Instead of a stamina bar you'll now have a mini clock ticking down to tell you when you can or can't do something. Personally, I don't see the difference.
Instead of a stamina bar you'll now have a mini clock ticking down to tell you when you can or can't do something. Personally, I don't see the difference.
Yeah, the AA helps the combat become a bit more "immersive" the reasoning behind this is because you can concentrate on putting the skills you want at the moment you want and not have to worry about hiitting Heavy or light strike, or whatever your class uses.I dont understand this freedom people think they're losing?
Are you sad that all you can do right now is press 1 over and over at your choosing and that the attack in 1 is better than all other attacks due to a broken system? Like I said in another just keep pressing one if you want to feel like you have control over that.
I like to have control over when I can do my skills and magic and not have some stupid additional bar tell me when I can or cant do something. I like being able to focus on my skills where as currently I cant, i've always got to go back to 1 or wait for pigs to fly so that I have enough stamina to do anything.
It's more then that, since in hindsight (for FF11 and FF14) we know what can and can't be abused to a large extent.
For instance the stamina bar is abused heavily by using animations and casting time. Cure being a prime example.
Cure has a 4 second = animation time with about 1-2 second recast time, but uses stupidly low stamina. Thus, in terms of optimal micro management, if you spam attack(fastest animation) the whole full stamina bar, defend with cure which will allow the free stamina bar charge up time while attaining maximum TP return, you have the best general attack pattern.
This is actually a problem for many of the skills, because we can abuse animation and stamina recovery to our benefit.
Last edited by kukurumei; 06-19-2011 at 09:39 AM.
I'm not even sure I understand what you just said. But not that it matters anyway. I couldn't argue with you one way or the other on this since I'm just a normal player. I just play to have fun. I don't look for ways to abuse the system.It's more then that, since in hindsight (for FF11 and FF14) we know what can and can't be abused to a large extent.
For instance the stamina bar is abused heavily by using animations and casting time. Cure being a prime example.
Cure has a 4 second = animation time with about 1-2 second recast time, but uses stupidly low stamina. Thus, in terms of optimal micro management, if you spam attack the whole full stamina bar, defend with cure which will allow the free stamina bar charge up time while attaining maximum TP return, you have the best general attack pattern.
This is actually a problem for many of the skills, because we can abuse animation and stamina recovery to our benefit.
You'll still feel it and learn to hate it. There's no getting around mechanical inadequacies in MMO which makes people do repetition as it's main alure.
Look at what happened to DCUO. Macro scripting = winners. Not scripters = losers. Sure the losers still have fun, but they hate being loosers as oppose to the winners.
That's what happens when you design a system too combo heavy. It's almost the same as playing a fighting game with an opponent who has button memory replay controller. No matter how casual you are or how skillful you are, you can't help to hate the unfair advantage that controller is.
The difference is the clock doesn't prevent you from doing every action. It only prevents you from doing the actions on a common cooldown timer ( which could be an individual ability or a related group of abilities ).
You forget about cooldowns. Which will most likely be increased.If anything Stamina slows you down because in order to do a lot of attacks at once regardless of TP you need stamina up, you're always waiting for it, and you need it from 0 to 100% which can take like 5-6 seconds, where as without it soon as you hit 3000 tp BAM BAM BAM you can get those 3 attacks out instantly.
I am expecting a 20-30% increase on cooldowns now that stamina isn't going to be around.
Won't be any BAM BAM BAM. Sorry. Only with the old stamina system would I expect shorter cooldowns because players must save the stamina in order to unleash like that.
Without it? Doubt it.
That 5-6 second "wait time" you mentioned will be your new cooldown.
Calling it now: New system; Longer cooldowns. Expect the delay of stamina to be added to cooldowns.
Essentially creating the same system we have now, but worse because we will have less control.
Last edited by DoctorMog; 06-19-2011 at 11:14 AM.
Looking at the video they've not changed, and no I did not forget them, read my other post. But I'm assuming by that very small pointless post (As we dont know weather they will or not, and by looks of things its not changing, or if it does not by much), you know im right.
You are forgetting this is SE Viion, of course they will change the cooldown timers, they will make them[SIZE="5"] BIGGER!!![/SIZE]Looking at the video they've not changed, and no I did not forget them, read my other post. But I'm assuming by that very small pointless post (As we dont know weather they will or not, and by looks of things its not changing, or if it does not by much), you know im right.
Looking at the video they've not changed, and no I did not forget them, read my other post. But I'm assuming by that very small pointless post (As we dont know weather they will or not, and by looks of things its not changing, or if it does not by much), you know im right.
I was editing to elaborate. I knew you would have something to say.
Please read my last post.
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