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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51

    The new system and the old system. Constrained.

    Lets break this down:

    Current System
    • Stamina fills at a set rate
    • you DO need to push the button in this system for a standard attack.
    • DPS is erratic because it happens at the will of the player.
    • You CAN save the stamina(novel concept) and unleash several attacks in tandem for burst attacks if you choose with this system. Most people don't however and just spam standard attack, resulting in the idea that auto attack accomplishes the same thing. (it doesn't)

    New System
    • This attack happens automatically and you can NOT choose when to use it.
    • DPS is more constant and can not be bursted or "saved" for burst damage or TP gain. Or in the future the LACK of TP gain on a monster, slowed damage on a monster etc...
    (the point is flexibility, now gone.)



    Conclusion:

    The new system is actually a more constrained version of a stamina system because we can not CHOOSE our standard attack rate/speed. (spike damage essentially, not the delay between attacks)

    Why?

    If the "I can not communicate with friends via chatting" is your main complaint, you are going to find yourself in the same situation with the auto attack system. You will be actively managing cooldowns and will find you have the same complaint.

    In the current system you can use all of your stamina and then chat UNTIL YOUR BAR IS FULL. At which point you can empty it again and repeat. Chatting is very easy in this system, you just need to know how to use it.

    Having control over this system is important to me. The more they remove from the systems and flexibility of this game, the less choices we get to make as a player, and the more "casual" it gets. I don't want the game to play itself. Thanks.

    Soon enough we will have auto attack, no need for levels, the inability to spec our points HOWEVER we choose (so I cant be a mage tank anymore pfft) and class roles will be so defined I can no longer play how I WANT, I will be playing how I am TOLD to play.

    It is unfortunate that this battle reform has taken so many resources from creating content we could all enjoy for a lazy community of players who want the game played FOR them.
    (21)
    Last edited by DoctorMog; 06-19-2011 at 11:30 AM.

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Your bulletpoints are messed up.

    Your new system point 1 and 2 are the exact same thing.

    Also you can get 3000 tp, and if your skill only uses 1000 then you got 2000 left and you can do another 1k skill and have 1k left and do a third 1k skill, woah with the power of math i've discovered you can do the same as before.

    If anything Stamina slows you down because in order to do a lot of attacks at once regardless of TP you need stamina up, you're always waiting for it, and you need it from 0 to 100% which can take like 5-6 seconds, where as without it soon as you hit 3000 tp BAM BAM BAM you can get those 3 attacks out instantly.

    Even in the video he selects his final Glad skill the moment he did the previous one, hes on like 900+ tp and his auto atk tips him over and he can do the skill right away, doesnt need to wait for stamina.
    (22)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    you will still have skill point allotment last i checked
    The decision: attribute point allotment will no longer accompany gains in physical level, and will instead occur when characters rise in class rank.
    the stamina system actually worked well for many things, some classes couldnt do much to manage it (gladiator/tanks) and the others ignored its strengths usually as you said. Its gone now though so, whatevs, least we still got stat point allotment.
    (0)

  4. #4
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    If the stamina gauge worked how it does in FFXIII then that would be a million times better than what we have now, also FFXIII had a quick toggle auto attack so they would have solved both problems in one go with that system.

    In FFXIII you could combo/que different moves and then unleesh them when you wanted for a string of moves or you could just launch single attacks quickly when needed, it worked perfectly and when I first heard about stamina being used in FFXIV this is how I imagined it would be used, that is not what we got however.
    (2)

  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    The thing is you have no casting time in FF13, so if you did Death which took up 5, you only had to have a full bar and pop it'd do Death

    In FF14 you have a casting bar so for a mage its
    - Need enough MP
    - Need enough Stamina
    - Now wait for Cast timer
    - Now wait for recast timer

    I understand most but why do we need to wait for a Cast timer and a Stamina and have enough MP, it all seems very restrictive. If I have the MP, let me do the damn spell. And now I can since its removed. If I want to do blizzard and I have enough MP, I can do it and it can start casting right away, not when some bar says I can.

    You think it gave you control, but it doesnt.

