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  1. #51
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shai View Post
    Did you even bother to read what he wrote? It's not the same.

    Auto-Attack won't be function if you run out of range of a Mob WS. You lose out on TP & Damage.

    Previously (currently) you refill stamina while you're doing this so it has an advantage when you turn around and move back in range.

    You're a smart person most of the time, Viion. You can see there's a difference. Stop rushing this thread so aggressively. There's pros and cons to both situations and some people prefer one to the other (gasp). It's no big deal. It's not like we (the current & old system supporters) are going to get what we want anyway. We're just exchanging ideas.
    So long as your in battle you dont lose TP and if you watched the video you will see that the pug runs through the goblin to do additional attacks from the rear, oh yeh and not losing all his TP (or any if I remember).

    Why would you run out of range, you dont even need to do that to refil the bar you just... do nothing.............

    Confused the fuck out here why you got to be running around like a headless chicken.

    Not to mention if your so obsessed to run out of range to get the guage up, you cant hit it no matter how much you spam 1....................

    Infact removing guage means you dont need to run out like a moron to store it up, you can just go straight into w/e you had planned =)
    (2)

  2. #52
    Player
    Physic's Avatar
    Join Date
    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    So long as your in battle you dont lose TP and if you watched the video you will see that the pug runs through the goblin to do additional attacks from the rear, oh yeh and not losing all his TP (or any if I remember).

    Why would you run out of range, you dont even need to do that to refil the bar you just... do nothing.............

    Confused the fuck out here why you got to be running around like a headless chicken.

    Not to mention if your so obsessed to run out of range to get the guage up, you cant hit it no matter how much you spam 1....................

    Infact removing guage means you dont need to run out like a moron to store it up, you can just go straight into w/e you had planned =)
    in a cool down tp system, any time you are not gaining tp, or using your cool down skills when available you are lowering your dps.

    Where before it was always worthwhile to dodge a bad WS, now its a question of is it worth it to lose AA damage and the tp generated from being close, and as well the fact that you may not use the Cooldown skill as soon as its available.

    There are advantages that a stamina system has to fighting depth, but its just not what some people want, whatever, but its not the same system.
    (0)

  3. #53
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by viion View Post
    So long as your in battle you dont lose TP and if you watched the video you will see that the pug runs through the goblin to do additional attacks from the rear, oh yeh and not losing all his TP (or any if I remember).

    Why would you run out of range, you dont even need to do that to refil the bar you just... do nothing.............

    Confused the fuck out here why you got to be running around like a headless chicken.

    Not to mention if your so obsessed to run out of range to get the guage up, you cant hit it no matter how much you spam 1....................

    Infact removing guage means you dont need to run out like a moron to store it up, you can just go straight into w/e you had planned =)
    Um. You're not running around like a headless chicken.
    You're making a calculated effort to avoid conal or circular AOE.
    It's incidentally quite easy in this game. I liked that, wanted it expanded on even.

    Purposely moving about and not attacking allows stamina to recharge. It was a direct answer to the question "When would you purposely be doing nothing to allow stamina to recharge?" or something to that effect. Sleep & Bind also come to mind.
    (1)

  4. #54
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    in a cool down tp system, any time you are not gaining tp, or using your cool down skills when available you are lowering your dps.

    Where before it was always worthwhile to dodge a bad WS, now its a question of is it worth it to lose AA damage and the tp generated from being close, and as well the fact that you may not use the Cooldown skill as soon as its available.

    There are advantages that a stamina system has to fighting depth, but its just not what some people want, whatever, but its not the same system.
    Man what are you on about lol, giving me a head storm that im just going to go point to point.

    Your first point is practically saying when ur not using ur skills or gaining tp ur lowering ur DPS, but the current system relies on u always hitting attack which can be slow simetimes when u gotta scroll across 30 slots, and ofc again it relies on your timing which still has a delay due to the stamina, the new system does this all automatically to the exact millisecond even if your picking your nose or jacking off your DPS aint gunna change but be better than before.

    And then you go on about dodging, if you're locked on you can just press left or right and you dodge, you'd always face the target due to lock on and always be in range, also if you dont do lockon like me, then run through the mob, its always better evasive than running the direction the mob is facing... Also you wont lose TP this way.

    You dont know how far AA range is, if its like XI it's pretty damn good, infact it'd be same range as you can do now on XIV with your manual attack, granted only mages would really get affected but im fine with that, i'd rather be doing other stuff when its fixed.

    There is absolute no advantages to stamina at all, its just another restriction.

    Because you need
    - The right MP/TP
    - The cooldown to be 0
    - The stamina amount

    Now they removing the Stamina
    wow now... now you only have 2 restrictions, aint that a joy...

    Sorry for the insulting sarcasm but it needs to be said.

