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  1. #1
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Duty roulette -- issue needs to be addressed

    Okay there are multiple issues with the roulette that need to be addressed, or just duty finder in general. Devs need to address this ASAP.

    1) Brand new party joins a dungeon, as of late if it's pharos or copperbell hard, people drop out immediately.. We need to implement a stricter policy against this, like with roulette you get a 60 min penatly for dungeons that you quit within the first 15 minutes. And the 60 min penatly is in game time, so you can't log out for an hour or two and come back and the penatly be gone.

    2) Join party in progress, a lot of people do this to help speed up and get into dungeons quicker and hope that they get those lucky ones where they que up at final boss. If people join a party in progress, they should be whether the group is full or not, be put under the same penatly as joining a brand new dungeon.. meaning if they drop out within the first 15 minutes they take a 60 min penatly.

    3) The constant getting assigned a dungeon and withdrawing needs to have something done about this now. If someone does this, they should get a 15 min penatly to requeing for any dungeon. So this way people might stop trying to que to something like CT and not getting an in progress group at a boss they want/need the loot for then withdrawing and trying again, or even when they get assigned to a new group and they do the same thing. If the person waits for the 45 seconds and then get's kicked, they should still get the penatly.
    (0)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    1) First person to leave already receives a 30 minute penalty. As for why they leave, it's often because previous experience tells them that it's not worth wasting 90 minutes to fail an instance.

    2-3) While this needs to be adressed, it's mainly for CT that it is a problem. And here you end up with two situations. 1) Immediate withdrawal because it's not in-progress, 2) Just let it time out.
    The only way that will work in practice here is to have a short time penalty for both cases. 5 minutes is long enough to prevent in-progress spam, and not so long that it unnecessarily punishes people that just happened to go afk a minute.
    (4)

  3. #3
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I'm of the belief that if you dont like the way other people are behaving, no matter what side of the argument you're on, then you should create a PF group. You could lock people out of DF for a week, and some people will still drop parties sometimes. You can only attempt to control everyone's behavior so much. If you dont want to potentially run into random jerks who leave or dont click accept because they want in-progress, then make a PF. The only place this doesn't apply is CT, and hopefully that will be fixed soon.
    (0)

  4. #4
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nekodar View Post
    1) First person to leave already receives a 30 minute penalty. As for why they leave, it's often because previous experience tells them that it's not worth wasting 90 minutes to fail an instance.

    2-3) While this needs to be adressed, it's mainly for CT that it is a problem. And here you end up with two situations. 1) Immediate withdrawal because it's not in-progress, 2) Just let it time out.
    The only way that will work in practice here is to have a short time penalty for both cases. 5 minutes is long enough to prevent in-progress spam, and not so long that it unnecessarily punishes people that just happened to go afk a minute.
    When you join an in progress party and there is 88 minutes on the clock and you and usually one other person are still there...meaning 3 people did a roulette and saw it's pharos, or copperbell, or haukke and immediately quit.. those are the people who need the strict penalties.

    And when you join a brand new dungeon, and they see it's pharos or haukee and leave without even trying.. something needs to be done about that.

    And as for 5 minute penalty for withdrawing before joining, no it has to be stricter then that. It has to be done in a way that if you get the que, it's worth going in, not "Oh it's a brand new dungeon and I only want the last fight, so let me wait 5 minutes" but if they do it as a 15 or 20 minute penatly instead, it would be more worth it to people to just join and do the full dungeon instead of withdrawing, taking 15 minutes just to withdraw again and another 15 minutes.. they would have had the full dungeon done before they get their 3rd try to que.
    (0)
    Last edited by Hiroradius; 01-17-2014 at 06:45 PM.

  5. #5
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hiroradius View Post
    And as for 5 minute penalty for withdrawing before joining, no it has to be stricter then that. It has to be done in a way that if you get the que, it's worth going in, not "Oh it's a brand new dungeon and I only want the last fight, so let me wait 5 minutes" but if they do it as a 15 or 20 minute penatly instead, it would be more worth it to people to just join and do the full dungeon instead of withdrawing, taking 15 minutes just to withdraw again and another 15 minutes.. they would have had the full dungeon done before they get their 3rd try to que.
    That's a bit short sighted. I'v often been in the situation that i queue as DPS and do something else in the meantime on another class. And then the dungeon pops up much sooner than usual and i'm in the middle of a fate, a difficult craft that is going well or whatever. It even happened to me that i tried to run away from a fate but constantly got attacked by other monsters nearby so i was unable to switch back to the class i queued with before the time limit to accept ran out.

    If anything the time you were stuck in the queue should also be considered in the penalty.
    (2)

  6. #6
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    I personally haven't left the moment I join an instance.
    Even when the party have bad gear I stay around just to see if they're good enough to pull through.
    So far not even one such group have managed to pull through, and I've ended up wasting 60-90 minutes.
    Several times I've also wasted that time with people that have been overgeared yet still can't pull through, because they don't know how to play the class/job they're going as.

    Some punishment is needed and we already have that in the form of 30 minutes duty finder lockout.

    The only thing that is needed aside from that is withdrawal/timeout lockouts.

    For withdrawal, if you don't keep withdrawal and timeout lockouts the same, people will just timeout instead of withdraw to get a shorter lockout.
    A long lockout on timeout is also not a good idea because that would unfairly affect people that may not be in a position to accept within 45 seconds.
    (0)

  7. #7
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Naryoril View Post
    That's a bit short sighted. I'v often been in the situation that i queue as DPS and do something else in the meantime on another class. And then the dungeon pops up much sooner than usual and i'm in the middle of a fate, a difficult craft that is going well or whatever. It even happened to me that i tried to run away from a fate but constantly got attacked by other monsters nearby so i was unable to switch back to the class i queued with before the time limit to accept ran out.

    If anything the time you were stuck in the queue should also be considered in the penalty.
    I don't understand why we have to switch back to the class we queued as in the first place....if i queue as WAR then switch to ACN to do fates, when the queue pops and i hit commence, it should pull me into the instance and switch me to WAR automatically.
    (1)

  8. #8
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    ^^^This...I think they will do that eventually...they have to at this point. I really hate the CT withdrawing...such a pain in the ass.
    (1)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  9. #9
    Player
    Fylion's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    55
    Character
    Fylion Talofymir
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by odie View Post
    I don't understand why we have to switch back to the class we queued as in the first place....if i queue as WAR then switch to ACN to do fates, when the queue pops and i hit commence, it should pull me into the instance and switch me to WAR automatically.
    Or, even better (no sarcasm, I promise), allow you to set which Jobs you would be willing to go as, and then automatically switch you (with an indication to what Role you are) when you join. For 8-man groups especially, that would make it a lot easier to avoid duplicate jobs.
    (1)
    Quote Originally Posted by ScorchyWorchy View Post

  10. #10
    Player
    erzascarlett's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Erza Skarlet
    World
    Faerie
    Main Class
    Lancer Lv 50

    partial solution

    start adjusting myth stones and other rewards by spreading the total out over all the bosses. example dungeon X has 3 bosses and awards 60 myth stones. you average it out to say 20 per boss. this way these people wanting all the reward for very little work cant do it anymore. also just randomize all CT drops. this will make someone stay for the whole run.
    (2)

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