Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 85
  1. #61
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Kinda funny to make a thread about this when you have only seen one video of AA still in early stage. You have played 9 months with the current system and not even a second with new one. Given this, you cannot conclude anything.
    You didn't even read the thread. Thanks for your valuable input.
    (0)
    Last edited by DoctorMog; 06-20-2011 at 12:04 AM.

  2. #62
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    I welcome AA and the loss of the stamina system.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  3. #63
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    You're all wrong and I'm right.
    (1)

  4. #64
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Petori View Post
    Kinda funny to make a thread about this when you have only seen one video of AA still in early stage. You have played 9 months with the current system and not even a second with new one. Given this, you cannot conclude anything.
    Quote Originally Posted by DoctorMog View Post
    You didn't even read the thread. Thanks for your valuable input.

    This poster actually got it right. Unless SE invited you to play the AA build.

    I, myself expect slightly longer cool downs on skills to balance out the abilities. It will make you play a bit more tactical instead of spamming that one super awesome move:
    ...... over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over..... again

    I welcome AA with open arms. I'm getting sick and tired of having to choose every single attack my character makes. I have my god damn weapon drawn and this little chipmunk gnawing on my ankle ... OF COURSE I WANT TO ATTACK IT! why do i have to input that command for every action?

    Your "sense of freedom" is my "lack of enjoyment" I can't speak for everyone who left the game, but I'll wager that a large portion of the people who left for one reason or another, just might agree with me that the current battle system is a tedious and unfulfilling one!

    And like previous posters have stated. You'll be able to do your bam BAM BAM! spike damage.... you might not be able to open with it on your first battle, but you will be able to use back to back to back WS.

    Your argument for wanting to use a skill for certain properties is pointless. SOLUTION: SAVE IT! if you want to use a WS because it has a "Stun" effect or "inhibits TP gain" save it for when it's necessary. Those are utility skills you're concerned about, not DD spam WS.

    All in all, you created a thread of which you have largely, only have speculation to go on. While your concerns of longer cool-downs may be valid, but if it's for balance reasons thats just fine. It's time to play with some strategy and tactics instead of just by in large spam skills when our stamina meter allowed it.

    are you still making videos about how great FFXIV is in it's current format?
    Go make this video:
    "The comparison and contrasts of FFXIV "freedom mode" vs "Auto attack" and their direct relation to wear and tear on user input devices, and player phalange fatigue over average gaming sessions of a MMO gamer"
    (1)
    Last edited by ChiefCurrahee; 06-20-2011 at 02:44 AM.

  5. #65
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    Basic attack accounts for a very large portion of damage.
    Not for my Thaumaturge.

    Quote Originally Posted by Physic View Post
    killing wolves its best to wait for full stamina and burst them down so they cant steal hp
    Err, not really, even if you're waiting to charge stamina, they are still building TP by hitting you. Best way to kill wolves is to Twisting Vice their ass.

    Quote Originally Posted by viion View Post
    Why would you run out of range, you dont even need to do that to refil the bar you just... do nothing.............

    Confused the fuck out here why you got to be running around like a headless chicken.
    This goes back to what Physic was saying:

    Quote Originally Posted by Physic View Post
    anytime you run from an enemy's ws you lower your dps in an AA/stamina less system, but in a stamina system your stamina is recovering and you can go back and burst again.
    With auto attack, when you run away to avoid a TP move, you miss out on an opportunity to attack. In the stamina system, in the time you spent evading, you are regaining stamina. Then, one you are in range again, you can use that built up stamina to do two normal attacks in quick succession. When evading a mob's TP attack under AA, you may have only gotten in one hit in a 3 second time span, whereas with the current system you would have been able to get in 2 or 3 hits instead.

    Quote Originally Posted by DoctorMog View Post
    You call them zergs,

    we call them calculated attacks.
    From a strategic standpoint, there really isn't any compelling reason why saving up stamina for burst attacks is worthwhile. It averages out to the same in the end. In the current battle system, the management of your normal attacks is only useful to archers because of multishot. It's pretty much irrelevant for the rest of the classes since doing this: "1..1......1...1................1111" is functionally the same as doing this: "1...1...1...1...1...1"

    Personally, I would have liked to have a more action-RPG, Monster Hunter style of gameplay, but in keeping the battle system the way it is, the reasoning behind auto attack is better than what we have now since AA eliminates redundant keystrokes.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  6. #66
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Not for my Thaumaturge.



    Err, not really, even if you're waiting to charge stamina, they are still building TP by hitting you. Best way to kill wolves is to Twisting Vice their ass.


    This goes back to what Physic was saying:


    With auto attack, when you run away to avoid a TP move, you miss out on an opportunity to attack. In the stamina system, in the time you spent evading, you are regaining stamina. Then, one you are in range again, you can use that built up stamina to do two normal attacks in quick succession. When evading a mob's TP attack under AA, you may have only gotten in one hit in a 3 second time span, whereas with the current system you would have been able to get in 2 or 3 hits instead.


