Now we can think of it from a crafting perspective by changing the experiment from flipping a coin to Performing Y number of Hasty Touches and recreate a similar type of histogram.

Has anybody tried doing this? From experience crafting in this game it feels like the variance of touch moves and/or HQ'ing something is very wide, which would explain failing a lot of 98% hq, or passing a lot of 6% melds.

[EDIT] This 1000 character limit kills me, you can't have a meaningful discussion with 1000 characters...