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  1. #71
    Player
    Veon's Avatar
    Join Date
    Mar 2011
    Posts
    19
    Character
    Veon Aethreides
    World
    Excalibur
    Main Class
    Machinist Lv 60
    auto attack:

    - simple, less tedious.

    - unable to stop attacking while facing enemy unless turning around / move out of range / go to passive mode
    (stop attacking to: not give crab type mob tp while its in defensive mode, more hate/enmity control for dps, not wanting to attack mobs with shock spike buff [like gnat] until it's dispelled, in pvp maybe when someone using punishing bard, there are various reason to stop attacking which i'm sure many mmo players understand - and it's much preferable not to turn around or going out of range, especially for a tank)

    - however getting haste effect with auto attack will probably help to ensure the full benefit is obtained when fighting head on without movement ( no human / interface lag error )

    - fight possibly, maybe, could get more action heavy since pressing "11111" for regular attack is out of the picture, depending how devs go with it - they can create more skills, but it may be tough since most attacking skills are related to tp and skills are limited by action points (though this is probably not the typical final fantasy style... but well there's only one other final fantasy mmo so who am i to judge)

    no auto attack:

    - repetitive 1 1 1 1 (believe me... my hand is hurting too), i dont really play that many mmo but, except ffxi, mashing buttons are pretty much everywhere whether it's the always the same button or combination of buttons - such as in wow / aion / blade & soul / diablo (more like mouse clicking maybe), keep in mind they are mmo with action bars , not action mmo like phantasy star online / monster hunter. those mmo i played do not require mashing button for regular attack of course, but regardless they are the same mashing button because skills are used repeatedly

    - freedom to attack when you wish (please see above for reason to stop attacking a mob), also when you're fighting many mobs that are crowd controlled with ability such as sleep, you can cycle target cursor through the mobs without worrying accidentally attacking the mob (ffxi: "blm casts sleepga II" "thief auto attack, oops!" "blm casts sleepga II" "thief auto attack again, oops!" "blm pulls hate from casting too many sleepga II and dies" "blm - WTF you moron thf!") well, maybe not many people had experienced that, but that surely happened. actually this is not a big deal, but in ffxiv going from active to passive takes a while compared to other mmo, and the players even lose tp in addition when in passive mode.

    ____________________________________________________________________________________________________

    anyway... they are just two different systems with both good and bad qualities as many players have previously mentioned.

    i think... if they just let you press "1" once, and the action icon lights up and keeps repeating the action at intervals, and press "1" again to turn off the action from repeating - that would probably helps players who dislike full running auto attack, but it is not going to bring the burst damage back from losing the stamina bar system.

    p.s. sorry for the grammar / typo, english is not my main language
    (0)

  2. #72
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Have fun fighting Firebombs under the new system as a melee class.
    (1)

  3. #73
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The stamina bar only serves as a constraint. Nothing more, nothing less. Most of the things you mention you can do with the stamina bar is just you working the system to get the most out of it. It's just another layer to get past in order to perform a skill.

    To explain better I'll use Doctor Mog's example of how turning around from a mob for w/e reason makes it so he can't attack is fine with the current system since he would only be saving stamina - which would then allow him to hit his attacks in full force upon re-engaging.

    With auto attack, turning around and not being able to attack means you missed out on hits that would have otherwise done some damage and gained you some TP.

    Do you not see that these 2 scenarios lead to the same amount of basic attack DPS. Te only way it wouldn't is if AA for whatever reason had slower attack speed. The video displayed a decent speed for the most part, comparable to something we do now with stamina. That speed is only going to be increased, to be consistent with their earlier mention of being faster than FFXI. The only difference here is that with the stamina gauge, you have something to blame - something you can find solace in. "It's ok, by not attacking just now i saved stamina which will allow me to attack w.o waiting for a while anyway." All not attacking did was prolong the inevitable moment where you were going to have to wait for stamina. If you 'chose' to attack slowly to maintain stamina, you just slowed yourself down, again to accommodate an unnecessary constraint.

    Why not be able to execute basic attacks w.o waiting all the time? Why not let basic attacks be simply a steady form of DPS and TP gain so that you can spend time thinking about more strategic things, like placement of weaponskills with various effects and uses? Why not let DPS be more about making smart choices and displaying good timing & positioning with the right skills rather than how well I manipulate some arbitrary bar that gives me 1 more constraint to make sure I repeatedly mash the same button at just the right pace?

    I'm sorry but, when I play a vital role in a party that brings down some massive beast after long-hard work, I want to feel fulfilled because I made good choices and worked well with my team - not because I successfully managed a bar with a predetermined routine that allowed for the most juice to be squeezed.

    The reform to the battle system is going in the direction to enhance uniqueness and strategy of classes and actions so that the emphasis is relocated from basic attacks to actual skills.

    It can be difficult to accept change after familiarizing with the current system so well. It can be a daring task to attempt to learn one's way around a new system after having spent so much time to master the system at hand. It's important however to not let such fear cloud our judgement, and to constructively criticize proposed change plans to help improve the game rather than stating the current system is just fine because the new one doesn't allow us to play the way we do now.
    (2)

  4. #74
    Player
    Quietus's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    45
    Character
    Quietus Riskbreaker
    World
    Tonberry
    Main Class
    Miner Lv 63
    Quote Originally Posted by DoctorMog View Post
    so I cant be a mage tank
    That's all I heard - mage tank <<< !?

    Why would anyone ever want to play a game where people can be mages and tanks at the same time. wth are the tanks supposed to do lol.
    (0)

  5. #75
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Quietus View Post
    That's all I heard - mage tank <<< !?

    Why would anyone ever want to play a game where people can be mages and tanks at the same time. wth are the tanks supposed to do lol.
    I liked Paladin in WoW =D

    Anyway, I root for waiting for Devs input and the coming of the new battle system, so we can constructively comment about it and tell them our input.
    (0)

  6. #76
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dreamer View Post
    Have fun fighting Firebombs under the new system as a melee class.
    Weapon skills cause the bomb to explode, not regular attacks.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #77
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Elexia View Post
    I love how whenever people be cynical about XI they bring this up, yet in my 9 years of playing XI I've never had to wait hours for a party, because I actually started my own party. Go figure eh? XIV wasn't a unique experience and it never would or will be. It was always a shell of it's predecessor.
    I made many, many, many, many of my own parties too, but before I even attempted to make one I did 2 things.
    Check for a tank, check for a healer. If those two conditions aren't met, I don't bother.

    That still means I'm "waiting" to start a party.
    I'm glad you had a unique experience of logging on and jumping straight into a grind within minutes.

    That's how my experience with XIV is and I enjoy it. It's not how I'd define the 8 years I played XI.
    (0)

  8. #78
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by viion View Post
    But in the current system you dont get TP when you dodge (Dodging being running in a straight line away), so why are you saying this bullshit that will be in both systems.

    This thread is beyond retarded.
    Correct. You get Stamina.

    In the proposed system you get neither.
    That's the entire point that was trying to be made, man.

    It's that simple!
    (0)

  9. #79
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by viion View Post
    But in the current system you dont get TP when you dodge
    Imagine these two scenarios both occur in the span of 3 seconds, and in the scenario with auto-attack, the attack rate is one attack per second.


    Auto-attack: Attack once, move out of range to dodge TP move and miss, move back in range and attack. (Total hits landed: 2)

    Stamina: Attack once, move out of range to dodge TP move, move back in range and attack twice in rapid succession. (Total hits landed: 3)
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #80
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rentahamster View Post
    Weapon skills cause the bomb to explode, not regular attacks.
    That was the point of my post, yes.
    (0)

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