I cure and AOE nuke all the time on Conjurer and don't have a problem with it, and if you're having issues with it then you're just not good at the game, don't take away a feature due to badly skilled players lol.
I cure and AOE nuke all the time on Conjurer and don't have a problem with it, and if you're having issues with it then you're just not good at the game, don't take away a feature due to badly skilled players lol.
Ah, so it's the pressing enter after clicking the spell that bugs you. From my understanding, removing the aoe toggle won't get rid of that extra enter press. If you want that gone, SE would have to take out the ability to target someone else with a spell besides the target you have main lock on.1-0 does execute the spell on the current target, but you still have to press enter after you press the spell due to the aoe toggle, which is what is causing the problems and inefficiency.
The removal of the AOE toggle feature in that particular instance is what I particularly would prefer. I dislike having to press enter after I have already selected the spell I want to cast. It adds an unnecessary input that is a given when my target is already selected.
The current system as we're all familiar with goes:
1. Select a target to bring up abilities list
2. Select a spell
3. Confirm target for the chosen spell with the option of toggling aoe.
If we wanted the extra enter press to confirm target to be removed we'd have to change the system to something like:
1. Select or change to target which you would like to cast the spell
2. Use the spell
The second example would be one less step, but we'd have to select a different target before casting. This is fine for keyboard and mouse since you can change the main target by clicking on them but for pad users, this will add more time between casts since we'd have to deselect the current target and cycle to the one we want before casting.
Take note that with auto-attack in the works, it's likely that it will be dependant on having the target selected for auto-attack to stay active. This means that if something like the 2nd example were used, a paladin with heal/support abilities would have to stop their attacks, and select a party member before using their ability since the secondary target selection would be removed to get rid of the extra Enter press. To get around that, SE would have to make specific abilities bring up a secondary target selection, which will bring us back to paladins complaining about an extra Enter press as opposed to mages.
Keeping in mind that it's actually the secondary target selection, not aoe toggle, forcing you to press Enter after selecting a spell, what would you propose for a possible spell/ability use procedure?
Last edited by Zuellni; 06-20-2011 at 06:08 AM.
You said that you don't see the point of this thread. I'm telling you why there's a point. Start by typing what you mean and stand by it if you're going to be flippant about it.Try to play a healer that wants to help with some nukes. Seriously bad idea with drastic consequences if you misfire your AOE toggle....
The current system is too simple and a serious pain in the neck for magic users.
Stand by comment reread first sentence could be approved upon not saying it might not have any issue's but sounds like user error.
Gawd why do I even come to these boards? Full of me me me children. >> (Viion is included in this comment)
Yes macros are supposed to be there to help out, NOT be a requirement to play effectively. This is a problem carried over from FFXI which for some nebulous reason SE just can't get around to work correctly. I don't have this problem in other MMOs.
Last edited by Cendres; 06-20-2011 at 06:14 AM.
YES! Finally, someone gets it.
That's all it should be. Two simple steps. Select target, cast spell, it fires off without any extra roadblocks or confirmation. That simple.
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What about macros that are used to stack abilities or does that not constitute something being broken?
Anyway, what's wrong with macros? From the keyboard, it's one extra button to hold down. Match them up with your action bar. For example, press 4 for Fire, Ctrl+4 to launch a Fire AoE, or vice versa. Bang, dead simple. You can even label Ctrl+4 Firaga and now everyone's happy.
Voice command's <AOE On cast fire on target> <Aoe off cast cure on target> yea yea in my dream's lol
So macros are stupid and manually toggling AOE is too slow/clunky.
...What are you doing then?
XI: Zeroblade, Titan Server
It would probably be helpful if it remembered your setting for each individual spell from the last time you used it. So cures you put AOE on and it stays on then for nukes you turn it off and the next time you use that nuke it is already off but your cure and buffs would be on as you set them to on last time you used them.
That would be a good step in the right direction absolutely. Anything to make the process more intuitive and lessen the number of buttons to press and/or the number of scripted buttons to set up.It would probably be helpful if it remembered your setting for each individual spell from the last time you used it. So cures you put AOE on and it stays on then for nukes you turn it off and the next time you use that nuke it is already off but your cure and buffs would be on as you set them to on last time you used them.
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