here is a post from another thread that ties in with this.

http://forum.square-enix.com/ffxiv/t...e-Masons/page2



Quote Originally Posted by normalforce View Post
It would be in all sorts of languages, too. Truly a multicultural game.

When airships finally get introduced into the game and I can just imagine looking down at an aerial view of Thanalan...

Me: "Hey look, you can see the road from... MY MOM'S A WHAT!?!"
Friend: "Hmmm, in three languages, too.

Though, I doubt they'd give us that much freedom to lay bricks. Otherwise... you want to what!? Pave all of Thanalan? o.O Sweet Azeyma, that's insane. (And quite possibly brilliant.)[/I]
My original thought had been to only be able to build/repair roads in set places. This would include the main pathways veiwable on the mini-map and maybe a few smaller pathways to the mines for instance.

Quote Originally Posted by Jericho View Post
Im slowly getting on board with the social project idea. I dont think it should be exclusive to a crafting class though. Mason would be a nice class on its own though, with its own set of crafts. Repairing a road could require a combination of skills or ranks, or be more efficient depending on class being used. A cook with mason rank 1 wouldnt be as fast at it than a cook with mason rank 50, but he should still be allowed to try, yes?
Yes! This would be a social project requiring many people, all services would be needed. The sky is the limit with what you could do. Maybe miners would be needed to quarry stones, alchemists would make the cement and mortar. You could have low level masons make easier parts of the path, while the higher rank masons complete the harder parts. You could even have cooks prepare meals and drinks for the workers (which would give bonuses to whatever they are doing)

Quote Originally Posted by Perrin_Aybarra View Post
yeah it's a fun idea, would certainly give more importance to crafter jobs and bring more life to the game. Once the road is completed (or the segment of it) then you can have carpenters build fences to border it :P
Imagine if they fixed the environment collision so that it would be possible to fall off ledges and possibly die or take a big hp hit. Then the carpentars really would have a reason to build/repair fences. It would fit perfectly into the game *SPOILER*, I already had a quest where a caravan drove off the side of the road and busted the fence all up, plus some of those fences near the edges of cliffs look to be in serious need of repair!