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  1. #11
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    If each TP class (PGL/LNC/GLD/MRD/Archer) had skills that consume large amounts of TP for big effects/damage while executing combos
    replenishes additional TP (10tp per successful combo skill) then TP might feel more important.
    Exactly, this is the kind of stuff I'm talking about. Ebb and Flow. Right now it's just.....there. The only time it matters in gameplay is in a negative way. The problem starts with them not putting enough ways to GAIN TP. Therefore, they couldn't have you lose TP very often because you would never get to play. So pretty much we're stuck with a ticking time-bomb that pops his head up during overly long fights so it can say "NO SKILLS FOR YOU." The only way to combat that is to spend TP at a slow rate at the beginning of the fight. So imagine turn 5 and your tank isn't generating aggro, when you question them they say "I'm reserving my TP!" how would you feel?
    (0)

  2. #12
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    If TP was useless wouldn't MP be useless too? Magicka/Stamina have been in games for a very long time to restrict you and attempt to hold you back so you don't faceroll everything (if you played Skyrim, think enchanting all your equipment with 25% reduced MP for Destruction spells so you could cast any Destruction magic with no MP loss and watch yourself trivialize everything in the game... if you didn't play it, well... yeah...).

    TP is essentially Stamina in this game. The error isn't in TP/MP themselves, it's just we have no control over them. You can't increase your MP any higher than the game wants you to and you can't increase TP. There's also the fact using potions to recover them is completely useless unless you're a BLM wanting an extra Flare when Convert is on CD.

    In my opinion MMORPG's always put restrictions on you. They want you to progress at a specific pace and balance is their biggest concern (besides money flow, of course). Expecting your gameplay to be enhanced in an MMORPG is just wishful thinking. That kind of expectation is usually reserved for single-player games were balance isn't a problem. If they removed TP or allowed you to replenish it reliably, they'd have to do the exact same for all MP classes (other than BLM, of course) but at this stage we'd have no point having resources and would be better just having infinite use of skills and they'd rebalance everything so they weren't overpowered or spammable.

    In the end an MMORPG will usually always take balance over enjoyment. They know the majority of MMORPG players are willing to settle for mindless grinding if it means achieving the end-game goals.
    (0)
    Moogle: Black Mage ftw.

    http://forum.square-enix.com/ffxiv/threads/129860-So-I-tested-some-BLM-rotations...

    Here's a link to a bunch of rotation and DPS numbers I wrote up to try help BLM see they aren't as weak as they might think.

  3. #13
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Solution is simple:

    Remove autoattack and add "Basic Attack" skill that charges tp instead of using.
    (0)

  4. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Because the only thing more enjoyable than spending TP is mashing a button to get it back.
    (0)

  5. #15
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    TP/MP as a second, untouched resource in theory allows them to release far more powerful, situational abilities that don't rely on cooldowns to stop them from being OP. The way it stands now though, it's mostly moot even if new skills used them because 1-50 abilities dont touch the second resource.

    I actually thought Bards used their second resource very well, Gladiators too. Only difference being that SE hasn't added any super-niche abilities to a class that use the pool. I do really wish they'd take some of the Black Mage abilities (like Freeze) and throw an extra resource on them to increase their potency and lower their cast time.

    Hopefully hybrid classes will make better use of the second resource when it comes to stacking job skills ontop of new skills, ontop of basic skills.
    (0)

  6. #16
    Player
    Zleepyy's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Wx Zleepyy
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jubez187 View Post
    Exactly, this is the kind of stuff I'm talking about. Ebb and Flow. Right now it's just.....there. The only time it matters in gameplay is in a negative way. The problem starts with them not putting enough ways to GAIN TP. Therefore, they couldn't have you lose TP very often because you would never get to play. So pretty much we're stuck with a ticking time-bomb that pops his head up during overly long fights so it can say "NO SKILLS FOR YOU." The only way to combat that is to spend TP at a slow rate at the beginning of the fight. So imagine turn 5 and your tank isn't generating aggro, when you question them they say "I'm reserving my TP!" how would you feel?

