


I'm not even sure I understand what you just said. But not that it matters anyway. I couldn't argue with you one way or the other on this since I'm just a normal player. I just play to have fun. I don't look for ways to abuse the system.It's more then that, since in hindsight (for FF11 and FF14) we know what can and can't be abused to a large extent.
For instance the stamina bar is abused heavily by using animations and casting time. Cure being a prime example.
Cure has a 4 second = animation time with about 1-2 second recast time, but uses stupidly low stamina. Thus, in terms of optimal micro management, if you spam attack the whole full stamina bar, defend with cure which will allow the free stamina bar charge up time while attaining maximum TP return, you have the best general attack pattern.
This is actually a problem for many of the skills, because we can abuse animation and stamina recovery to our benefit.
You'll still feel it and learn to hate it. There's no getting around mechanical inadequacies in MMO which makes people do repetition as it's main alure.
Look at what happened to DCUO. Macro scripting = winners. Not scripters = losers. Sure the losers still have fun, but they hate being loosers as oppose to the winners.
That's what happens when you design a system too combo heavy. It's almost the same as playing a fighting game with an opponent who has button memory replay controller. No matter how casual you are or how skillful you are, you can't help to hate the unfair advantage that controller is.
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