then fix the markets and stop punishing your customers which are interested in crafting, please.
    Aww, that doesn't sound RMT related at all. Now you just seem bitter.
    (1)

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