I blame it on the unforgiving mechanics and the rotations/phases style end game content.
I blame it on the unforgiving mechanics and the rotations/phases style end game content.



Pretty much this. This is a result of FFXIV's horrible dungeon and boss design, not the players. If the developers design game mechanics (there are way, way, WAAAAAYYYY too many instant-kill situations at max level) that punishes not knowing the fights, players are going to develop a matching mindset.

"unforgiving mechanics"
This is what makes this game good thoI do agree with OP but the unforgiving mechanics make u really strive for perfection in the current job ur playing, it is great, if u down all 3 ex primals well that's great u have MADD skills. Ifi can't beat them don't get down n out just keep ya head up
yo will get it one day.
I found my self finally beating Titan hm on BLM a while ago, now I'm getting scholar relic, just coz I know the fight, don't change anything I'm usually the first to die lol![]()
Only if you play with no weak links. Which means you have to play within a circle of players you trust in order to get things done. Even then it's just learning rotations and phases. Of course beating any "hard" is fun even if it's cheap hard."unforgiving mechanics"
This is what makes this game good thoI do agree with OP but the unforgiving mechanics make u really strive for perfection in the current job ur playing, it is great, if u down all 3 ex primals well that's great u have MADD skills. Ifi can't beat them don't get down n out just keep ya head up
yo will get it one day.
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I do agree with OP but the unforgiving mechanics make u really strive for perfection in the current job ur playing, it is great, if u down all 3 ex primals well that's great u have MADD skills. Ifi can't beat them don't get down n out just keep ya head up 

