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  1. #1
    Player
    Tibian's Avatar
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    Gridania
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    Tibian Rahm
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    Excalibur
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    Leatherworker Lv 60

    AOE Toggle Needs to GO

    AOE Toggle needs to be removed. Terrible terrible terrible concept.

    Is this being addressed in the battle update?

    SE needs to make individual AOE spells or somehow remake the AOE mechanics. The toggle is too much of a hassle to deal with, especially when aggro'd groups don't even yield SP until they turn red.
    (64)
    Last edited by Tibian; 06-19-2011 at 03:11 PM.

  2. #2
    Player
    viion's Avatar
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    I like it, I dont find it to much, I dont even use macros except for this and I play controller so Left trigger + A = on, right trigger + A = off (or ctrl+1/Alt+1)

    I hope they keep it because they I can control my nukes and such. I just wish it would remember my settings, maybe for a safety matter it doesnt, but annoys me when everyones like buff buff buff and i do protect on 1 guy lol.
    (5)

  3. #3
    Player
    Tibian's Avatar
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    Tibian Rahm
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    Excalibur
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    Leatherworker Lv 60
    Quote Originally Posted by viion View Post
    I like it, I dont find it to much, I dont even use macros except for this and I play controller so Left trigger + A = on, right trigger + A = off (or ctrl+1/Alt+1)

    I hope they keep it because they I can control my nukes and such. I just wish it would remember my settings, maybe for a safety matter it doesnt, but annoys me when everyones like buff buff buff and i do protect on 1 guy lol.
    You can control your abilities with Protect and Protect (AOE) too. Just make them individual skills. AoE toggle is miserable and its inefficient. Goes back to the whole "number of inputs" vs "efficiency" debate.

    Not to mention, it is unresponsive.

    Also. Pad playing is not meant for PC MMO controls. Again, PS3 / PC UI's need to be separate. This is once again a great example of the UI efficiency suffering because of PS3 pad limitations.
    (7)
    Last edited by Tibian; 06-19-2011 at 03:29 PM.

  4. #4
    Player
    viion's Avatar
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Tibian View Post
    You can control your abilities with Protect and Protect (AOE) too. Just make them individual skills. AoE toggle is miserable and its inefficient. Goes back to the whole "number of inputs" vs "efficiency" debate.
    Sure, if I can get 60 slots, But I dont want to have to use 2 slots for like 20 of my actions just so I can choose between AOE or not...

    And if you say use macros, then you could use macros too

    /aoe on
    /ac protect
    /aoe off

    =)
    (17)

  5. #5
    Player
    Tibian's Avatar
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    Tibian Rahm
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    Excalibur
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    Leatherworker Lv 60
    Quote Originally Posted by viion View Post
    Sure, if I can get 60 slots, But I dont want to have to use 2 slots for like 20 of my actions just so I can choose between AOE or not...

    And if you say use macros, then you could use macros too

    /aoe on
    /ac protect
    /aoe off

    =)
    Macros take gross amounts of time to execute and would probably bug out, so no I wont suggest that.

    They could easily make it so you can equip the same type of spell.

    Furthermore it would also drive them to make more than 1 action bar present on the screen at all times.
    (0)

  6. #6
    Player
    viion's Avatar
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    Quote Originally Posted by Tibian View Post
    Macros take gross amounts of time to execute and would probably bug out, so no I wont suggest that.

    They could easily make it so you can equip the same type of spell.

    Furthermore it would also drive them to make more than 1 action bar present on the screen at all times.
    I dont want more action bars because I playing the UI, I wanna play a game, not menus and buttons. I dont get the whole same type of spell thing I wasnt talking about that, what im saying is I'd need 2 slots per action. Protect Single, Protect AOE, which be pointless why would I ever need a single?

    Blizzard, Blizzard AOE, Fire, FireAOE, Stone, Stone AOE.