    From a strategic standpoint, there really isn't any compelling reason why saving up stamina for burst attacks is worthwhile. It averages out to the same in the end. In the current battle system, the management of your normal attacks is only useful to archers because of multishot. It's pretty much irrelevant for the rest of the classes since doing this: "1..1......1...1................1111" is functionally the same as doing this: "1...1...1...1...1...1"

    Personally, I would have liked to have a more action-RPG, Monster Hunter style of gameplay, but in keeping the battle system the way it is, the reasoning behind auto attack is better than what we have now since AA eliminates redundant keystrokes.
    twisting vice, may be cool, but it also is a high level lancer skill, and in all honesty may become lancer only from the general direction they were talking about, regardless in the new system they will probably have to make sure people have things like twisting vice, or stun available to them, because the system does make tank and spank more effective, and burst tactics, a little different.
    stamina is gone though, it had some good points and some bad, hopefully they make some interesting mechanics with the new system. But most of all they need to up difficulty, because although we already had a great deal of tools at our disposal, and viable tactics to handle monsters with different strengths, weakness, and ways to handle their tricks, we almost never had to use them, because we fight easy enemies.
    How many people know dodos wont turn around until they want to use a WS, or that dodos have two forms of debuff, both avoidable.
    Biasts flip out and change their stats
    most monsters ranged attacks are elemental based

    they really need to uncap the exp, and make it so tough battles are rewarding. People feel bored and useless when all they have to do is AA, and very little they do actually matters in the fight.
    Gla? rarely even gets to hold any hate on anything 10 levels higher.
    pug? gets to do about 3-4 hits and WS
    con? doesnt even usually get time to cast a offensive magic, just spam cure or throw a couple darts
    marauder, master of standstill AoE versus..... 1 monster... ... and has to move all the time...
    lancer? buffs the party! but comrade is how useful when the monster dies in 2 seconds.
    People will continue to hate battle, and never learn whatever system they come up with, unless they make us actually have to play well to survive.

    The good parts of our skills
    (0)

  7. #67
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DoctorMog View Post
    You didn't even read the thread. Thanks for your valuable input.
    I did. Thread about assumptions of new system VS facts of the current system. I'm not saying that you're wrong, but you're not right either. Faintly reminds me of devil's proof.
    (0)

  8. #68
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    you just arent understanding it.

    with a cool down system lets say your best attack is on a 8 second cool down, and the fight lasts 40 seconds if you hit your WS as soon as it is up you get to do 5 WS in 40 seconds, if you delay to dodge WS you may only get 4 or 3. also you are not getting tp, or doing AA damage fore the 5 seconds it takes to dodge

    Dodging isnt always about moving to the side, its sometimes about running far away.

    point in case, rubyscale pteroc, tail chase huge aoe damage, long cast, giving you time to dodge. moving to the side wont help you, you need to run far from the enemy.

    these cases you lose damage for dodging, tank and spank is encouraged, unless you absolutely have to move or die/suffer horrible debilitation you should just take all damage cause you are lowering your dps.
    But in the current system you dont get TP when you dodge (Dodging being running in a straight line away), so why are you saying this bullshit that will be in both systems.

    This thread is beyond retarded.
    (1)

  9. #69
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    To the OP (and those that agree), I sincerely congratulate you on developing effective strategies utilizing a broken and tedious battle system. I understand that you feel all your hard work was in vain since they are changing that system.

    Will the new system be "fixed & fun"? We will see. I suspect that it will still be "broken" in some respect or another but I have the utmost faith that players like you will figure out the best strategies for the new system(s) as it evolves.

    Personally, I stopped playing awhile ago out of frustration with the Anima/Travel system (forced breaks to recharge Anima and Leve resets.) but also because I did not want to get too accustomed to the current battle system and Stat Point Allotment since it is all changing.

    You have been playing for 9 months with a system they said early on would be changed so in one sense I feel you can't really complain about having to learn new strategies but on the other hand, I really do respect the opinions of those of you who have stuck it out and keep on playing because you are the ones who can help identify what things are Good in XIV and shouldn't be altered too much as well as which additional things need to be changed.

    I do kinda feel sorry for those of you who "really like this game, it just needs a few tweaks", but most of you have recognized that you are the minority and it is changing, quite dramatically it seems in some cases. I am hopefull though, that because of these forums and not despite them, that we will end up with the best of both worlds (XI and XIV).
    (1)

    Papa was a rolling stone...wherever he laid his barbut was home.





  10. #70
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    But in the current system you dont get TP when you dodge (Dodging being running in a straight line away), so why are you saying this bullshit that will be in both systems.

    This thread is beyond retarded.

    you really dont see? ok
    lets say i am auto attacking if i move to dodge the monsters skill, for however long it takes to run away, and run back i am doing no damage, and gaining no tp, whatever dps that cause in damage, and WS from tp is lost

    if you have stamina your stamina is probably half, you run away, you cant attack for that time, but by the time you go back, you can make up for it, since your stamina is full.


    Essentially a major point of a stamina system is doesnt matter if i constantly hit the button, or i wait 10 seconds and hit the button, i will get the same amount of attacks in a 20 second period.
    in AA any time you are out of AA range, you are losing attacks, and tp, you cant run back and throw 5 attacks, you just missed those opputunities.


    to say it different,
    stamina means i can throw 10 attacks however i want in 1 minute
    AA means i can throw 1 attack every 6 seconds.

    if i run from a mob for 30 seconds, in stamina system i can still land 10 attacks/gain 10 attacks worth tp
    if i run for a mob for 30 seconds in a AA system it means i can only throw 5 attacks/gain 5 attacks worth tp

    any situation where you get stopped, knocked away, slept, the monster runs you run, you have to wait for others, in a stamina system you dont lose the amount of skills you can perform
    in AA in all of those cases you lose.

    im not saying whether you care or think its important, but do you understand what people are saying the difference is? Its a big difference.
    (1)

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast