Results -9 to 0 of 76

Threaded View

  1. #17
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yukiko View Post
    Since when Final Fantasy has become an action RPG?...

    it never was and never will be, you are trying to hard and destroying the origins, which makes the game losing its identity!
    Changing the gameplay style doesn't necessarily mean it's "destroying the origins". It means the gameplay is evolving and adapting to new standards. Many long running franchises evolved and kept their roots, but many went through structural changes to the gameplay, and FF's is going towards action RPG. While I'd prefer if XV kept an ATB system, the shift to action was inevitable and I'm excited to see more of the game.

    Gameplay is one thing, but as long as it sticks to it's roots in storytelling, character development/interaction, style, polish, etc. it will be a Final Fantasy. At least in my opinion. (Yes yes, FF1-3 didn't have a big complex stories [well 2 did to my understanding, especially for it's time], but no game did in that time period and FF was probably the biggest pioneer in making story important in RPGs and games in general).

    And as for the gameplay in XIV, it's fun, but not great. I also think it's got the right speed; non-trash mob battles are slow enough to be satisfying, but quick enough not to be a bore and very time consuming. I miss the variety of jobs though... I'm not a big fan of the "holy trinity", but it works fine. The class/job system is interesting, but I'm curious as to how they'll implement other jobs for some of the current classes. It doesn't seem suitable for introducing many FF jobs, still crossing my fingers for RDM though. This is coming from an FFXI vet lol.
    (0)
    Last edited by File2ish; 01-19-2014 at 03:01 AM.