    People think this illusion of being able to do lots of skills at once, you cant, you still have to wait for a cooldown, and saying that will be higher is just arguing over make belief crap. We have a video right there infront of us, and cooldowns look fine, nothings changed, all fine and dandy.

    The way I see it, is before I had 3 different skills I want to do, all cost 1000 TP but because they each use 50% stamina I couldn't chain them i'd have to do 2 then just wait it out. But the new system lets me do them because it removes the stamina restriction.

    Then whilst I was deciding which skills to use and planning my strategy the system was helping me out by attacking and gaining me the TP so I can focus on the important things. It would gain TP and be a faster DPS than me because I play controller and I'd hit Light stab and then I might wanna do slow which is on pad 2 so i gotta switch then maybe Poison so I switch to Pad 3 and then back up to light stab and im hitting buttons all over place and its like navigating a flipping TV box set.

    I want to play a game, not a UI. Theres no reason for me to keep spamming 1 1 1 1 over and over, its no different if it does it for me. Do you walk everywhere or drive? Do you light some matches in the garden and prop up pig on wood and cook your own bacon or use a gril from the bacon the farmer made and you bought at the market.

    Everything you can possible degrade on the new battle system you can already degrade in the current system, with the additional downgrade of it has a Stamina restriction currently.


    Quote Originally Posted by Shai View Post
    Um. You're not running around like a headless chicken.
    You're making a calculated effort to avoid conal or circular AOE.
    It's incidentally quite easy in this game. I liked that, wanted it expanded on even.

    Purposely moving about and not attacking allows stamina to recharge. It was a direct answer to the question "When would you purposely be doing nothing to allow stamina to recharge?" or something to that effect. Sleep & Bind also come to mind.
    Read my post above because if you're losing TP and running so far the mob loses battle, then yes you're running like a headless chicken and should stop playing this game because you suck so bad at it, you can easily dodge with facing the mob every second. And so what? You're now upset that a bar is not being filled up so you can do more stuff because the bar restricts you where as now the new system has no bar and you dont need to wait for it you can just go right ahead and do your skills LIKE SHOWN IN THE VIDEO BY THE PUGILIST ZOMG

    Sadly I know either one of you is going to come back with some crazy gesture that it offers depth for some lame excuse like "its an addition!", if your gf's addition was hiv would you do it? but sadly I has to sleep, so this thread can die like every other thread does. Except awesome ones like 1-to-50
    (2)
    Last edited by viion; 06-19-2011 at 03:14 PM.

  5. #55
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by viion View Post
    Man what are you on about lol, giving me a head storm that im just going to go point to point.

    Your first point is practically saying when ur not using ur skills or gaining tp ur lowering ur DPS, but the current system relies on u always hitting attack which can be slow simetimes when u gotta scroll across 30 slots, and ofc again it relies on your timing which still has a delay due to the stamina, the new system does this all automatically to the exact millisecond even if your picking your nose or jacking off your DPS aint gunna change but be better than before.

    And then you go on about dodging, if you're locked on you can just press left or right and you dodge, you'd always face the target due to lock on and always be in range, also if you dont do lockon like me, then run through the mob, its always better evasive than running the direction the mob is facing... Also you wont lose TP this way.

    You dont know how far AA range is, if its like XI it's pretty damn good, infact it'd be same range as you can do now on XIV with your manual attack, granted only mages would really get affected but im fine with that, i'd rather be doing other stuff when its fixed.

    There is absolute no advantages to stamina at all, its just another restriction.

    Because you need
    - The right MP/TP
    - The cooldown to be 0
    - The stamina amount

    Now they removing the Stamina
    wow now... now you only have 2 restrictions, aint that a joy...

    Sorry for the insulting sarcasm but it needs to be said.

    People think this illusion of being able to do lots of skills at once, you cant, you still have to wait for a cooldown, and saying that will be higher is just arguing over make belief crap. We have a video right there infront of us, and cooldowns look fine, nothings changed, all fine and dandy.

    The way I see it, is before I had 3 different skills I want to do, all cost 1000 TP but because they each use 50% stamina I couldn't chain them i'd have to do 2 then just wait it out. But the new system lets me do them because it removes the stamina restriction.

    Then whilst I was deciding which skills to use and planning my strategy the system was helping me out by attacking and gaining me the TP so I can focus on the important things. It would gain TP and be a faster DPS than me because I play controller and I'd hit Light stab and then I might wanna do slow which is on pad 2 so i gotta switch then maybe Poison so I switch to Pad 3 and then back up to light stab and im hitting buttons all over place and its like navigating a flipping TV box set.

    I want to play a game, not a UI. Theres no reason for me to keep spamming 1 1 1 1 over and over, its no different if it does it for me. Do you walk everywhere or drive? Do you light some matches in the garden and prop up pig on wood and cook your own bacon or use a gril from the bacon the farmer made and you bought at the market.

