Page 28 of 61 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast
Results 271 to 280 of 603
  1. #271
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Did not read the whole thread.

    I think what they were trying to do was make it old school Final Fantasy style, where pushing right (or the R button) would target all enemies, while pushing left (or the left shoulder button) would target all allies.

    In a 3D rendered environment, that doesn't always work, so they decided to do a single button to switch between the two.

    Perhaps if they included an option to tell it to default to AoE on or off, rather than forcing you to switch back and forth. Know what I'm sayin'?

    EDIT: Yeah, the post right above mine says about the same thing. ^_^
    (0)

  2. #272
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tsuga View Post
    And I hope they're ready to re-balance very single class and skill in the game if this is their "fix".

    Pretty sure that they can come up with a better solution than bogging down our skill lists/action bars, though.
    Re-balancing in this case means an -aga version of spells without the AoE toggle there, 'bout it.

    As far as I'm concerned SE, bog that shit down with every -aga spell you can find...

    Also, yes, it could be that other toggle option which is to cycle to an "all targets" option.
    (0)

  3. #273
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tibian View Post
    AOE Toggle needs to be removed. Terrible terrible terrible concept.

    Is this being addressed in the battle update?

    SE needs to make individual AOE spells or somehow remake the AOE mechanics. The toggle is too much of a hassle to deal with, especially when aggro'd groups don't even yield SP until they turn red.
    I kinda agree with OP, and yet i do kind like the current system.
    Sometimes you just wish some spells were auto-matic AoE, such as mainly the Buff spells should always be active AoE spells.
    Since the dont seem to enrage any hate atm anyway.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  4. #274
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Calandra View Post
    That would cause balancing issues.

    Perhaps and extra (optional) key press during the targeting? Kind of like now, but not sticky. And since you always have to explicitly hit it, you're not likely to accidenlty AOE things.
    By giving mages only AoE version of spells does not really cause balancing issues that I can see? If they are removing the toggle, which people were complaining about as another step in casting a spell, then another "optional" key press during targeting is just putting us back to square one. I use macro's pretty much exclusively on my mages so I don't accidently AoE things- with no toggle I want to know that they are going to give us more macro functionality and action points to set appropriate AoE version of spells that will be required.

    The only balancing issue I see is perhaps the emnity generation for AoE versions (which should of course be higher than non AoE), but they are overhauling the algorithms for hate as part of the job and battle system reworking anyway.
    (0)

  5. #275
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I would just make it so you press extra key while targeting like in regular FF RPG style, highlight one mob for single target, and do like circle area, or mobs in range to highlight for AOE.
    (0)

  6. #276
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I don't agree with this at all. Every mage would end up with half the number of spells on their action bar, and that would be wicked lame.

    Either learn to use macros or deal with the extra button press, it's not hard. The 'z' key works well.
    (4)

  7. #277
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Shika View Post
    Well if we are getting an "-aga" version of every spell, I hope we are going to get an appropriate amount of action points to set spells and abilities, more rows on our action bars and a lot more macros!
    Chances are they will have it so when you set the normal spell the -aga is free to place or vice-versa with only one version of the spell costing points.
    (0)

  8. #278
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    I haven't posted in some time, bidding my time. I can tell my time is now:

    WHAT THE FLYING F--!!?

    Was hitting ONE button that mindblowingly taxating? No, REALLY, haven't played since New Year's and I remember it was a shoulder button, R1 or something. I can't WAIT to feel the motherhumping rush of nostalgia as I run through Icons and Icons because now I need to pass AoE's too! Because that is SO Final Fantasy!

    How is that sad argument about "But then I could use White Wind for less healing power, makes it more tactical, more difficult!" even valid? You people don't even look for a fix before scrapping anything! Can't the toggle simply weaken magic potency AND extend casting? You know, how many skills normally made it go? Or just limit give this new balanced toggle to specific, evaluated magics, rather than all of them? Same effect and it's improving rather than going backwards because you are afraid of change.

    And don't anyone dare tell me it's "Too much algorithm adjustment" for just a toggle, because I can't see how in a burning moogle's pompom this could ever be impossible, it already makes magic AoE, which was normally tied to a skill! Multiply potency, multiply cast speed, VOALA!

    I like that Bayohne's doing his job, but I am not pleased at all with the message-- I can't tell if I am supposed to "like" or not.

    Welp, back into the shadows.
    (6)

  9. #279
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm just curious what they're going to replace the toggle with. Probably would have been good to come with that info too, as this doesn't give us much. I mean I've got faith that the dev team wouldn't just remove it without a good plan, I just can't think of what that is.
    (0)

  10. #280
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    And the clusterf*ck of spells begins.
    (0)

Page 28 of 61 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast

Tags for this Thread