Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player
    NoRyoKu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    220
    Character
    Noryoku Nory
    World
    Siren
    Main Class
    Gladiator Lv 80

    How to use Cure 1 and Cure 2 as WHM

    Quick question :

    I'm a 50 white mage and for healing, I always rely (95% time) on cure 2. Cure 3 is done when there is a big catastrophe and I have to max the player asap.

    As I was doing instances. I often got told that i'm not using cure1 and I should.

    I know that you can get a freeby for cure2 but at the endgame. It's not healing enough. Some can argue that it is for mp management or else.

    so why and when should i use cure1
    (0)
    NoRyoKu

  2. #2
    Player
    Shmunkster's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    193
    Character
    Meowla Caith'lan
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    I use CureI a lot. Check your MND stats if you think it is feeble You can always buy the hymn from your GC and reallocate.

    Anyway, CureI is more mana efficient, because you get the CureII freebie, and the Refresh equates better. Also, if you still think CureI is too small, pop Divine Seal.

    When doing SRs in WP (in the olden days) I would pop DS, and spam CureI. Usually CureII popped after only 2-4 CureI hits.

    CureII is not mana efficient for a default heal (ok for tight times, tho, I still use it a fair bit in critical times, as its crit hit value can by HUGE) - you can mitigate its over use to some extent, which does happen sometimes in danger moments, with Shroud. I pop SoS even if I don't think I absolutely need it, late in fights. It's free and makes sure that unforeseen moments of curing (a rez, basically) are no prob.

    Others might have other things to say, or counter me. But, my advice:
    1. Check your MND stats
    Then
    2 Pop Divine Seal for your CureI spams
    3 Use your freebie CureII even when a CureI will do. Its free, after all!
    4 Return to step 2 (DS has a quick cooldown in the greater scheme)

    Oh, and don't forget MedicaII. Although situational, for larger parties where you could spend 5 x CureI sorting everyone, whilst your tank is getting a punch in the face, a MedicaII single cast does enough to sort the danger and get everyone back, whilst you return you attentions to tank.

    Happy Healing!
    (1)
    Last edited by Shmunkster; 01-18-2014 at 02:57 AM.

  3. #3
    Player Sanguisio's Avatar
    Join Date
    Dec 2013
    Posts
    591
    Character
    Sanguisio Alorea
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Hi, my friend heals with me all the time and I tend to see her casting whatever spell will deal with the damage flow.
    Cure3 is generally her cure bomb when everyone gets hit by big aoe damage.
    (0)

  4. #4
    Player
    shadowrell_d-_-b's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    216
    Character
    S'niryn Knala
    World
    Adamantoise
    Main Class
    Scholar Lv 90
    I actually use cure 1 the most, I may be doing it wrong but to me it feel like the way the class should be handled (im a SCH main at fulli90) I spam cure 1 to spot heal and weave cure 2's in throughout if I deem dmg too heavy for cure 1 spam.

    I am in no way saying this is correct but for me it seems to allow me to maintain good MP management while using cure 2 for harder hitting dmg, also I get free cure a lot this way allowing me to save even more mana! on hard hitting fights I will stick to cure 2 till things balance out.

    im only lvl45 on my WHM atm so maybe I will play differently on lvl50 endgame content, :/
    (2)
    Last edited by shadowrell_d-_-b; 01-18-2014 at 04:02 AM.


    -By the light of the crystal-

  5. #5
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I precast Cure 1 if I have tons of mp then use Cure II when it procs or when there is more damage to cure. I rarely use Cure III unless it procs and there is a tight group of people with low hp standing together.
    (2)

  6. #6
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Don't spam Cure II. It's highly MP inefficient and makes your BRD (if you have one) cry.

    Spam Cure I and make sure Regen is up at all times. If you need a temporary boost to healing, use Divine Seal as it's on a short cooldown. If you feel the tank is taking too much damage, he's either undergeared or not using his cooldowns properly, in which case you can use Virus or Eye for an Eye (both crossed from ACN). Make sure your weapon is up to date too, because if Cure I spam isn't healing enough, you're possibly undergeared as well.

    The only times I use Cure II are when Freecure is up or when the tank's HP is dipping too low for comfort and a BRD is playing MB anyways. It's for spike damage and you shouldn't really be spamming it.
    (3)

  7. #7
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Cure 1 and Regen are enough to handle most situations.
    Divine Seal+Regen, Cure 2 spamming, and Presence of Mind are for emergencies.

    For players who had WHM as their first class, I think most of them learn by the time they're in Brayflox that relying on only Cure 2 instead of Cure 1 is too expensive. All too often, I saw them get tapped halfway through the first boss if they didn't learn.

    Assuming that you have a good weapon for your WHM, if you feel the need to be using only Cure 2's, then I recommend that you trust in your tanks (and other healers in 8-mans) more and relax a bit. You don't -have- to top people off immediately after they get hurt. Unless your tank is dealing with a super-buffed boss, or an oversized mob, they shouldn't be getting hurt so much within a few seconds that Cure 2s are necessary. My Cure 1 does about 1k, and if that doesn't top a tank off, then Regen will over the next few seconds, during which time I know a boss won't be doing much damage. The MP you save could easily be used up by needing to Swiftcast+Raise people, which can salvage fights.

    Also, how much you need to heal also depends on how good your tanks are. If they know boss patterns and use their mitigation skills well, they shouldn't get hurt much.
    Similarly, if you know boss patterns, you can precast spells like Cure, Stoneskin, Medica, etc. to give yourself more breathing room.
    (1)

  8. #8
    Player
    horaiyo's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Horaiyo Shirou
    World
    Malboro
    Main Class
    Arcanist Lv 50
    In my mind, cure/medica is your standard way of dealing with damage, regen/medica II is how you heal people who took just took a fair bit of damage but won’t be taking any more damage soon, and cure II/III is how you heal people who are taking major damage or need to be healed a lot in a short amount of time. As other people mentioned, proper use of cds and knowledge of the fight will help minimize the amount of “oh shit” moments you find yourself in.
    (2)

  9. #9
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Make a mental note about how much max hp each of your party members have and try to remember roughly your cure I and cure II would cure, that would help you not to over cure and conserve your mp on each heal spell you cast.

    I use cure I 90% of the time, 10 % cure II, never use cure III. to be a good whm you need to be like what Synesthetic said, know the patterns of the boss, proactive to the damages.
    (1)

  10. #10
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Just as a point of fact: Cure III has a lower healing potency than Cure II. Cure II is actually your strongest single target healing spell.
    (1)

Page 1 of 2 1 2 LastLast