    Everything you can possible degrade on the new battle system you can already degrade in the current system, with the additional downgrade of it has a Stamina restriction currently.




    Read my post above because if you're losing TP and running so far the mob loses battle, then yes you're running like a headless chicken and should stop playing this game because you suck so bad at it, you can easily dodge with facing the mob every second. And so what? You're now upset that a bar is not being filled up so you can do more stuff because the bar restricts you where as now the new system has no bar and you dont need to wait for it you can just go right ahead and do your skills LIKE SHOWN IN THE VIDEO BY THE PUGILIST ZOMG

    Sadly I know either one of you is going to come back with some crazy gesture that it offers depth for some lame excuse like "its an addition!", if your gf's addition was hiv would you do it? but sadly I has to sleep, so this thread can die like every other thread does. Except awesome ones like 1-to-50
    you just arent understanding it.

    with a cool down system lets say your best attack is on a 8 second cool down, and the fight lasts 40 seconds if you hit your WS as soon as it is up you get to do 5 WS in 40 seconds, if you delay to dodge WS you may only get 4 or 3. also you are not getting tp, or doing AA damage fore the 5 seconds it takes to dodge

    Dodging isnt always about moving to the side, its sometimes about running far away.

    point in case, rubyscale pteroc, tail chase huge aoe damage, long cast, giving you time to dodge. moving to the side wont help you, you need to run far from the enemy.

    these cases you lose damage for dodging, tank and spank is encouraged, unless you absolutely have to move or die/suffer horrible debilitation you should just take all damage cause you are lowering your dps.
    (1)

  6. #56
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Read my post above because if you're losing TP and running so far the mob loses battle, then yes you're running like a headless chicken and should stop playing this game because you suck so bad at it, you can easily dodge with facing the mob every second. And so what? You're now upset that a bar is not being filled up so you can do more stuff because the bar restricts you where as now the new system has no bar and you dont need to wait for it you can just go right ahead and do your skills LIKE SHOWN IN THE VIDEO BY THE PUGILIST ZOMG
    WTF are you talking about, man? Why would I run "so far the mob loses battle?" When was that implied?

    You never ran out of range of the slug discharge? You never run out of range of the circular red-Puk AOE? Certainly you don't have to, but you can, and if you did, you'd return to the fray with full stamina.

    I'm not sure why you're over complicating or simplifying things, or telling me I can't play the game because you can't understand what 2 people are explaining to you in a variety of ways and examples. Oh well. I tried. Sleep tight.
    (1)

  7. #57
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Sorry I have been to sleep but am awake now, but got to go to work soon ><

    For all the examples you guys have given for the stamina system there is only two issues:

    1: No longer being able to store stamina for a zerg on mashing 1,1,1,1,1, now you have to use a new tactic. This alone is going to make battles more challenging and need a better use of tactics. So for the Mongrel example use a BR to constrain it's TP generation and increase it's TP costs, spells like Absorb TP or WS's like Twisting Vice to remove it's TP. Spells like Slow to slow it's moves down, Absorb Attack to reduce damage it can do to further slowing TP generation. So you can see it is going to make things a lot more tactical and not just the 1,1,1,1,1 zerg you are probably using currently, now you will have to use a wide assortment of skill's and spells to come up with strategies to topple foes. This I thought would be a good thing and something that would be welcomed by the community.

    2: When you run away you won't be regaining stamina to launch a zerg to catch up on TP lost. Again this is more or less the same as the first issue. In the example of Puk's and Tail Chase again you should now be looking at ways to limit it's TP generation and also looking at ways to stun the mob. If you can't stop it then quickly run away return and make sure that next time you are ready to stop it.

    I think we have been spoilt by our mini zergs and proper use of skills and abilities has taken a back seat in FFXIV for to long, hopefully now that it has been removed we can start focusing on new and challenging tactics and strategies to defeat our enemies.
    (2)
    Last edited by AlexiaKidd; 06-19-2011 at 07:02 PM.

  8. #58
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    You call them zergs,

    we call them calculated attacks.

    To each their own.
    (0)

  9. #59
    Quote Originally Posted by Shai View Post
    H That they will turn this game into XI slowly over time and everything "good" about the game (player control over character progression and customized playstyles) will die and we'll all be waiting 6 hours for parties to form (once they nerf Guildleves). The masses got what they wanted and I'm going to be out one unique MMO experience.
    I love how whenever people be cynical about XI they bring this up, yet in my 9 years of playing XI I've never had to wait hours for a party, because I actually started my own party. Go figure eh? XIV wasn't a unique experience and it never would or will be. It was always a shell of it's predecessor.
    (1)

  10. #60
    Player
    Petori's Avatar
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    Mar 2011
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    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Kinda funny to make a thread about this when you have only seen one video of AA still in early stage. You have played 9 months with the current system and not even a second with new one. Given this, you cannot conclude anything.
    (0)

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