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  1. #11
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by adam92682 View Post
    My computer has enough memory to load all the zones at once.


    Well, pin a rose on your nose!
    (4)

  2. #12
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Wolfandre View Post
    I prefer it this way. The entire dungeon isn't immediately loaded so it's not an overload to servers, client, PC, etc. Everything in moderation, friend.
    I honestly cannot think of a single dungeon in any MMO where loading a dungeon is a problem.
    (0)

  3. #13
    Player
    Tyzeon's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Tyzeon Raynes
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    I'm gonna go out on a lime here and say maybe those lines are because they plan to expand them when they make the HM/EX modes of the dungeons like Yoshi has stated?
    (0)
    Final Fantasy: A Realm Reborn is a great game and isn't failing, however the Company Square-Enix IS in fact failing "Final Fantasy: A Realm Reborn" with it's lack of service and utter moronic restrictions and actions.

  4. #14
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The aetherial flows and the zonelines in CT/PS allow them to expand on the dungeons, as we can't tell exactly how large/small it is. You can see paths in Halatali and Darkhold too. AK has plenty of a areas that are just BEGGING to be opened up.

    Who knows, maybe after SE feels a dungeon is as complete as its going to get through various difficulty modes, we might see that completed version in the open world as explorable zone.
    PS:I wanna know whats behind that slightly open door in the wall near the Ixali Logging Grounds north of Fallgourd >_>
    (0)

  5. #15
    Player
    Xieveral's Avatar
    Join Date
    Aug 2013
    Posts
    401
    Character
    Cardinal Copia
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tyzeon View Post
    I'm gonna go out on a lime here and say maybe those lines are because they plan to expand them when they make the HM/EX modes of the dungeons like Yoshi has stated?
    Oh lordy...

    Imagine AK as a 24-man raid with an Atomos style Demon Wall battle.
    (0)

  6. #16
    Player
    Icarian's Avatar
    Join Date
    Mar 2011
    Posts
    55
    Character
    Tharja Aensland
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfandre View Post
    Uh.

    Amdapor keep has zones too. So does Halatali. And there's probably a few I'm missing. Those Aetherial flows are essentially the same as a zone line.

    I prefer it this way. The entire dungeon isn't immediately loaded so it's not an overload to servers, client, PC, etc. Everything in moderation, friend.
    I wouldn't call the Aetherial flows zonelines exactly, at least the Amdapor ones, you can actually target/hit mobs from below/above (ie: you can hit a taurus or the blue light thingies in the room before Demon Wall from above after defeating it and getting through the Aetherial Flow), so it's not a different zone, there's just no stairs.
    (0)

  7. #17
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sylve View Post
    The aetherial flows and the zonelines in CT/PS allow them to expand on the dungeons, as we can't tell exactly how large/small it is.
    They can do this without being lazy about map design and leaning on zone lines. Blocked passages/doors, secret yet-to-be-discovered halls? Not that hard.
    (0)

  8. #18
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Its probably because they can only make it so BIG or so tall. They got limitations on roof space of zones & probably saves issues with loading the hole dungeon from top to battle for ps3.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Amdapor keep has zones too. So does Halatali.
    Uhm, no they don't have zone lines. Teleports are not zone lines. You can't see things on one side of a zone line from the other. In these dungeons you can see the stuff in the areas you're visiting or came from. Look down from the balcony in Ampadoor. You're still in the same zone.

    Only Pharos Sirius and CT are broken up into multiple zones.

    On CT it's probably for serverside performance reasons (It's easily the largest dungeon in terms of physical area covered) because it's one world as far as level design is concerned; it's just like the main cities, they're split into 2 areas for serverside performance reasons (except Gridania which was significantly redesigned for 2.0)

    For Pharos Sirius, it's probably because the dungeon is most likely an impossible space (meaning, different floors would have to clip into eachother for it to be one zone).
    (1)

  10. #20
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Pea vestry lime elations.
    (1)

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