I'm gonna go out on a lime here and say maybe those lines are because they plan to expand them when they make the HM/EX modes of the dungeons like Yoshi has stated?
Final Fantasy: A Realm Reborn is a great game and isn't failing, however the Company Square-Enix IS in fact failing "Final Fantasy: A Realm Reborn" with it's lack of service and utter moronic restrictions and actions.
The aetherial flows and the zonelines in CT/PS allow them to expand on the dungeons, as we can't tell exactly how large/small it is. You can see paths in Halatali and Darkhold too. AK has plenty of a areas that are just BEGGING to be opened up.
Who knows, maybe after SE feels a dungeon is as complete as its going to get through various difficulty modes, we might see that completed version in the open world as explorable zone.
PS:I wanna know whats behind that slightly open door in the wall near the Ixali Logging Grounds north of Fallgourd >_>
I wouldn't call the Aetherial flows zonelines exactly, at least the Amdapor ones, you can actually target/hit mobs from below/above (ie: you can hit a taurus or the blue light thingies in the room before Demon Wall from above after defeating it and getting through the Aetherial Flow), so it's not a different zone, there's just no stairs.Uh.
Amdapor keep has zones too. So does Halatali. And there's probably a few I'm missing. Those Aetherial flows are essentially the same as a zone line.
I prefer it this way. The entire dungeon isn't immediately loaded so it's not an overload to servers, client, PC, etc. Everything in moderation, friend.
They can do this without being lazy about map design and leaning on zone lines. Blocked passages/doors, secret yet-to-be-discovered halls? Not that hard.![]()
Its probably because they can only make it so BIG or so tall. They got limitations on roof space of zones & probably saves issues with loading the hole dungeon from top to battle for ps3.
Uhm, no they don't have zone lines. Teleports are not zone lines. You can't see things on one side of a zone line from the other. In these dungeons you can see the stuff in the areas you're visiting or came from. Look down from the balcony in Ampadoor. You're still in the same zone.Amdapor keep has zones too. So does Halatali.
Only Pharos Sirius and CT are broken up into multiple zones.
On CT it's probably for serverside performance reasons (It's easily the largest dungeon in terms of physical area covered) because it's one world as far as level design is concerned; it's just like the main cities, they're split into 2 areas for serverside performance reasons (except Gridania which was significantly redesigned for 2.0)
For Pharos Sirius, it's probably because the dungeon is most likely an impossible space (meaning, different floors would have to clip into eachother for it to be one zone).
Pea vestry lime elations.
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