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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    Basic attack accounts for a very large portion of damage.
    Not for my Thaumaturge.

    Quote Originally Posted by Physic View Post
    killing wolves its best to wait for full stamina and burst them down so they cant steal hp
    Err, not really, even if you're waiting to charge stamina, they are still building TP by hitting you. Best way to kill wolves is to Twisting Vice their ass.

    Quote Originally Posted by viion View Post
    Why would you run out of range, you dont even need to do that to refil the bar you just... do nothing.............

    Confused the fuck out here why you got to be running around like a headless chicken.
    This goes back to what Physic was saying:

    Quote Originally Posted by Physic View Post
    anytime you run from an enemy's ws you lower your dps in an AA/stamina less system, but in a stamina system your stamina is recovering and you can go back and burst again.
    With auto attack, when you run away to avoid a TP move, you miss out on an opportunity to attack. In the stamina system, in the time you spent evading, you are regaining stamina. Then, one you are in range again, you can use that built up stamina to do two normal attacks in quick succession. When evading a mob's TP attack under AA, you may have only gotten in one hit in a 3 second time span, whereas with the current system you would have been able to get in 2 or 3 hits instead.

    Quote Originally Posted by DoctorMog View Post
    You call them zergs,

    we call them calculated attacks.
    From a strategic standpoint, there really isn't any compelling reason why saving up stamina for burst attacks is worthwhile. It averages out to the same in the end. In the current battle system, the management of your normal attacks is only useful to archers because of multishot. It's pretty much irrelevant for the rest of the classes since doing this: "1..1......1...1................1111" is functionally the same as doing this: "1...1...1...1...1...1"

    Personally, I would have liked to have a more action-RPG, Monster Hunter style of gameplay, but in keeping the battle system the way it is, the reasoning behind auto attack is better than what we have now since AA eliminates redundant keystrokes.
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  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Not for my Thaumaturge.



    Err, not really, even if you're waiting to charge stamina, they are still building TP by hitting you. Best way to kill wolves is to Twisting Vice their ass.


    This goes back to what Physic was saying:


    With auto attack, when you run away to avoid a TP move, you miss out on an opportunity to attack. In the stamina system, in the time you spent evading, you are regaining stamina. Then, one you are in range again, you can use that built up stamina to do two normal attacks in quick succession. When evading a mob's TP attack under AA, you may have only gotten in one hit in a 3 second time span, whereas with the current system you would have been able to get in 2 or 3 hits instead.


    From a strategic standpoint, there really isn't any compelling reason why saving up stamina for burst attacks is worthwhile. It averages out to the same in the end. In the current battle system, the management of your normal attacks is only useful to archers because of multishot. It's pretty much irrelevant for the rest of the classes since doing this: "1..1......1...1................1111" is functionally the same as doing this: "1...1...1...1...1...1"

    Personally, I would have liked to have a more action-RPG, Monster Hunter style of gameplay, but in keeping the battle system the way it is, the reasoning behind auto attack is better than what we have now since AA eliminates redundant keystrokes.
    twisting vice, may be cool, but it also is a high level lancer skill, and in all honesty may become lancer only from the general direction they were talking about, regardless in the new system they will probably have to make sure people have things like twisting vice, or stun available to them, because the system does make tank and spank more effective, and burst tactics, a little different.
    stamina is gone though, it had some good points and some bad, hopefully they make some interesting mechanics with the new system. But most of all they need to up difficulty, because although we already had a great deal of tools at our disposal, and viable tactics to handle monsters with different strengths, weakness, and ways to handle their tricks, we almost never had to use them, because we fight easy enemies.
    How many people know dodos wont turn around until they want to use a WS, or that dodos have two forms of debuff, both avoidable.
    Biasts flip out and change their stats
    most monsters ranged attacks are elemental based

    they really need to uncap the exp, and make it so tough battles are rewarding. People feel bored and useless when all they have to do is AA, and very little they do actually matters in the fight.
    Gla? rarely even gets to hold any hate on anything 10 levels higher.
    pug? gets to do about 3-4 hits and WS
    con? doesnt even usually get time to cast a offensive magic, just spam cure or throw a couple darts
    marauder, master of standstill AoE versus..... 1 monster... ... and has to move all the time...
    lancer? buffs the party! but comrade is how useful when the monster dies in 2 seconds.
    People will continue to hate battle, and never learn whatever system they come up with, unless they make us actually have to play well to survive.

    The good parts of our skills
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