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  1. #151
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I cure and AOE nuke all the time on Conjurer and don't have a problem with it, and if you're having issues with it then you're just not good at the game, don't take away a feature due to badly skilled players lol.
    (5)

  2. #152
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Tibian View Post
    1-0 does execute the spell on the current target, but you still have to press enter after you press the spell due to the aoe toggle, which is what is causing the problems and inefficiency.

    The removal of the AOE toggle feature in that particular instance is what I particularly would prefer. I dislike having to press enter after I have already selected the spell I want to cast. It adds an unnecessary input that is a given when my target is already selected.
    Ah, so it's the pressing enter after clicking the spell that bugs you. From my understanding, removing the aoe toggle won't get rid of that extra enter press. If you want that gone, SE would have to take out the ability to target someone else with a spell besides the target you have main lock on.

    The current system as we're all familiar with goes:
    1. Select a target to bring up abilities list
    2. Select a spell
    3. Confirm target for the chosen spell with the option of toggling aoe.

    If we wanted the extra enter press to confirm target to be removed we'd have to change the system to something like:

    1. Select or change to target which you would like to cast the spell
    2. Use the spell

    The second example would be one less step, but we'd have to select a different target before casting. This is fine for keyboard and mouse since you can change the main target by clicking on them but for pad users, this will add more time between casts since we'd have to deselect the current target and cycle to the one we want before casting.

    Take note that with auto-attack in the works, it's likely that it will be dependant on having the target selected for auto-attack to stay active. This means that if something like the 2nd example were used, a paladin with heal/support abilities would have to stop their attacks, and select a party member before using their ability since the secondary target selection would be removed to get rid of the extra Enter press. To get around that, SE would have to make specific abilities bring up a secondary target selection, which will bring us back to paladins complaining about an extra Enter press as opposed to mages.

    Keeping in mind that it's actually the secondary target selection, not aoe toggle, forcing you to press Enter after selecting a spell, what would you propose for a possible spell/ability use procedure?
    (2)
    Last edited by Zuellni; 06-20-2011 at 06:08 AM.

  3. #153
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by odintius View Post
    Quote Originally Posted by Cendres View Post
    Try to play a healer that wants to help with some nukes. Seriously bad idea with drastic consequences if you misfire your AOE toggle....

    The current system is too simple and a serious pain in the neck for magic users.

    Stand by comment reread first sentence could be approved upon not saying it might not have any issue's but sounds like user error.
    You said that you don't see the point of this thread. I'm telling you why there's a point. Start by typing what you mean and stand by it if you're going to be flippant about it.

    Gawd why do I even come to these boards? Full of me me me children. >> (Viion is included in this comment)

    Quote Originally Posted by Rowyne View Post
    Agreed.

    Macros are simply workarounds. If we have to live our lives by macros, then something is broken.
    Yes macros are supposed to be there to help out, NOT be a requirement to play effectively. This is a problem carried over from FFXI which for some nebulous reason SE just can't get around to work correctly. I don't have this problem in other MMOs.
    (0)
    Last edited by Cendres; 06-20-2011 at 06:14 AM.

  4. #154
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zuellni View Post
    Ah, so it's the pressing enter after clicking the spell that bugs you.
    YES! Finally, someone gets it.

    Quote Originally Posted by Zuellni View Post
    If we wanted the extra enter press to confirm target to be removed we'd have to change the system to something like:

    1. Select or change to target which you would like to cast the spell
    2. Use the spell
    That's all it should be. Two simple steps. Select target, cast spell, it fires off without any extra roadblocks or confirmation. That simple.

  5. #155
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rowyne View Post
    Macros are simply workarounds. If we have to live our lives by macros, then something is broken.
    What about macros that are used to stack abilities or does that not constitute something being broken?

    Anyway, what's wrong with macros? From the keyboard, it's one extra button to hold down. Match them up with your action bar. For example, press 4 for Fire, Ctrl+4 to launch a Fire AoE, or vice versa. Bang, dead simple. You can even label Ctrl+4 Firaga and now everyone's happy.
    (0)

  6. #156
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Voice command's <AOE On cast fire on target> <Aoe off cast cure on target> yea yea in my dream's lol
    (0)

  7. #157
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by odintius View Post
    Voice command's <AOE On cast fire on target> <Aoe off cast cure on target> yea yea in my dream's lol

    You can do it on ME3. So not in your dreams but maybe by 2030... If SE is still in business by then..
    (0)

  8. #158
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    So macros are stupid and manually toggling AOE is too slow/clunky.

    ...What are you doing then?
    (0)

    XI: Zeroblade, Titan Server

  9. #159
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    It would probably be helpful if it remembered your setting for each individual spell from the last time you used it. So cures you put AOE on and it stays on then for nukes you turn it off and the next time you use that nuke it is already off but your cure and buffs would be on as you set them to on last time you used them.
    (3)

  10. #160
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AlexiaKidd View Post
    It would probably be helpful if it remembered your setting for each individual spell from the last time you used it. So cures you put AOE on and it stays on then for nukes you turn it off and the next time you use that nuke it is already off but your cure and buffs would be on as you set them to on last time you used them.
    That would be a good step in the right direction absolutely. Anything to make the process more intuitive and lessen the number of buttons to press and/or the number of scripted buttons to set up.
    (2)

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