Too many people DPSing.
That's the unfortunate truth, there's nothing that can be done aside from forcing/convincing people to tank and heal.
Too many people DPSing.
That's the unfortunate truth, there's nothing that can be done aside from forcing/convincing people to tank and heal.
I play BLM and it was my experience that right after the 2.1 patch, I had the fastest queue times ever!Unfortunately that only lasted a couple of days, and now I am back to long queue times for dungeons! The only thing that still works fast for me is the low-level Guildhests Roulette.Ah it was a glorious couple of days where I was enjoying fast queue times!
Johncue
It's different every time for me. Sometimes I get in an instance in under 5 minutes as DPS. Other times, like two days ago when I was waiting for main scenario roulette, it can take half an hour.
Lol playing DPS is not an excuse....
Then how about you be the one to man up and roll tank? No? Okay, carry on.
What makes me mad is even though i'm a tank and i get instant queues, I have to sit there and requeue about 30 times because people keep are constantly dropping over and over and over. I'm assuming its so multiple 8m groups can queue together? But its just annoying as hell.
If there were 2 DPS per tank per healer everything would be perfect, unfortunately this is far from the case. However the problem is not restricted to DPS. Try queing for DD or AV as a healer you'll still be waiting a very long time. Solution? Mid Level dungeon roulette which awards maybe 20 myth. Less than High level but still worth doing. It would include everything from Brayflox to Aurum Vale. This would ease problems, not fully, but to an extent.
Also there is an in-game feature called a "Free Company" use it.
Finally for low level dungeons, up to halatali if everyone is geared and gets level synced you could do these as 3 DPS and a summoner healing if you really wanted if you can't find a tank or healer.
Possible, but usually when that happens it's because there are people who are fishing to find an in-progress group so they don't have to do the full dungeon.
It absolutely is...
I wonder if it would be feasible for SE to create tank/healer AIs that could be added to a pt after something like 20 mintues have passed trying to get in. They'd need to have a script tailored to every specific boss and dungeon leg. Movement would be a whole other problem, since you usually want the tank at the front of the pack(might have to make them phantoms or something that spawn when you aggro, and despawn once the mobs are gone). Probably way too complicated to get working well, though.
They did it for XI, but somehow I doubt it would work in XIV since they seem to not add stuff even XI has. The 'Trust' Healers are actually pretty good AI the only problem is due to the limitations of the system, they won't do much until you're engaged to the enemy (auto-attack) given how old the game is, so in a newer game it'd probably be like having another person with you.
They got rid of our companions for a reason and it's very unlikely to be story wise.
Hour+ long queue times, I keep hearing about things like this and it just blows my mind. I have never seen anything like that. Yes I do play tanks and healers more than DDs but even on DD the longest I've ever seen has been 20 minutes. Out of curiosity, why is it taking so long for yall?
Of course they are 18 officer, I mean come on, 9 and 9 clearly make 18
The unbelievable, unimpeachable, indispensable, I-can't-believe-able Flim Flam Brothers' Super Speedy Cider Squeezy 6000
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