What is it exactly you won't be able to do with the new system? You won't be able to spam basic attack but other than that nothing will really change, if you don't want to attack for a few seconds would just turning around work for that?
What is it exactly you won't be able to do with the new system? You won't be able to spam basic attack but other than that nothing will really change, if you don't want to attack for a few seconds would just turning around work for that?
More flexibility removal.The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank.
Everyone at rank 30 has 100 points to spend
Everyone at rank 50 has 250 points to spend
(not sure how many exactly, but the point remains)
Now, instead of having 250 points to spend on my rank 30 (because I have a high physical level)
I now get 100 points to spend because I'm rank 30.
EVERYONE will have the same number of points to spend from now on SOLELY based on your rank.
Good for new players. Terrible for anyone who worked for physical 50.
Last edited by DoctorMog; 06-19-2011 at 12:07 PM.
If I turned around in the current system and stopped attacking, I could save enough stamina to attack 3-4 times back to back with all that stamina.
In the new system, if I turn around for the same amount of time, I just start auto attacking again. Losing all of the attacks I "saved" by letting my stamina raise while not attacking.
Last edited by DoctorMog; 06-19-2011 at 12:07 PM.
But the stats barely worked for physical level anyway so it is hardly something that is going to be missed. You will now be able to assign your points automatically for each and every class which is a far better trade off.
Worst case scenario is that every class you level will be equally as challenging at lower ranks and you won't get a free ride because you have levelled up something else to boost your physical level.
And like I said it is only basic attack that is being effected in that manner.If I turned around in the current system and stopped attacking, I could save enough stamina to attack 3-4 times back to back with all that stamina.
In the new system, if I turn around for the same amount of time, I just start auto attacking again. Losing all of the attacks I "saved" by letting my stamina raise while not attacking.
Basic attack accounts for a very large portion of damage.
Losing any potential attacks is only part of it, The TP from those 4 attacks is now gone as well.
Which is a potential weaponskill.
Stopping for a moment in the current system is no loss in DPS over time because stamina "holds" your attacks for use when you want them.
The new system is an "on off" switch. If you don't USE them, they are gone. (standard attacks)
Making the new system even worse for communication.
A typing player that isn't faces directly at a monster that misses a swing is an unknown lost amount of potential damage from the attack and the TP gain.
Current system = higher damage because of stamina.
Last edited by DoctorMog; 06-19-2011 at 12:18 PM.
The stats barely worked, and they also capped lol.
so why you complaining about losing flexability on a system that did notwork and wasnt as flexible as youthought? "woo i can pound 200 str in at rank 20", no you can do about 50 and it caps.
We still get points, for all we know could be per class so i dont have to keep switching. more flexability.
And if your so up tight about losing the ability to press 1 over and over and over and over and over and over, then thats just sad lol I heard you can do that in wow, might be ur game.
and no you couldnt do skills back to back because you'd still have a cooldown
Not only that due to the stamina restriction what if you have 3 skills, all different, all 1000 tp, in the new system you can do all 3 in a row, but in the current system you cant because for some reason all 3 of them use 50% stamina so I can only do 2 then i have to wait more!!!
Stamina is a restrictive layer added on top and is nothing more.
The same flexibly that have completely unbalanced the game, and made what little population is left, lower?I praised the current system for its flexibility, which seems to be going out the door because people want to afk level with auto attack and have stat points put in automatically because they don't want to take a moment to learn how stats work (or how to best build their character)
Please this isn't some single player game where no one cares if you beat the game with your mind, with your older brother, with your gamefaq, or cheat outright.
Flexiblity is novice way of saying, I want to be better then everyone, but at the same time, different. You can't do that in a community.
I want the flexibility to go naked outside whenever I want....no...just no.
But they entire battle system is being overhauled so what applies now won't matter. They said in the battle reform blueprint that they wanted to make sure battles were challenging and you could not win with just auto attack.
Edit to add:
Can you even give me one instance in the game where you actually need to stop attacking the mob for a brief period of time and then during that time you can build you can build your stamina back up?
Last edited by AlexiaKidd; 06-19-2011 at 12:21 PM.
Nono, flexibility is being able to offheal on my lancer.
flexibility is being able to nuke some on my Marauder
flexibility is being able to tank some on my pug.
This is what I mean by it.
Stat points need fixing yes. NOT the system that carries them.
Reduce the total number of stat points, give them MORE weight so that I don't need 100 points for 10 more damage. Make it 10 more points for 10 more damage.
Fix the ISSUE with the system, not the whole system itself.
I know it's too late, but when the game hangs on the line like this, REHAULING the battle system is only delaying what people really need:
CONTENT
Last edited by DoctorMog; 06-19-2011 at 12:24 PM.
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