    Just wanna point out that TP is far more complex than you think, this is not to say that you are clueless in any way, the way the majority of people look at TP right now is wrong. First of all, if it is TP issues as a PLD or even a WAR then you are doing something wrong. You need to read up what skills gives you the highest amount of enmity with the lowest cost, basically, get the most aggro out of your skills. Now that alone makes TP enhance your gameplay. If you are talking about DPS classes using TP, then that is where I say you clearly have not been theorycrafting or investing time in how TP works (which is obviously do not expect you to do, like I said this is a major issue for many people). I can't really say more apart from the fact that TP definetly enhances my gameplay. I'am playing a BRD and I used to run out of TP really fast at certain point of fights and I had to sit down and read up and understand how TP actually works. Basically my point is, TP regen does exist, even to the point where you regain it way faster as melee and ranged dps, for tanking you just need to learn what skills gives u the most enmity with the lowest amount of TP and improve ur gameplay and that way you will never have TP issues as a tank. Once you notice and see it urself you will have an "ahaa" moment. Goodluck though.
    (0)

  7. #17
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    Because the only thing more enjoyable than spending TP is mashing a button to get it back.
    FFXIV 1.0 D:

    yeah TP as resource is boring and meaningless

    the idea of powerfull skills that use more TP is cool
    (0)

  8. #18
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by IzumiRaito View Post
    Solution is simple:

    Remove autoattack and add "Basic Attack" skill that charges tp instead of using.
    Heeellllll no!
    We had that in @ the start of 1.0. It wasn't popular at all. In fact, the game started getting better when it was removed.

    EDIT: I think each tanks and melee DPS class should have a Flare like move that consumes all their tp. DMG or effectiveness should scale up with amount of TP expended.
    (0)

  9. #19
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Let's take a walk down development lane.

    In the beginning, there was Auto-Attack and Tactical Points.
    Auto-Attacks generated TP, TP is spent on special attacks.

    Kind of like a mini-Limit Break.

    Then some developer said "Auto-Attacks are boring, we want more visceral gameplay, let's replace the passive element with an active element" Good idea!

    So they removed Auto-Attack and put in a choice of 3 attacks that generate TP.

    Version 1.0 of FFXIV is released.

    Immediately, we find that the system doesnt work well. It basically became a Manual "Auto-Attack" which is worse than boring. It's actively annoying.

    The "TP generating" attacks were removed and Auto-Attack returned.

    TP was still "Tactical" at this point since they were generated slowly over time. For those of you that need a WoW related point of reference, its a bit like Warriors "Rage" resource.

    This is still quite annoying.

    So the Tactical Points were changed again, to be modeled not on Rage but rather on Stamina. A resource that generates over time and starts at 100% (I dont think the original TP did that, but I could be wrong.)

    This ended up completely seperating Auto-Attacks and TP, which originally were completely interconnected.

    So think of TP as "Stamina" and it all makes a bit more sense, a limiting factor to Pace the player and prevent them from spamming certain skills. (Marauder Overpower for example)


    Side note: The Warrior Wrath system is actually exactly the way the original system in 1.0 was designed!
    Regular attacks (Butcher's block combo, maim combo, etc) generate the resource (wrath), once you have enough resource (Infuriate), you can choose to do a special attack (Inner beast, Steel Cyclone, etc etc).
    (1)

  10. #20
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    I honestly have to ask, Why does this thread exist and how do posts here enhance it?

    As several have said, it's an indication of stamina, and a limiting factor that allows jobs to have more powerful moves that'd be unbalanced if allowed to spam them.

    Look at it this way: running a marathon is hard and requires you to not go all out, or you burn out. Conversely just because a marathon runner decides to run across the street doesn't mean they get to do that at lightspeed. You have limits on how fast you can dish out and how long you can dish out.

    But that's all common sense, something you'd have to completely abandon in order to come up with OP's complaint.
    (0)

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