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  1. #1
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50

    I took a GIANT GIL DUMP!

    (I feel 10 pounds lighter)

    Get rid of some of the gil dumps.
    I'm not business major but anyone can see the markets have too much supply not enough demand.

    Take away a lot of these vendor items that players can make. Replace the weapons vendors in various parts of the game for example with market boards. It will still say "Weapon Vendor" but for instance....

    Your in a level 30 zone, talk to a merchant, he will only allow you to BUY level 30-ish items from the market.

    Also a lot of gathering mats should be taken away from the vendors too. Why destroy gil? The point is to circulate it throughout the community. Sure, some gil dumps are needed. Not when the smallest houses are 7 million gil though.

    Honestly I have no problem with the big giant gil dumps. Like housing, and if you feel there is too much gil, add some more. Like some uber expensive armor or something.
    (2)

  2. #2
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Your post just gave me a really wonderful idea on how to ruin the economy of a server.
    (4)

  3. #3
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Purplenum View Post
    Your post just gave me a really wonderful idea on how to ruin the economy of a server.
    Your response gave me cancer.
    Explain to me how getting rid of certain vendor items that permanently
    destroy gil instead of circulating it through the "ECONOMY" is hurtful. I'm waiting.
    Tell me something then, what do you do when there is too much supply and not enough demand.

    I'll give you a hint.... you take away some....... ?
    (1)
    Last edited by Aaron_T; 01-18-2014 at 11:54 AM.

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Aaron_T View Post
    Your response gave me cancer.
    Explain to me how getting rid of certain vendor items that permanently
    destroy gil instead of circulating it through the "ECONOMY" is hurtful. I'm waiting.
    Tell me something then, what do you do when there is too much supply and not enough demand.

    I'll give you a hint.... you take away some....... ?
    When I read your post, my first thought was "who the hell buys all their gear from vendors?"

    Vendor NPC's role in any MMO is to set maximum prices for various common goods in the game. People can make and sell them for cheaper, so you don't usually buy from the NPC unless the convenience outweighs the cost to you.
    (0)

  5. #5
    Player

    Join Date
    Dec 2011
    Posts
    165
    While I'm very pro 'MAKE CRAFTING GOOD'.. There would have to be significant changes around this idea. To directly answer your question- Not destroying gil and circulating it, as the rest of the game stands, would be bad because it pretty much rains from the sky. There is too much being created.

    Housing gil sink is a bit of a myth, at least at the moment. Go check out how many houses are on your server. Keep in mind that there was too much gil being generated at Launch. Since then they added drops to dungeons which everyone spams. Then they reduced the single biggest gil sink in the game, repairs.
    (0)

  6. #6
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    Certainty not get rid of ALL the vendor items. I'm not that insane.....
    just the ones that there is obviously way too much supply of.
    Its really sad to see pages and pages of 1 type of weapon that never sells.
    Or mats that there is SOOOOO much of from people leveling gathering they just vendor them off
    or throw them on the market for 1 gil each and they never sell.
    (0)

  7. #7
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    npc's should not give anything thats gear period.
    (4)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by indira View Post
    npc's should not give anything thats gear period.
    Uhm, no. They absolutely should, as long as it's more expensive than buying the same item made or found by other means. Otherwise you have every newbie (note "newbie" means new person, not "noob" which usually means "bad like a new person but isn't actually new") asking where to get their gear.

    I remember when Asheron's call II (a game that died in less than a year) tried to create a world with absolutely no NPC vendors and have players make everything. It didn't work. At all. And it was one of the primary reasons for the game's faliure.
    (0)
    Last edited by Alhanelem; 01-18-2014 at 01:09 PM.

  9. #9
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I don't know about you, but lately I've been leveling up quite a few sub classes. WHM to 32, PLD to 31, ARC to 29, ACN to 24, THM to 27, etc.

    Primary method was through Low Level Roulette while I do gathering. 95% of the time it's Sastasha, Tamtara, Copperbell, Halatari, Ifrit. Even at level 32 I'm consistently getting Sastasha with a bunch of level 2x~4x people. I have no need for gear. I haven't bought any one single piece of gear for all those sub classes, and I'm likely not going to need to.

    Removing those vendors, in fact, remove all armor and weapon vendors from the game, it's not going to create demand. For me, the demand was never there to begin with, so your solution is removing the supply that is fulfilling an imaginary demand.

    To create demand, the leveling content need to be tuned precisely so that people wearing level 20 gear have no chance of surviving a level 30 dungeon. But the game isn't tuned like that. Leveling content is just easy.

    Even if it was tuned like that, people will just fall back to FATE grinding, again by-passing the gear requirement.

    Because
    1. that demand was never there to begin with; and
    2. there are extremely easy alternatives to gear and leveling.
    I think your solution is not going to have any result.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #10
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Personally they should take a page out of WoW's crafting book and give each DOH one thing that while not best in slot is at least better than philosophy tome items. This way people have a reason to level DoH's. Culinarian and Alchemy could have Feasts and some sort of party wide buff. Put a level limit on them though.
    (0)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

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