I think you are the one not understanding. All those things you are thinking are issues are not issues. Let me repeat it to you: they are already in game, NPCs use it. It's not a design choice, it's an arbitrary restriction. If it was an art style or whatever then there would be no bubbles at all. Go ahead to some of the NPCs in Limsa Lominsa and stick your camera as close to their chat bubbles as you can and you will see how the game handles most of those things you are asking. What's more, you can go right now to other mainstream MMOs and see that they have solved all those questions you are throwing as if they proved how hard and time consuming it is. Even if they added it at a later date. It doesn't matter. They have them and it doesn't affect their performance at all. Just make it so we can deactivate in the options and make them deactivated by default, if you are so worried it's going to freak out the game.
For example, deciding how far you render the chat bubbles is NO different than deciding how far you render a BLM's AoE spell or how far you render the floating name above them. I would say it's even less, because the text flying on top of our heads or coming out of mobs that we are attacking is near constant, and AoE's and skills have a lot of MOVING textures and polygons. Have you ever chatted with someone in game? Unless they are using a program or spamming messages by using the arrow key or copy-pasting, there's no physical way they can type text as fast as my archer deals damage. And you can solve that with anti-spamming measures that hopefully the game already will have included.
All those things you are thinking are issues are not issues. Other games have solved it, Squee clearly has solved it (because their NPCs use them). There's no reason not to implement them unless Squee has an ancient vodoo curse that will crows to come and eat their eyeballs if they implement them for Player Characters.
Last edited by Ildur; 01-18-2014 at 08:05 AM.
I support this, as I've played many MMOs and they all had chat bubbles.
It makes dungeons and similar stuff easier because watching the chat log as a hawk in case you don't miss something can be really distracting, but with chat bubbles you don't have to take your eyes off of encounter. It's not a cluster and servers have nothing to do with it, your PC/console renders it.
Also just when you're sitting somewhere in game with someone and chatting, while trying to enjoy the scenery, but you can't because your eyes are peeled on the chat log, it gets annoying.
You have my vote. People who are against it are either deluded or haven't played any MMO prior to this.
I'll disagree. Chat log can be moved and filtlered and is often useful when I'm tanking. Boss's especially can hide chat bubbles from casters and ranged dps or clip messages from melee.I
It makes dungeons and similar stuff easier because watching the chat log as a hawk in case you don't miss something can be really distracting, but with chat bubbles you don't have to take your eyes off of encounter. It's not a cluster and servers have nothing to do with it, your PC/console renders it.
As opposed to enjoying the scenery being obscured by large chat bubbles? To each his/her own.Also just when you're sitting somewhere in game with someone and chatting, while trying to enjoy the scenery, but you can't because your eyes are peeled on the chat log, it gets annoying.
I'm not deluded. I have a different opinion than yours that chat bubbles just aren't needed.You have my vote. People who are against it are either deluded or haven't played any MMO prior to this.
Urgh if only -.-
As others have said, memory limitations was the deployed excuse. Which is.. bizarre, to my mind, given the PC and PS3 clients are distinct from one another.
Now if they'd said they don't want to provide that option for one group and not the other..
Honestly I don't see how that'd .. bah I don't know. Still the lack of 'chat bubbles' for at least /say is a miserable flaw in the game, for me. Makes the world seem so much less alive and I'd give up a lot to see it implemented, for my part.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
Well they do want to avoid implementing entire features in one client but not another, especially when it isn't a client-side only thing like chat isn't. focus target was initially absent for the ps3 version but they were planning to add it as soona s they made further optimizations.Urgh if only -.-
As others have said, memory limitations was the deployed excuse. Which is.. bizarre, to my mind, given the PC and PS3 clients are distinct from one another.
Now if they'd said they don't want to provide that option for one group and not the other..
Honestly I don't see how that'd .. bah I don't know. Still the lack of 'chat bubbles' for at least /say is a miserable flaw in the game, for me. Makes the world seem so much less alive and I'd give up a lot to see it implemented, for my part.
I hate when MMOs don't have chat bubbles. I'm way less likely to notice people saying something without them, as I only glance at the chat window once in awhile.
I've played other MMOs that feture chat bubbles and others that don't. I've come to prefer the bubble free chat. Again, it's just my opinion...but chat bubbles cheapens the style/setting to a cartoon or comic.
After having played several games that had chat bubbles, honestly the are very distracting and detract from the game world. They also make performance in areas where there is already a high concentration of players even worse.
If they get added, they HAVE to include an option to completely disable them.
I'm on the side against having visual speech bubbles. I don't care what reason was given about limitations. My concern is the screen clutter. Can you imagine being in Mor Dhona or in towns or FATES? Oh, I can turn it off you say? How about we just not have SE waste time even working on it and put your energy towards actual content for the game?
That's my 2 gil on the topic.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.