Quote Originally Posted by Yashnaheen View Post
I'd love a pure support class. I think they would need 'stances' though, otherwise they would be useless in 4 man content. Where they can main heal or put up the same damage as another DPS, while when they switch over that shoots down to minimal and all their buffs / debuffs start working.

I would like more variety too. We have face tanking, Movable DPS, not so movable DPS, and rather immobile heals that aren't really any different. Multiple viable 'builds' for each job would be even better. It should really come from a combination of both off skills and gear.

I wouldn't separate Ranged and Magic DPS. Its more Casters and those that have total freedom of movement for playstyles.
You nailed it. There are two things that confine the possible play experiences right now, first four player content with three roles for duty finder, and second, no pure support role.

I guess pure support would get added to the DPS role, but that's already crowded. And the current model doesn't allow for; lets call them class/job synergies. For example, what if DRG could be a capable tank when combined the right support class? What if a MNK could be viable as tank with the right Healer? Suddenly, not too much of a shortage for the tank role, and DPS isn't half as crowded in Duty Finder.

And yes, the follow up question is what if you take that support job or healer and combine it with a true tank? Then that healer/support becomes more responsible for contributing to DPS (by either buffs or direct damage), because now they'd have a system of changing synergies depending on the party composition.