This poster actually got it right. Unless SE invited you to play the AA build.
I, myself expect slightly longer cool downs on skills to balance out the abilities. It will make you play a bit more tactical instead of spamming that one super awesome move:
...... over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over..... again
I welcome AA with open arms. I'm getting sick and tired of having to choose every single attack my character makes. I have my god damn weapon drawn and this little chipmunk gnawing on my ankle ... OF COURSE I WANT TO ATTACK IT! why do i have to input that command for every action?
Your "sense of freedom" is my "lack of enjoyment" I can't speak for everyone who left the game, but I'll wager that a large portion of the people who left for one reason or another, just might agree with me that the current battle system is a tedious and unfulfilling one!
And like previous posters have stated. You'll be able to do your bam BAM BAM! spike damage.... you might not be able to open with it on your first battle, but you will be able to use back to back to back WS.
Your argument for wanting to use a skill for certain properties is pointless. SOLUTION: SAVE IT! if you want to use a WS because it has a "Stun" effect or "inhibits TP gain" save it for when it's necessary. Those are utility skills you're concerned about, not DD spam WS.
All in all, you created a thread of which you have largely, only have speculation to go on. While your concerns of longer cool-downs may be valid, but if it's for balance reasons thats just fine. It's time to play with some strategy and tactics instead of just by in large spam skills when our stamina meter allowed it.
are you still making videos about how great FFXIV is in it's current format?
Go make this video:
"The comparison and contrasts of FFXIV "freedom mode" vs "Auto attack" and their direct relation to wear and tear on user input devices, and player phalange fatigue over average gaming sessions of a MMO gamer"



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