    6 Slots used up for duplicate spells justi n different forms, very silly imo. I much prefer the switch. I wouldnt mind the buttin being removed because its fugly. Have something similar to the target settings.
    (8)

  7. #7
    Player
    Vanguard319's Avatar
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    I've returned! First I find pants, then Louisoix dies for sending me to the void.
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    Uni Neko
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    Hyperion
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    Archer Lv 72
    Quote Originally Posted by Tibian View Post
    You can control your abilities with Protect and Protect (AOE) too. Just make them individual skills. AoE toggle is miserable and its inefficient. Goes back to the whole "number of inputs" vs "efficiency" debate.

    Not to mention, it is unresponsive.

    Also. Pad playing is not meant for PC MMO controls. Again, PS3 / PC UI's need to be separate. This is once again a great example of the UI efficiency suffering because of PS3 pad limitations.
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.], it's more efficient to give players the choice to target one target or a group with the same spell, if you ever played any other final fantasy besides xi, you'd realize that most of the games in the series offer the same option.
    (1)
    Last edited by Bublex; 06-20-2011 at 03:02 AM. Reason: Forum Rule Violation

  8. #8
    Player
    Rowyne's Avatar
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    Rowyne Olde
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    Balmung
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    Conjurer Lv 80
    Quote Originally Posted by Tibian View Post
    Also. Pad playing is not meant for PC MMO controls. Again, PS3 / PC UI's need to be separate. This is once again a great example of the UI efficiency suffering because of PS3 pad limitations.
    This! ^

    Quote Originally Posted by Vanguard319 View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.], it's more efficient to give players the choice to target one target or a group with the same spell, if you ever played any other final fantasy besides xi, you'd realize that most of the games in the series offer the same option.
    1. Namecalling, totally uncalled for.
    2. Are we seriously comparing a console standalone game to a PC MMO? The same mechanics and UI do not work for both. Just like the turn-based stamina bar system we're scrapping for auto-attack.
    (1)
    Last edited by Bublex; 06-20-2011 at 03:04 AM. Reason: Quoted content was edited by Moderator due to violation of Forum Guidelines.

  9. #9
    Player
    Vanguard319's Avatar
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    Hyperion
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    Quote Originally Posted by Rowyne View Post
    This! ^



    1. Namecalling, totally uncalled for.
    2. Are we seriously comparing a console standalone game to a PC MMO? The same mechanics and UI do not work in each. Just like the turn-based stamina bar system we're scrapping for auto-attack.
    1. At this point, I could care less if I hurt your feelings, not gonna apologize for it.

    2 Yes I am, there is no need to create seperate and redundant spells for the sole purpose of being either single target or aoe, especially since the toggle works. don't like it, too bad.

    3. By the time I left XI the number of spells you had to search through had reached ridiculous levels, all because you had multiple tiers of single target AND aoe spells. the toggle streamlines this, and leaves you with just tiers to sort through. Either way, it's significantly less clutter.

    4. Stop demanding they change things that already work great when there are plenty of other things that are obviously broken and need fixing.
    (9)
    Last edited by Vanguard319; 06-19-2011 at 06:21 PM.

  10. #10
    Player
    Tibian's Avatar
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    Tibian Rahm
    World
    Excalibur
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    Leatherworker Lv 60
    Quote Originally Posted by Vanguard319 View Post
    1. no comment.
    2 Yes I am, there is no need to create seperate and redundant spells for the sole purpose of being either single target or aoe, especially since the toggle works. don't like it, too bad.
    As far as calling me miserable and inefficient. I don't appreciate it. I am trying to be constructive to make the game better. You're apparently upset because your tastes appeal to the toggle button. That's fine. I find it prevents engaging and precise play. But don't just start berating people because you dislike opinions.

    Secondly, "don't like it, too bad" is really the mentality you want to approach this game with? REALLY? Cuz if that's the case SE should just not take opinions at all, we all saw how that worked out at launch.

    Finally. Single player console games cannot be compared to an MMO where communication and precision is important. Turn based toggles worked wonderfully in the FF games created nearly 15-20 years ago. Welcome to 2011.
    (3)
    Last edited by Tibian; 06-19-2011 at 06:20 PM.

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