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  1. #11
    Player
    astrobearthe2nd's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Iwannabe Amoogle
    World
    Gilgamesh
    Main Class
    Pugilist Lv 26
    Quote Originally Posted by Milmoko_Gemoko View Post
    When you have 256mb of RAM and another 256mb graphics card (PS3, 2006 era tech btw) then yeah memory limitations
    nope totally wrong

    this game was on the PS2

    http://www.gamestop.com/ps2/games/ph...universe/38519

    and the onlineplay not only had text bubble ,but action emote pop ups. text bubbles is totally doable.
    (3)

  2. #12
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'm on the side against having visual speech bubbles. I don't care what reason was given about limitations. My concern is the screen clutter. Can you imagine being in Mor Dhona or in towns or FATES? Oh, I can turn it off you say? How about we just not have SE waste time even working on it and put your energy towards actual content for the game?



    That's my 2 gil on the topic.
    (23)

  3. #13
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    i wouldn't mind this, as long as it is limited to just /say.

    or the rest of the chat log bubbles are toggle-able.
    (3)

  4. #14
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tupsi View Post
    It's not the memory limitations, it's just not a priority feature to add - It works for NPCs because they're static entities, but thousands of people with text bubbles everywhere is just unnecessary strain in the long run.
    Please, I have been in Mor Dhona, where there's dozens and dozens of people at any time and yet people barely speak in /say, which is the only time when 'thousands' of chat bubbles could appear in my screen. /say and /party should have chat bubbles. And also add a toggle in the options so people can choose to not have them.
    Unless Squee is using very stupid programming (wouldn't be surprised) or is target of an ancient vodoo curse that will make their eyeballs melt, I don't see why they couldn't implement it. Every MMO I have played had chat bubbles and they were never a reason for 'unnecessary strain in the long or short run'.
    (4)

  5. #15
    Player
    Milmoko_Gemoko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah/Limsa Lominsa
    Posts
    374
    Character
    Milmoko Gemoko
    World
    Phoenix
    Main Class
    Marauder Lv 60
    Quote Originally Posted by astrobearthe2nd View Post
    nope totally wrong

    this game was on the PS2

    http://www.gamestop.com/ps2/games/ph...universe/38519

    and the onlineplay not only had text bubble ,but action emote pop ups. text bubbles is totally doable.
    And as we know PS3 games use exactly the same ammount of memory/graphic resources as PS2 games, whats why they have the same hardware specs and get the same results...oh wait no they dont.
    Not gonna get into a long argument about tech or about Phantasy Star as I havent played the PS2 game, but I'm pretty sure FFXIVs engine (and other elements) use more resources then what Phantasy Star did, I mean havent you noticed how the PS3 lags/frame rate drops when runnin past those Ents (tree monsters) even with a SSD drive in there. Can you imagine frame rate drop with hundreds of speech bubbles been generated?

    Personally I can live with the chat box, and would rather new content (dungeons of all levels, new quests, new skills, new arms/armour) be created.
    (0)

  6. #16
    Player
    AliceKaye's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    138
    Character
    Anika Kaervakt
    World
    Balmung
    Main Class
    Scholar Lv 62
    I really have come to prefer chat bubbles, as a role-player it just makes it easier to keep track of what's going on. I really wish SE could implement them to the PC client, since it's apparent that the PS3 client can't handle it.
    (6)

  7. #17
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ildur View Post
    -snip-
    Your server's Mor Dhona must be differently populated than the my server, or at least less chatty. There are shouts, says, yells constantly on Exac. I personally don't want my screen being filled with chat bubbles period. I don't want the scenery to be blocked out, the sky, characters, people's names, NPC's, building, plainly anything being blocked out by speech bubbles.Speech bubbles in parties makes no sense, how often is your full party all in the same spot outside of instanced content? In instanced content how often are all your party members in line of sight? And are you really going to read that chat bubble as someone runs by? It just seems like a silly feature request that bring no added value in my opinion.

    The small NPC chat bubble is fine because I'm talking to the NPC directly which is a direct action by my character. But folks just cluttering my screen because they will use it as a free visual advertising platform since it's so visible...is not my cup of tea, and breaks that immersion feel for me. If a feature implemented that is mostly going to be turned off...it shouldn't be implemented in the first place. I'd rather SE continue with other features in the game that don't feel intrusive.

    /shrug
    (0)

  8. #18
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ildur View Post
    Please, I have been in Mor Dhona
    Huh, wasn't aware the server only takes into consideration 1 zone at a time and every other zone is unloaded when you're not there.
    (0)

  9. #19
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tupsi View Post
    It's not the memory limitations, it's just not a priority feature to add - It works for NPCs because they're static entities, but thousands of people with text bubbles everywhere is just unnecessary strain in the long run.
    I have a hard time believing it's just "unnecessary strain" when every freaking MMO - even one almost ten years old - has this feature. This is not some innovative bit of technology here. If you don't want them, you can always toggle them off.

    Quote Originally Posted by Errors View Post
    I'm on the side against having visual speech bubbles. I don't care what reason was given about limitations. My concern is the screen clutter.[/IMG]
    Again: If you don't want to see them, you can just turn them off.
    (4)

  10. #20
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Anyone who does any RP of any kind can tell you that chat bubbles are a borderline necessity. There's nothing more annoying than having to sit and watch your chat window like a hawk to make sure you don't miss anything.

    To all of those warning about clutter...if you've actually played other games with them, then you know that clutter is a complete non-issue. And in that RO screenshot, those were stationary shops, NOT chat bubbles. Besides, if they were to implement this feature, it would definitely be something you could turn off.
    (4)

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