The best option is to allow drops to be randomly dispersed among all chests and not certain drops for certain bosses.Reasons why Crystal Tower should have functioned like Extreme Primals when it comes to drops (the weapon drops, not the accessories). Chests now drop one of three unique tokens which can be traded for any piece of gear once a week; people have reason to do all the bosses instead of wanting an in progress to get the later bosses, while there would still be a weekly cap it would be less apparent when you can get all three tokens, trade in, reobtain them ahead of time for next week. I think that would have been a much better system than putting all those drops in such a tight loot pool...
That being said, if im myth capped im just going to leave if my gear drops anyway.
Yes. Having a token system is just handing gear to players ala Darklight and myth. Some things just need to be random in my opinion. I can honestly say that if it was required of me to complete a full CT run every time to get a token to buy CT gear, I would just go back to doing AK speedruns and skip CT gear altogether. Not to mention nobody would JIP anymore , so if you lose a player to griefing or whatnot, good luck finding a replacement.
If you made it so the final boss drops the token, then I would only do JIP.
If you made every boss drop a token, I would still only JIP 2/4 rather than subject myself to early CT fails.
This really is a no-win situation, frankly any change to the way loot drops is going to have ppl complaining. But giving tokens for everything in this game is crossing a line, and we all know SE baby feeds us most of the content already as it is.
Last edited by Mayin; 01-18-2014 at 10:44 PM.
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