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  1. #1
    Player
    Covenant's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Seraphyn Carbuncle
    World
    Excalibur
    Main Class
    Gladiator Lv 100

    Does FFXIV really need repair? Fix?

    I've read the hintbar that pops when the game talks about "repairs" but honestly what's the point?

    I know in Version 1.0, npcs could only repair a percentage of the gear's values, but in 2.0 I don't see the need of player repairs.

    Maybe, someone can better explains the functions other than "player economy"?

    I think it should be completely eliminated. Or, adjusted to make desireable. Maybe, rather than calling it "repair" the term should be "Enhanced" basically take a % above the 100% value up to 125%. Each 5% above 100% is the grade of Dark Matter required to improve gear "temporarily".

    To be honest, whenever I complete a dungeon I just pop over to repair npc and pay whatever the price is no questions asked. It's never an outrageos price. And, I don't have to worry about giving another player my gear to fix.
    (2)

  2. #2
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    I agree, IMHO the only utility to repair is to be able to do it within a dungeon or instance. But you can't since you can't change classes. soo.. uhhh
    (0)

  3. #3
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,631
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I think the largest repair cost I've seen is 2000 gil. If they made the player-repair mechanic anything like 1.0, no one would bother. And the one time I was in a dungeon that the tank's gear broke, I can't change jobs to fix. Just remove repair entirely from the game.
    (1)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    It needs to be here so they can get rid of gil. That's only reason why I see it being kept.
    (1)

  5. #5
    Player
    Covenant's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Seraphyn Carbuncle
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    With the last update, SQEX has only given us more gil. Every mob in dungeons drops gil. I wonder how deeple the "wear" system in intergrated into mechanics that they can't "Drop" it.
    (0)

  6. #6
    Player
    Katchii's Avatar
    Join Date
    Dec 2013
    Posts
    107
    Character
    Katchii Soilsiu
    World
    Excalibur
    Main Class
    Archer Lv 60
    Systems like this are only in game as a money sink, nothing more. Working as intended.
    (0)

  7. #7
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    I wanted to look into repairing my gear but:
    - buy the dark matter is more expensive than NPC menders
    - it's super cumbersome to switch classes multiple time to cover all gear types

    if SE has any plans to make this functionality useful, they need to:
    - allow repairs any time as long as you have the crafting class leveled
    - provide a UI similar to the NPC menders where you can instantly repair all gear and that just consumes dark matter instead of gils.
    (3)

  8. #8
    Player
    RavenL's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    S'mikomi Akane
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shinkyo View Post
    I wanted to look into repairing my gear but:
    - buy the dark matter is more expensive than NPC menders
    - it's super cumbersome to switch classes multiple time to cover all gear types

    if SE has any plans to make this functionality useful, they need to:
    - allow repairs any time as long as you have the crafting class leveled
    - provide a UI similar to the NPC menders where you can instantly repair all gear and that just consumes dark matter instead of gils.
    You do know the grade 5 dark matter only sells for 80 gil right? The average i90 piece will cost 150 or so gil to repair at an npc if the durability is super low.

    I do agree with the repair all option but use our dark matter though. Even a right click option to repair would be good. Maybe limit it to use in the open world to avoid dungeon repairing.
    (2)
    Last edited by RavenL; 01-27-2014 at 12:15 AM.

  9. #9
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by RavenL View Post
    I do agree with the repair all option but use our dark matter though. Even a right click option to repair would be good. Maybe limit it to use in the open world to avoid dungeon repairing.
    Why limit to outdoor use only? I say go the opposite way - allow repairs to be done even if you're not currently set to the requisite job (as long as you have it sufficiently leveled). There's no dungeon severe enough that someone's equipment is going to break if they entered with it whole. So, basically, a run can be screwed just because a member forgot to patch up their gear before entering - something we're all human enough to do.

    Assuming gear durability is something that's too difficult to remove from the game, this would at least give folks a chance to salvage a run that might otherwise fail due to this oddball happenstance.
    (2)

  10. #10
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Covenant View Post
    And, I don't have to worry about giving another player my gear to fix.
    Which you can't do with "used" / (even partialy) spiritbonded gear anyway. The proper way would be to have Repair Requests (the same way as the Meld Requests works now).

    Personally - the biggest grip I have with (self) repair system is the "need" of having 5 tiers of dark matter which indeed (if you want to be really economic as of course otherwise you can use simply tier 5 matter for all repairs) means additional 4 losts taken from your inventory. That's purely insane - they should remove all the tiers, have just ONE dark matter and use it as a "currency" for repairs (even simplier would be simply to deduct cost of dark matter from you gil ballance every time you perform a repair) and set the "cost" of each tier of gear accordingly - like tier 1 will cost 1 of the "new" dark matter, tier 2 will cost 2 ... tier 5 will cost 5 "new" dark matters ... Alternativelly - move the dark matter (and if possible also the melding Carbonized matter) to the shards / crystal / cluster inventory tab so they'll not take additional valuable main inventory space. That would save up to 10 slots in the inventory.

    And - indeed it would be nice not to be foreced to swap arround crafting classes to do the repairs but once you get into habit doing your own repairs it's not that much of hassle anymore and it's considerable saving too.
    (5)
    Last edited by HEC; 01-31-2014 at 11:48 PM.

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