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  1. #11
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    While we're on this subject. I mean I thought they had already done this.
    Haven't you noticed when duty finder pops up now when your in another class
    it says "current class" and "registed class" ? So I had already assumed the option was there
    and I could just click accept or something to auto-switch and it would just throw me
    in the instance as my main class.
    (0)

  2. #12
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aaron_T View Post
    If your like fishing or something and the Duty Finder pops up!
    Why not just let a player click "accept" doing this will automatically switch back to the class and gear you qued as the dungeon for, that way players don't have to stop.... open a menu change.... see that not everyone was ready.... switch BACK again to wait more.

    Make it more automatic. The less work people have to do that isn't needed the better.
    If I'm crafting, the que pops up, just let me hit accept, and if everyone is ready, throw me in the instance as my tank.
    Why would you open a menu to switch the class? Just use the hotbars
    (0)

  3. #13
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    It's a nice QoL change, but I think it'll be harder to implement than you might consider at first.

    In changing class, the game would need to decide which of your weapons to equip (If you have mulitple lances for example).

    If one of your armory chest slots is @ 25 you will often run into problems changing classes too.

    I support this, but it's probably not as easy as it seems.
    (0)

  4. #14
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aegis View Post
    It's a nice QoL change, but I think it'll be harder to implement than you might consider at first.

    In changing class, the game would need to decide which of your weapons to equip (If you have mulitple lances for example).

    If one of your armory chest slots is @ 25 you will often run into problems changing classes too.

    I support this, but it's probably not as easy as it seems.
    They can just use the set you had equipped when you queued. And the inventory space can be fixed, if anything if you dont have room in armory/bags then just throw an error and prompt you to do it manually.

    Anyway. The crafting part is not great cause it could cancel a difficult synth or one where mats are expensive, or just simply not worth losing over a such silly timing.

    Agreed that this needs some workaround.
    (0)

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