Disappointing news.I prodded for some more details about the system to hopefully give you guys a better understanding at what the current plan is. The current policy of allowing spells to be cast both as an individual-target and AoE will be done away with. During the armoury system improvements spells will be evaluated and determined whether they will be an individual target spell or an AoE spell on a case by case basis.
haha I said that in a different thead, but more specifically if enough people complain about something, and our moderators pass the info of the complaints forward, chances are it will get changed or scheduled to be changed. It was done with auto attack, it was done with the armory system, it was done with the market wards, it was done with local leves, it was done with battle regimen, it will continue to be done with everything because forming mass complaints has become the greatest way to get anything changed in this game.
but rarely is it good for the child.Children do it with their parents and it seems to work.
but those were not because some are bad at the game. i know this may sound bad but most of the ppl post i read who were for the change said they didnt use macros, forget to turn it off/on, or hated that it would ask the every time they cast a spell. if it get in the way and there is no work around, fine change it, but if there is something you can do but your chosing to just not do it, it should be on you.haha I said that in a different thead, but more specifically if enough people complain about something, and our moderators pass the info of the complaints forward, chances are it will get changed or scheduled to be changed. It was done with auto attack, it was done with the armory system, it was done with the market wards, it was done with local leves, it was done with battle regimen, it will continue to be done with everything because forming mass complaints has become the greatest way to get anything changed in this game.
Last edited by akisato; 06-23-2011 at 10:19 AM. Reason: needed to explain myself
Sounds like this was decided long before this post.
I bet you it wasn't. and there was another Anti-AOE toggle thread created in the middle of april, It was just less popular because its posted where it is suspost to be and not where everyone likes to be. so theres been basicly 2 months of complaints about aoe toggle. Well, maybe not 2 months of complaints, but the complaints started 2 months ago.
Last edited by Reika; 06-23-2011 at 10:19 AM.
Very disappointing to hear they're planning to remove the AoE toggle. The main two reasons:
1) Two versions of spells (one single-target, one AoE) means our already maxed ability bars (and ability points) are going to be further reduced.
Unless we're returning to FFXI style of being able to cast any spell any time, this is a very bad move. Consider all the times we're forced to swap between AoE and single target on the offensive, for example: when attacking a leve group of mobs and the other, unclaimed set wanders into AoE range. So now we'll be forced to set two version of every spell (effectively reducing what we can currently use by half), just so we don't kill our SP gains, or more accurately, so we can better perform our job? The same can be said for combating mob AoE attacks with cures. The UI is already clunky enough with 3 bars, and doubling that to 6 is only going to make things worse.
2)There's nothing wrong with the system as it stands today.
It's a quick keystroke to toggle AoE on or off (whether you use KB or controller.) I do agree that a memory function to maintain the last setting per spell would be nice, but it's hardly difficult to continue using the toggle as it exists. And if you are finding it that hard to use, I'm sorry, but that's your own issue you need to work out. Don't lay your inability to play on everyone else.
Finally, if they're only making changes to the current list of spells, which is possible to be inferred from Bayhone's wording, then it's already an utter failure. The combat mechanics aren't able to filter out unclaimed monsters, and it won't allow us to claim more than one group at a time. Unless they keep all the mobs spread out at all times, effectively removing any sense of life left in them since the last mob behavior change and finally creating a sterile world, then we'll be SoL. Mages will either be forced to use single target attacks, or cast spells in restrictive windows when a target is alone.
Yes yes, let's wait and see how they implement it before calling foul. Sure, because everything else they've done has been soo spectacular that the fanbase is teeming with confidence, right? S-E lost the benefit of the doubt a long time ago, and until they make some major improvements for the better, I'm going to assume it's another crap-tastic plan.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.
Oh do not worry sir. They will eventually or simultaneously dissolve the 'Action Point' System as well. And probably extend the amount of action bars you have, probably up to 4 or 6.. We will be able to set EVERY one of our classes skills.Very disappointing to hear they're planning to remove the AoE toggle. The main two reasons:
1) Two versions of spells (one single-target, one AoE) means our already maxed ability bars (and ability points) are going to be further reduced.
Unless we're returning to FFXI style of being able to cast any spell any time, this is a very bad move. Consider all the times we're forced to swap between AoE and single target on the offensive, for example: when attacking a leve group of mobs and the other, unclaimed set wanders into AoE range. So now we'll be forced to set two version of every spell (effectively reducing what we can currently use by half), just so we don't kill our SP gains, or more accurately, so we can better perform our job? The same can be said for combating mob AoE attacks with cures. The UI is already clunky enough with 3 bars, and doubling that to 6 is only going to make things worse.
2)There's nothing wrong with the system as it stands today.
It's a quick keystroke to toggle AoE on or off (whether you use KB or controller.) I do agree that a memory function to maintain the last setting per spell would be nice, but it's hardly difficult to continue using the toggle as it exists. And if you are finding it that hard to use, I'm sorry, but that's your own issue you need to work out. Don't lay your inability to play on everyone else.
Finally, if they're only making changes to the current list of spells, which is possible to be inferred from Bayhone's wording, then it's already an utter failure. The combat mechanics aren't able to filter out unclaimed monsters, and it won't allow us to claim more than one group at a time. Unless they keep all the mobs spread out at all times, effectively removing any sense of life left in them since the last mob behavior change and finally creating a sterile world, then we'll be SoL. Mages will either be forced to use single target attacks, or cast spells in restrictive windows when a target is alone.
Yes yes, let's wait and see how they implement it before calling foul. Sure, because everything else they've done has been soo spectacular that the fanbase is teeming with confidence, right? S-E lost the benefit of the doubt a long time ago, and until they make some major improvements for the better, I'm going to assume it's another crap-tastic plan.
Bayohne, do you suppose you could find out if all the AoE-only spells will be class (or at least DoM) specific?
Currently the one of the only benefits of being a mage class is that you CAN AoE, while all the DoW using magic has to do it all single-target. For example, if cure (or any buff, really) is made AoE only, will gladiators (etc) still be able to cast it? I could see this extremely diminishing the one role a mage currently has cornered.
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