Results 1 to 10 of 14

Hybrid View

  1. #1
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    It's a nice QoL change, but I think it'll be harder to implement than you might consider at first.

    In changing class, the game would need to decide which of your weapons to equip (If you have mulitple lances for example).

    If one of your armory chest slots is @ 25 you will often run into problems changing classes too.

    I support this, but it's probably not as easy as it seems.
    (0)

  2. #2
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aegis View Post
    It's a nice QoL change, but I think it'll be harder to implement than you might consider at first.

    In changing class, the game would need to decide which of your weapons to equip (If you have mulitple lances for example).

    If one of your armory chest slots is @ 25 you will often run into problems changing classes too.

    I support this, but it's probably not as easy as it seems.
    They can just use the set you had equipped when you queued. And the inventory space can be fixed, if anything if you dont have room in armory/bags then just throw an error and prompt you to do it manually.

    Anyway. The crafting part is not great cause it could cancel a difficult synth or one where mats are expensive, or just simply not worth losing over a such silly timing.

    Agreed that this needs some workaround.
    (0)

Tags for this Thread