    Also removing it is completely different thing than adding in Auto Attack, they could of removed Stamina and not had auto attack and vice-versa.
    (6)

  6. #6
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    wonder if we'll get delay on weapons like ffxi

    bow 600:delay
    axe 276:delay and so on.

    haste equip will be or friend and dread, faster speed and higher cost for equip
    (0)

  7. #7
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by indira View Post
    wonder if we'll get delay on weapons like ffxi

    bow 600:delay
    axe 276:delay and so on.
    Dev said we will, not sure on exacts but its in the same auto attack thread.

    Here it is:
    http://forum.square-enix.com/ffxiv/t...l=1#post184935

    Didnt say Delay exactly but they said Speed differ via weapon of each class, which is .. delay. Just now its weather that's each class has a delay or each individual weapon.
    (1)
    Last edited by viion; 06-19-2011 at 07:46 AM.

  8. #8
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by DoctorMog View Post
    Lets break this down:

    Current System
    • Stamina fills at a set rate
    • you DO need to push the button in this system for a standard attack.
    • DPS is erratic because it happens at the will of the player.
    • You CAN save the stamina(novel concept) and unleash several attacks in tandem for burst attacks if you choose with this system. Most people don't however and just spam standard attack, resulting in the idea that auto attack accomplishes the same thing. (it doesn't)

    New System
    • Weapons/classes now attack at a set rate. You no longer choose when your attacks happen.
    • This attack happens automatically and you can NOT choose when to use it.
    • DPS is more constant and can not be bursted or "saved" for burst damage or TP gain. (or in the future the LACK of TP gain on a monster, slowed damage on a monster etc... the point is flexibility!)


    Conclusion:

    The new system is actually a more constrained version of a stamina system. Players can no longer make the decision to save up standard attacks to unleash quickly for burst damage (or TP gain among other things)

    For what?

    If the "I can not communicate with friends via chatting" is your main complaint, you are going to find yourself in the same situation with the auto attack system. You will be actively managing cooldowns and will find you have the same complaint.

    In the current system you can use all of your stamina and then chat UNTIL YOUR BAR IS FULL. At which point you can empty it again and repeat. Chatting is very easy in this system, you just need to know how to use it.

    Having control over this system is important to me. The more they remove from the systems and flexibility of this game, the less choices we get to make as a player, and the more "casual" it gets. I don't want the game to play itself. Thanks.

    Soon enough we will have auto attack, no need for levels, the inability to spec our points HOWEVER we choose (so I cant be a mage tank anymore pfft) and class roles will be so defined I can no longer play how I WANT, I will be playing how I am TOLD to play.

    It is unfortunate that this battle reform has taken so many resources from creating content we could all enjoy for a lazy community of players who want the game played FOR them.
    Hey dood, this is exactly what players demanded.

    I been saying for 9 months this is the exact opposite way to go with XIV. That they will turn this game into XI slowly over time and everything "good" about the game (player control over character progression and customized playstyles) will die and we'll all be waiting 6 hours for parties to form (once they nerf Guildleves). The masses got what they wanted and I'm going to be out one unique MMO experience.

    My minority opinion (which I see as a more "big picture" opinion) has been classified as "killing the game." In the long run, who knows which is better for the game or attracting a profitable player base - but the more freedom they suck out of this game the less likely I am to play it. That's all there is to that.
    (9)

  9. #9
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by viion View Post
    Dev said we will, not sure on exacts but its in the same auto attack thread.

    Here it is:
    http://forum.square-enix.com/ffxiv/t...l=1#post184935

    Didnt say Delay exactly but they said Speed differ via weapon of each class, which is .. delay. Just now its weather that's each class has a delay or each individual weapon.
    Yeah I saw that I hope they mean each weapon will have it's own individual delay and not MRD has this delay, LNC has this delay and so on as that would be so damn lazy. Putting delay on each weapon adds a bit more strategy, do I take the slower but harder hitting weapon or the quicker but less DMG one.
    (0)

  10. #10
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I dont understand this freedom people think they're losing?

    Are you sad that all you can do right now is press 1 over and over at your choosing and that the attack in 1 is better than all other attacks due to a broken system? Like I said in another just keep pressing one if you want to feel like you have control over that.

    I like to have control over when I can do my skills and magic and not have some stupid additional bar tell me when I can or cant do something. I like being able to focus on my skills where as currently I cant, i've always got to go back to 1 or wait for pigs to fly so that I have enough stamina to do anything.
    (8)

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