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  1. #1
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Reasons why Crystal Tower should have functioned like Extreme Primals when it comes to drops (the weapon drops, not the accessories). Chests now drop one of three unique tokens which can be traded for any piece of gear once a week; people have reason to do all the bosses instead of wanting an in progress to get the later bosses, while there would still be a weekly cap it would be less apparent when you can get all three tokens, trade in, reobtain them ahead of time for next week. I think that would have been a much better system than putting all those drops in such a tight loot pool...
    (7)

  2. #2
    Player
    Mayin's Avatar
    Join Date
    Aug 2013
    Posts
    282
    Character
    Mayin Avantari
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sotek View Post
    Reasons why Crystal Tower should have functioned like Extreme Primals when it comes to drops (the weapon drops, not the accessories). Chests now drop one of three unique tokens which can be traded for any piece of gear once a week; people have reason to do all the bosses instead of wanting an in progress to get the later bosses, while there would still be a weekly cap it would be less apparent when you can get all three tokens, trade in, reobtain them ahead of time for next week. I think that would have been a much better system than putting all those drops in such a tight loot pool...
    The best option is to allow drops to be randomly dispersed among all chests and not certain drops for certain bosses.

    That being said, if im myth capped im just going to leave if my gear drops anyway.
    (0)

  3. #3
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
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    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mayin View Post
    The best option is to allow drops to be randomly dispersed among all chests and not certain drops for certain bosses.
    Do you really think having a 1/36 drop rate on what you want is a better solution?
    (3)

  4. #4
    Player
    Mayin's Avatar
    Join Date
    Aug 2013
    Posts
    282
    Character
    Mayin Avantari
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sotek View Post
    Do you really think having a 1/36 drop rate on what you want is a better solution?
    Yes. Having a token system is just handing gear to players ala Darklight and myth. Some things just need to be random in my opinion. I can honestly say that if it was required of me to complete a full CT run every time to get a token to buy CT gear, I would just go back to doing AK speedruns and skip CT gear altogether. Not to mention nobody would JIP anymore , so if you lose a player to griefing or whatnot, good luck finding a replacement.

    If you made it so the final boss drops the token, then I would only do JIP.

    If you made every boss drop a token, I would still only JIP 2/4 rather than subject myself to early CT fails.

    This really is a no-win situation, frankly any change to the way loot drops is going to have ppl complaining. But giving tokens for everything in this game is crossing a line, and we all know SE baby feeds us most of the content already as it is.
    (0)
    Last edited by Mayin; 01-18-2014 at 10:44 PM.