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Thread: RNG log

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  1. #1
    Player

    Join Date
    Dec 2011
    Posts
    165
    Well loot tables aren't 100% random. Most people think it is like 'Mnk Gloves' are assigned 1, 'Pld Gloves' are assigned 2, RNG 1-2. It is more like Mnk is assigned 1 through 6, Pld assigned 7 through 9, RNG 1-9. (way over simplified to express the point). This is chosen due to a number of factors and is likely not shady at all... in intent.

    Yes, SE has more data than any 1 person could ever collect. However there is good reason to do this- A lot of people over a long amount of time and in different circumstances see the same thing. There is a lot of bias in this, but it is consistent enough to be worth looking in to. If there is something off about the loot tables then we need to make it public for SE to bump it up the priority list. Squeeky wheel and all. There are even times where the community points out problems that the Devs don't know about yet. Even if it is only the extent of the problem being new to them that is quite helpful for us. Having the data doesn't mean knowing there is a problem, understanding it or committing resources to it.
    (2)

  2. #2
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Yashnaheen View Post
    snip
    I don't see any reason why would they use that kind of method, the one you're referring like "mnk glove = 1-6" "pld 7-9". The loot table per boss is fixed. And what number of factors you're actually referring to?
    (0)

  3. #3
    Player
    AyaneKiwara's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Ayane Kiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thorauku View Post
    I don't see any reason why would they use that kind of method, the one you're referring like "mnk glove = 1-6" "pld 7-9". The loot table per boss is fixed. And what number of factors you're actually referring to?
    I think what Yash is getting at is that while its random, each item has a certain chance of popping up. Rng can and often does use percentages to determine the odds of an outcome. item1 = 25% chance, etc. Of course, random outcomes being what they are, we could get the same item 10x in a row without it meaning the system is broken. The only way to know for certain is to track the outcome over thousands of attempts. Even at a couple hundred, the results are still likely to be inaccurate.

    Of course, the system could be broken, but there is no easy way to tell. Even a large amount of people complaining about the system doesnt make it broken. At launch, I did ifrit once and got my first weapon. third time i got my second weapon. A friend killed ifrit close to 40 times before seeing his tome for scholar.


    For what its worth, in my personal experience of late, ive seen enough WoL and Crimson gear to drive me crazy.
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