ledges and other barriers prevent botters from logging and mining, or at least slow them down so i think they should keep it.
Go explore Mhora dona, you should have wsome fun there![]()
ledges and other barriers prevent botters from logging and mining, or at least slow them down so i think they should keep it.
Go explore Mhora dona, you should have wsome fun there![]()

Mor Dhona is exactly why I made this thread. I went there for the first time today and it's sad that most of the map are just backdrops. To Yukikaze, you're telling me those tiny ledges around Camp Bloodshore are fine the way they are? I find it ridiculous that you can't jump on/off to a ledge that's only about 3 feet high. It's not just the ledge. I am talking about the entire world being linear and closed. The biggest example would be Gridania. Why are we enclosed in a maze?
Also, Shinigami, please reread your statement and think for a minute. Most of the logging and miner bots do not move from node to node. Most of them in fact stay at the exact same spot and continue to gather while the node replenishes. I do not like any Blizzard games, but this is why Blizzard is successful while most are not. Game developers should NOT cater to the idea of bot prevention at real players' expense. Want to get rid of bots? The only way to do it successfully is to have real support and GMs who actually monitors the ingame world. Any player who actually plays the game can tell who's botting and who's not. There will never be a way to prevent hacks/cheats/botting in anything that is coded. You can only monitor and control it.
Last edited by Tenku; 06-20-2011 at 02:32 PM.
Geeezus man im not making any statements here, im just bringing my point of view, you are free to disagree.Mor Dhona is exactly why I made this thread. I went there for the first time today and it's sad that most of the map are just backdrops. To Yukikaze, you're telling me those tiny ledges around Camp Bloodshore are fine the way they are? I find it ridiculous that you can't jump on/off to a ledge that's only about 3 feet high. It's not just the ledge. I am talking about the entire world being linear and closed. The biggest example would be Gridania. Why are we enclosed in a maze?
Also, Shinigami, please reread your statement and think for a minute. Most of the logging and miner bots do not move from node to node. Most of them in fact stay at the exact same spot and continue to gather while the node replenishes. I do not like any Blizzard games, but this is why Blizzard is successful while most are not. Game developers should NOT cater to the idea of bot prevention at real players' expense. Want to get rid of bots? The only way to do it successfully is to have real support and GMs who actually monitors the ingame world. Any player who actually plays the game can tell who's botting and who's not. There will never be a way to prevent hacks/cheats/botting in anything that is coded. You can only monitor and control it.
Note aside, If botters dont move from node to node then it will take them an eternity to gather cause i know as a botanist that you can wait a good part of the day beside a node waiting for it to replenish, if you dont hit the next one

There are certain nodes that replenishes faster because there's not many other nodes around it. Also, that's why you see "bots" getting 50 Fisher before anything else because it's the easiest to bot since the node never runs out.Geeezus man im not making any statements here, im just bringing my point of view, you are free to disagree.
Note aside, If botters dont move from node to node then it will take them an eternity to gather cause i know as a botanist that you can wait a good part of the day beside a node waiting for it to replenish, if you dont hit the next one
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