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  1. #391
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by viion View Post
    Dont remove offensive AOE nukes for the sake of people not being able to control aoe, that would piss me off and just reduce the game even more.
    This can not be reiterated enough.
    (10)

  2. #392
    Player
    Mtoto_Wamoto's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    38
    Character
    Khojinn Kha
    World
    Midgardsormr
    Main Class
    Conjurer Lv 80
    I have mixed feelings about this. On one hand, it allows the dev team to introduce 'traditional' final fantasy spells (e.g. Fira, Firaga, etc.) and make the Disciples of Magic a bit more unique from one another (i.e. Thaumaturge may not be able to use AoE Conjurer spells if they change the system in place.) On the other hand, it creates the issue where you're equipping two or more of the same spells, thus eating up space on the action bar that could be used for other skills. To be honest, I don't think it's hard at all to toggle the AoE of spells on and off. If tapping 'z' on the keyboard or the designated button on the controller before you cast something is too hard, there are macros that can alleviate that. It's not that hard to control AoE...
    (4)

  3. #393
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Embers View Post
    When at Broken Water with the 100 other people doing the same leve, and lagging out because our mobs all pop in the same place ( or because someone is just running round spawning all their mobs before they go back and kill them) removing the additional action of Z on Z off is a great move in my book!
    Thank you Dev team!
    How in that case does toggling AoE on or off help? The last I checked, you can't attack another person's leve spawned enemies.
    (1)

  4. #394
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    SE should take me to dinner and wear a condom before they totally F*CK me. Seriously I won't be down for the removal unless they tell me that its gonna balance out with AP. I'm not sit there deciding what to put in my action bar. IN XI this wasn't a problem, macros were useful for battle, and..omg this is amazing....I could access any spell I didn't macro from my menu. In this game, seriously eff this.

    More spells probably less action slots/points, that's what this sounds like to me.
    I would like classic FF spells, but I don't want to be punished for those who hopped on this bandwagon (unlike OP) just because they are too lazy to press Z or they are elitist and think this would improve strategy. At this moment in time choosing when to toggle z on/off is part of my strategy and I feel it is a part of my job as a mage to predict when is a safe time to use them. If you don't play a mage class, I would think you're opinion is moot.
    (7)
    Last edited by zaviermhigo; 06-23-2011 at 05:26 AM.

  5. #395
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shika View Post
    Hmmm interesting idea... does make me concerned slightly though, for example if they make Sleep single target only and you need to crowd control several mobs- hopefully cool-downs in this case would be adjusted for spells like this.
    I think this is great news, honestly. Everything having the option to be single target / AoE is a little crazy. Buffs really should just be AoE, while AoE CC like sleep is a little overpowered (really should be single target only).

    Spells needed a reevaluation like this to make party play more challenging and encourage us to make better choices instead of the LOL-AoE fest it is now. *thumbs up*

    Quote Originally Posted by Felis View Post
    You still need to choose your spell target after activating the spell
    Hopefully that'll be reevaluated too. FFS, if I have the person targeted, that's who I want to cast the spell on. Redundant redundancies are redundant.

    Target-of-target {Can I have it?}
    (0)
    Last edited by Rowyne; 06-23-2011 at 08:06 AM.

  6. #396
    Player
    Embers's Avatar
    Join Date
    Mar 2011
    Posts
    90
    Character
    Embers A'ercus
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by normalforce View Post
    How in that case does toggling AoE on or off help? The last I checked, you can't attack another person's leve spawned enemies.
    The lag caused by everyone around causes the UI to go extremly slowly,
    Press cure
    wait for green button
    Press Z
    wait for spell to cast

    Reducing the steps to cast the spell will help in the situation I exampled,
    nothing to do with hitting someone elses mobs
    (2)

  7. #397
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i smell an official poll coming when it comes time to implement this....
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #398
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Embers View Post
    The lag caused by everyone around causes the UI to go extremly slowly,
    Press cure
    wait for green button
    Press Z
    wait for spell to cast

    Reducing the steps to cast the spell will help in the situation I exampled,
    nothing to do with hitting someone elses mobs
    It would be still:
    Press cure
    wait for sub target circle
    Press Return
    wait for spell to cast
    (3)

  9. #399
    Player
    MerkinValefor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    28
    Character
    Merkin Valefor
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Terrible idea that sounds like it is born from someone who cant play the game with any sort of focus. If they even want to consider this they MUST assign your party members to F2-F8, they must increase the size of the action bar to fit multiple versions of spells and increase how many action points you have overall. They have to tony down every mobs aoe ability and reevaluate the fighting groups of mobs all the time. I cant believe that this even got the attention of the devs it is one of the most unimportant issues with the game.

    PLEASE SHUT DOWN THESE FORUMS IT'S JUST BITCHING AND CRAPPY IDEAS CAN GET TO MUCH ATTENTION.
    JUST SURPRISE US AND DESTROY THIS MISERABLE PLACE WE CALL A FORUM.

    P.S.- Can't wait for 1.18 ^^
    (9)
    Last edited by MerkinValefor; 06-23-2011 at 07:44 PM.

  10. #400
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Embers View Post
    The lag caused by everyone around causes the UI to go extremly slowly,
    Press cure
    wait for green button
    Press Z
    wait for spell to cast

    Reducing the steps to cast the spell will help in the situation I exampled,
    nothing to do with hitting someone elses mobs
    *sigh* Then you could have just used a macro. I guess its a moot point as they're removing the AoE toggle.
    (0)

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